Ghosts!

Contribute art for mainline Wesnoth.

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thespaceinvader
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Re: Ghosts!

Post by thespaceinvader »

The claws are very drakish/wolverineish again - I'd seen the nightgaunt with more freddy kreuger claws. But eh, if it looks cool.
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Girgistian
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Re: Ghosts!

Post by Girgistian »

Wow. That's an awesome pose (and not just the idea, but the fact that you managed so well with perspective too). :shock:
Gotta love those rags.
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Thrawn
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Re: Ghosts!

Post by Thrawn »

mirion--the faceless mask was a direct desire of Jetrel...I doubt that will change. I do think it looks less substantial (not just in body) than the wraith image, but I like the impressive pose ^_^
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Mirion147
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Re: Ghosts!

Post by Mirion147 »

Yes, this I knew. However I thought it different from the sprite because of the size and shear...confusion.

I just don't think I would be more afraid of that than say, the shadow portrait. But my opinion doesn't matter much so it's all good.
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lostnumber
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Re: Ghosts!

Post by lostnumber »

I'm not in love with the face myself, but since it was a specific design request from the lead art guy I doubt its going to change.

Minor quibbles aside, these are looking great!
mameluke
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Re: Ghosts!

Post by mameluke »

kitty wrote:And lines/flats for the Nightgaunt
to complet the mass of posts that actually show that we all enjoy your work: My 2 pence: I love it! You give the undead-faction a face, just as if its a cakewalk. But we all know it's not! A lot of artists have failed trying the undead before! Hurrray
I don't see any problems with an elf-woman hitting somebody with a mace...
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JW
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Re: Ghosts!

Post by JW »

kitty wrote:And lines/flats for the Nightgaunt - I'm not as far as I planned for tonight, I'll have to make up for that tomorrow...
Image


uh.....just wow....and you apparently did that in just 1 day....it's really impressive :shock:
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Gambit
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Re: Ghosts!

Post by Gambit »

kitty wrote:Yep, getting less and less corporeal. Plus more motion/wind this time.
Ah I see. Less weakling flesh. More ectoplasm.
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Neoskel
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Re: Ghosts!

Post by Neoskel »

LOVE the dynamic pose! :D

Not as happy about the gauntlets interacting with the wolverine style claws. Shading will probably make them look less like they're running together though.
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LordBob
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Re: Ghosts!

Post by LordBob »

D'oh, I had missed the Nightgaunt lines. I like it a lot, but still have a few nitpicks :
- The bits of steel / spikes (?) protubering from his front fist visually interact with the claws in a funny way, making the whole fist difficult to read.
- While the sleeves are simply perfect wind-wise, I think you overdid the front tail of his coat. It partly looks like a vertical drawing that has been rotated, instead of cloth caught in the wind. I think this is because the major lines are angled compared to those of the sleeves. Both sleeves and front ought to have the same direction for their leading lines.
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kitty
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Re: Ghosts!

Post by kitty »

Woha - lots of comments! Thanks!
I hope I incorporated most crits by now, if no new serious new problems come up I'll post the transparent version later and then on to the Spectre, only two days left...
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nightgaunt02.png
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StDrake
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Re: Ghosts!

Post by StDrake »

oh yeah the green glow sure does the job
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Captain_Rage
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Re: Ghosts!

Post by Captain_Rage »

This will surely give the undead a new creepy dimension in-game. Awesome. :D
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Neoskel
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Re: Ghosts!

Post by Neoskel »

The knuckle on the closer hand gives the impression of a fourth claw. It's kinda confusing. Maybe if you get rid of the ridge in the middle it will remove that impression.
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kitty
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Re: Ghosts!

Post by kitty »

Thank you for the advise Neoskel!

Final version:
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nightgaunt03.png
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nightgaunt_bg.png
nightgaunt_bg.png (84.19 KiB) Viewed 3213 times
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