Chocobone (WIP)

Contribute art for mainline Wesnoth.

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Jetrel
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Re: Chocobone (WIP)

Post by Jetrel »

thespaceinvader wrote:It's dead easy to do, actually - if you need to add space on one side, simply add the same amount on the other to even things up.
Yep. It's exactly what I do; in fact it's pretty much the only way I can think of.


BTW, A-Red, I'd like to tip my hat for sticking through on this - a lot of similar (potential) contributors would have gotten frustrated and quit a project like this already. I'm glad you didn't, your effort is actually going to good use because of it. :)
Play Frogatto & Friends - a finished, open-source adventure game!
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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

Thanks, and you're welcome!

Just to clarify, were those attack frames fixed and committed, or do I need to shift them and resubmit?
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

Nobody's done them yet - it would be easier if you were to do them =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

Ok. Just wanted to make sure it wasn't redundant. Here they are.
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chocobone-anim2.zip
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

At long last (with some minor alterations to add weapon swoosh) this has been committed - the base frame has been in for a while, but the attack and defend frames are now also included. Sorry for the delay.

Also, if you wouldn't mind checking your PMs, that would be cool =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
AI
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Re: Chocobone (WIP)

Post by AI »

About half of the TC pixels aren't the right colour and stay magenta in game.
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

O gah. I'll look into that tomorrow. Should have tested properly.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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