Chocobone (WIP)

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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

I've taken a break from the attack animation (one thrust frame done, having a little trouble working out how the second will work) to do the defense animation.

On second thought, having him raise the spear may not have been such a good idea.
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

Bigger. He's a big unit, he ought to move quite a lot with his defence. Hunker him down, and hunch him in. But you're definitely going the right way with this, keep up the good work =)
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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

Bigger:
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

And probably drop the whole thing down against the legs by a couple of pixels in the second frame. Should have mentioned that too, sorry. Otherwise, that looks great to me.
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Re: Chocobone (WIP)

Post by beetlenaut »

There is no movement in the bird's body. It looks a little odd. At least its neck should curve as its head goes back.
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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

Ok.
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PsychoticKittens
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Re: Chocobone (WIP)

Post by PsychoticKittens »

Maybe those vestigial wings could flap needlessly? I know chickens' wings go insane when they're under attack.
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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

Finishing the attack, except for the motion blurs.
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Sithras
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Re: Chocobone (WIP)

Post by Sithras »

It a wee bit too slow, cause by the time it leans down and attacks, the opponent would be able to get away (of course, you cant do that in wesnoth).

Besides, I thought the chocobone had a charge attack; in order to have a charge attack, they have to... well, charge. No offense, but it looks like he's merely "poking" his opponent.
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

Sithras: learn better. See your PMs.
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Yoyobuae
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Re: Chocobone (WIP)

Post by Yoyobuae »

Maybe it looks slow because the animation has two "stages":
  • Lower spear/bird leans forward
  • Thrust
If the lowering of the spear/thrusting occurs earlier, at the same time the bird leans forward, then it looks faster/more energetic. Example:
Skipping frames 6 and 9 of spear lowering/thrusting
Skipping frames 6 and 9 of spear lowering/thrusting
chocobonegif-test.gif (8.74 KiB) Viewed 2167 times
Nice work, by the way. :)

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Zigg
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Re: Chocobone (WIP)

Post by Zigg »

That looks better, and worthy of commit in my opinion.

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Re: Chocobone (WIP)

Post by thespaceinvader »

Yoyobuae wrote:Maybe it looks slow because the animation has two "stages":
  • Lower spear/bird leans forward
  • Thrust
If the lowering of the spear/thrusting occurs earlier, at the same time the bird leans forward, then it looks faster/more energetic. Example:
chocobonegif-test.gif
Nice work, by the way. :)
Good eye. Tweak your version to match this, A-red, and I think we're about ready to go. Very nice work, thanks =)
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A-Red
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Re: Chocobone (WIP)

Post by A-Red »

Ok, here's my version with those two frames removed. I'm also attaching a zip with all the frames for both animations, since it sounds like we're finalized.

Note to the committer: The attack animation frames are offset from the base frame--I slid them left a few pixels to fit the spear thrust into the image...I know the engine can now handle images that go outside of 70x70, but I wasn't sure if there were technical guidelines for making such images in a way that the game would recognize and correctly align. You may have to make a quick fix on those (and please let me know how to do it for future reference). Sorry for the inconvenience.
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thespaceinvader
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Re: Chocobone (WIP)

Post by thespaceinvader »

It's dead easy to do, actually - if you need to add space on one side, simply add the same amount on the other to even things up.
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