Chocobone (WIP)

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Neoskel
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Re: Chocobone (WIP)

Post by Neoskel » August 24th, 2009, 4:21 pm

It would help if you can get the rider's footwear to look more like a boot than a metal sock. Also if you could rotate the bird's nearer foot a little towards us.

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A-Red
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Re: Chocobone (WIP)

Post by A-Red » August 25th, 2009, 1:50 am

Ok, I think I've fixed those last few things. Hopefully this will do it.

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Aethaeryn
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Re: Chocobone (WIP)

Post by Aethaeryn » August 25th, 2009, 2:20 am

It can't be final because there's no shadow.

I can't quite place it, but the chocobone itself looks infinitely better in quality than its rider for some reason. :hmm:
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A-Red
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Re: Chocobone (WIP)

Post by A-Red » August 25th, 2009, 2:30 am

Ack! I completely forgot the shadow.

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Re: Chocobone (WIP)

Post by Blarumyrran » August 25th, 2009, 2:35 am

Your chicken has a couple of problems, like still everything south of the neck seems sloppy, especially the wings are not easily identifiable. Also the harness around the head looks like a beak-separating-line from the rest of the head, which is bad considering its supposed to be a wholesome skull. Also the chickens skull shape is boring.

But you fundamentally need to change the skeletons build. He is small, his shoulders are twice as short as those of a deathblade.

A quick draft of what would feel better (i took some large liberties with chocobo anatomy, but i dont feel guilty when presenting something that doesnt really exist wrongly. Consequentially he looks a bit off-balance),

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mabeenot
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Re: Chocobone (WIP)

Post by mabeenot » August 25th, 2009, 5:40 am

Blarumyrran wrote:Also the harness around the head looks like a beak-separating-line from the rest of the head, which is bad considering its supposed to be a wholesome skull.
Oh, I thought he intended there to be a defined beak. I didn't even notice that the line was attached to the reins. In that case, the chocobone's head does seem a little bare.
Blarumyrran wrote:But you fundamentally need to change the skeletons build. He is small, his shoulders are twice as short as those of a deathblade.
The skeleton rider does look a little unimpressive, but I though the chocobone itself was supposed to be the truly unique entity, not the rider. Blarumyrran's skeleton adapted from the deathblade seems a little too much for that poor bird to carry. Maybe a little ornamentation or battle damage on A-Red's skeleton's armor would help.

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Re: Chocobone (WIP)

Post by thespaceinvader » August 25th, 2009, 9:53 am

The shading on Blarumyrran's is an improvement, particularly on the herad, but the overall look of the beast is not as good - there's a lack of definition in the bird's body, and the rider is too big for the bird. In size, it's a bit too large to my mind, as well, particularly the rider - it feels more level 2 or even 3, than a dinky little 9-2 attacking level 1.

Tweaking A-red's version would be an improvement, to my mind, rather than completely reworking it.
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Re: Chocobone (WIP)

Post by zookeeper » August 25th, 2009, 10:18 am

thespaceinvader wrote:In size, it's a bit too large to my mind, as well, particularly the rider - it feels more level 2 or even 3, than a dinky little 9-2 attacking level 1.
Actually, they're level 2, and that 9-2 charge tends to be really deadly, even in situations other than when the target is a mounted unit of yours at night. If my enemy has chocobones, then those tend to be the units I need to worry most about. They're certainly nowhere near dinky if you ask me.

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Re: Chocobone (WIP)

Post by thespaceinvader » August 25th, 2009, 12:16 pm

It's got the same attack power as the Horseman. SLightly better HP, resists and movement, but still.
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Re: Chocobone (WIP)

Post by Blarumyrran » August 25th, 2009, 2:54 pm

thespaceinvader wrote:there's a lack of definition in the bird's body
:roll:
I wrote:A quick draft [...]

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Re: Chocobone (WIP)

Post by thespaceinvader » August 25th, 2009, 2:57 pm

Apologies for missing that then.
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Re: Chocobone (WIP)

Post by Jetrel » September 3rd, 2009, 3:04 am

A-Red: Please animate the attached base frame.
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Zarel
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Re: Chocobone (WIP)

Post by Zarel » September 3rd, 2009, 4:07 am

zookeeper wrote:Actually, they're level 2, and that 9-2 charge tends to be really deadly, even in situations other than when the target is a mounted unit of yours at night. If my enemy has chocobones, then those tend to be the units I need to worry most about. They're certainly nowhere near dinky if you ask me.
At the risk of going too far offtopic, 18-2 is pretty standard for an L2. A Strong Swordsman, Knight, Bandit, Elvish Hero, Dwarvish Steelclad, Drake Arbiter, Drake Thrasher, or Drake Warrior will do just as much average damage. A Deathblade or Strong Shock Trooper will do even more. And all without taking the 2x return damage.
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Re: Chocobone (WIP)

Post by Quietus » September 3rd, 2009, 7:32 am

Jetrel wrote:A-Red: Please animate the attached base frame.
nice :shock:

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Re: Chocobone (WIP)

Post by thespaceinvader » September 3rd, 2009, 7:45 am

What's going on with the rider's head? It looks like he has mushrooms growing out of it...
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