Cloud's animations

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thespaceinvader
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Re: Cloud's animations

Post by thespaceinvader »

Booyah. Have a look at the throw frames from the Scout line for hints =)

These look great, I'm looking forward to seeing them committed. Fantastic work =D
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Jetrel
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Re: Cloud's animations

Post by Jetrel »

I'd like you to try something with the tossing animation - I'd like to see what it looks like to have him lean way back in the first frame before letting go, and then lean way forward after he tosses it.

This is similar to how it was done in the SNES game "Seiken Densetsu 3", unfortunately I can't find a vid on youtube demonstrating this.
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Re: Cloud's animations

Post by Cloud »

I get what you mean, I'll try it out sometime later today if I get time (otherwise probably over the weekend).
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Re: Cloud's animations

Post by Jetrel »

Committed the hammer animations.

@Cloud: you rule. :D
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Re: Cloud's animations

Post by Cloud »

:oops:

Thanks Jet, I should get the hatchet done today (mumbles about rain messing up his plans for a walk).

EDIT: Changed the first few frames of the hatchet animation. they need a bit more exaggeration on the lean back, but I'm liking the shield snap now.
lord-ranged.gif
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The arm on the throw frame I'm probably going to have pointing towards the enemy, not down, then do a follow through on the next frame. And lean him forward for both of those.
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Re: Cloud's animations

Post by Cloud »

Double post, but I think I've got the last two frames working a bit better.
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lord-ranged.gif
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Re: Cloud's animations

Post by Cloud »

Very early blocking for the Guard's Spear attack, once I've got the hit frame about right, then I think I'll find it a lot easier to add the connecting frames.

The head won't be an exact copy as it need a touch of rotation, and I think it needs moving down a little too.

Feet aren't perfect yet, not entirly sure what to do with them.

Arm might be a touch too long, maybe even the front leg?

Back needs some love.

Feel free to jump in with crit, this has been a real bugger to get started, and getting the proportions right, urgh.
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Blocking for hit frame
Blocking for hit frame
guard-blocking-attempt2.gif (1.32 KiB) Viewed 2917 times
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Re: Cloud's animations

Post by thespaceinvader »

Needs at least one more tweening frame for the rotation of the spear, and ideally, at least one more thrusting frame - it'll look a lot more mobile if the unit moves through the thrust, rather than moving into position and sliding. Otherwise, the position and direction look good, and it's great to see you back at mwork =)
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Re: Cloud's animations

Post by Cloud »

I'm planning (approx.): 3 windup, 2 hit (which that single frame will be) and 2 recovery. Might well need one extra or less here and there, but there'll be a minimum of 5 frames.

(Repeat Post)

EDIT: Added the first windup frame, again the head will have rotation, not the staticness you see. The shield needs some love, but asides that it's starting to shape up methinks :)
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Windup 1 + Hit (2?) Frames
Windup 1 + Hit (2?) Frames
guard-blocking-attempt2-2.gif (1.95 KiB) Viewed 2850 times
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Re: Cloud's animations

Post by Jetrel »

Yeah, just the additional frames and we'll probably be good. That looks really nice. :)
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Re: Cloud's animations

Post by Cloud »

2nd windup frame blocked, it might need an inbetween for the switch not to be too sudden.

I'm planning a mid-step, slight motion blurred/pop frame next, then something akin to what the Drake spear animations are like (with the 'pops').

(Again the head will probably be re-orientated slightly in the newest frame)

EDIT: hmm looking at it, even though the spears line up exactly, I think the windup2 spear needs to be lower.

EDIT2: I'm gonna call it a night there, more tomorrow :P
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Windup 1&2, hit 2
Windup 1&2, hit 2
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Re: Cloud's animations

Post by Jetrel »

Cloud wrote:Double post, but I think I've got the last two frames working a bit better.

Yeah, what the heck, that looks good. Post the frames and we'll commit. :)
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Re: Cloud's animations

Post by Sangel »

Jetrel wrote:Yeah, what the heck, that looks good. Post the frames and we'll commit. :)
Ummm... while I agree that the motion is excellent, Cloud's only up to the "blocking" stage on the shading. Take a look at those boots... :wink:
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Re: Cloud's animations

Post by Girgistian »

Sangel wrote:
Jetrel wrote:Yeah, what the heck, that looks good. Post the frames and we'll commit. :)
Ummm... while I agree that the motion is excellent, Cloud's only up to the "blocking" stage on the shading. Take a look at those boots... :wink:
I think he means the earlier lord animation that Cloud posted earlier, since it's what he quoted. :P
Looks great too.
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Re: Cloud's animations

Post by Cloud »

Cool beans, here's the zip.

With a bit of luck I'll be able to finish blocking the Guard's attack tonight (it already having pretty decent defense anim).

EDIT: I'm not sure I attached the right zip there, I've got to dash for now, but I'll double check this afternoon
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lord-ranged.zip
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