Melinath's Scenery: signposts.

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melinath
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Melinath's Scenery: signposts.

Post by melinath » July 2nd, 2009, 12:18 pm

This was previously in the items thread, but since it's not an item, I figured it would make sense to start a thread with a name that's relevant for the content.

I've attached the two monoliths I've made. If people think this is a worthy project, it would be great to get feedback on what I could do to make these better. Thanks!
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monolith2_grass.png
monolith2_grass.png (10.13 KiB) Viewed 3660 times
monolith_grass.png
monolith_grass.png (10.17 KiB) Viewed 3659 times
Last edited by melinath on July 7th, 2009, 10:12 pm, edited 2 times in total.

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Re: Monolith/menhir redos.

Post by thespaceinvader » July 2nd, 2009, 12:47 pm

The tall narrow one looks pretty good, but could maybe do with a slightly softer transition into the shadow. The other one could use a great deal more contrast on the lower half. I think you've tried to make it look mossy, but the result of that is that it blends into the grass. i know the mossy look is more realistic, but you have to sacrifice realism for clarity in this case, i fear.
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Re: Monolith/menhir redos.

Post by vonHalenbach » July 5th, 2009, 4:44 pm

I did two runestones for fun an critics. They should be made of marble stone. They are probably too bright, i will tone it down, if they are useful in any way.

contstructed them in a 400px window and scaled them down to 100x100px.
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runestone23.png
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runestone12.png
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Re: Monolith/menhir redos.

Post by thespaceinvader » July 5th, 2009, 4:49 pm

Certainly they could be useful if they were shaded properly, but currently they feel very flat, and are rather too white. If anyone wants to take on the task of shading them, then I'd have thoguht they could go in.
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Re: Monolith/menhir redos.

Post by melinath » July 5th, 2009, 11:50 pm

I was just thinking of making runestones today... but I have a slightly different concept with less legibility at sprite scale.

On the monolith note: Thanks for your feedback, TSI. I needed to let it sink in a while before acting on it. Here're the new versions taking your suggestions into account.
monolith_grass.png
monolith_grass.png (10.17 KiB) Viewed 3183 times
monolith2_grass.png
monolith2_grass.png (10.17 KiB) Viewed 3181 times
Also, I've tried my hand at a new signpost, because I'm tired of 4-way signposts that say "NE - <whatever>". If it only says one thing, it should only have one pointer. Or whatever the technical term is.
1dsignpost_grass.png
1dsignpost_grass.png (9.93 KiB) Viewed 3180 times

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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by Blarumyrran » July 6th, 2009, 1:37 am

Blueblaze told me to post this here; you may yell on him on #wesnoth-music for telling me that. He also highly praised the use of semicolon in the last sentence.

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melinath
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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by melinath » July 6th, 2009, 6:22 am

I'm fine with it. It's a good image, much better than mine. (I take it that's what you meant about geometric shapes?) It doesn't even really infringe on my monoliths, since it's a much more finished work from a more civilized age. Unless the monoliths were more supposed to be that kind of thing and less prehistoric monuments. The size is really good.

Question, though: what are the symbols? i.e. are they just generic symbols or are they runic inscriptions? Decoration, or message?

EDIT:: Also, don't know how much of a problem this is, but:
obelisk_test.png
obelisk_test.png (24.71 KiB) Viewed 3089 times
The unit on the tile is standing on the obelisk very strangely. Perhaps move the bottom up a bit?

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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by thespaceinvader » July 6th, 2009, 7:27 am

I'd say put it higher in the frame, and it'll be fine ;)

These are all looking quite promising. keep up the good work =)
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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by woodmouse » July 6th, 2009, 12:51 pm

Syntax_Error, your obelisk thingy... it's really great! :shock: How are you really so good...? :shock: You use so many colors in the shading, it looks so natural! :shock:

And Melinath, did you make it more blue? Because the ingame one looks even cooler than the one with forum background! :shock:

(sorry for the overusage of the :shock: emoticon, if it bothers someone, I'm just shocked about Syntax_Error's cool obelisk...)
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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by Jetrel » July 6th, 2009, 2:29 pm

Syntax_Error, that is awesome. If you feel inclined to make more of those, I'd like to replace our "standing stones with something exactly like that. Melinath, if you can imitate the style of his, please do.

I'm not terribly concerned about the distinction between runestones and natural standing stones - I'm more concerned about getting some ugly old graphics out of the game.
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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by melinath » July 6th, 2009, 9:45 pm

Jetryl wrote:Melinath, if you can imitate the style of his, please do.
It certainly helps to have a good example. I've given it a shot with the red monolith:
redobelisk_test.png
redobelisk_test.png (34.52 KiB) Viewed 2891 times
How's it look? (EDIT:: I know it's not quite as subtle as SyntaxError's and would be willing to do more to it if that's necessary.)

And here's an updated signpost with writing and with less weird-looking dirt and more weird-looking shadow. In other words, please don't tell me the shadow is off - I know I need to fix that. It would be helpful to know if this looks like a signpost you would expect to find in the middle of nowhere.
1dsignpost_grass.png
1dsignpost_grass.png (10.07 KiB) Viewed 2890 times
Last edited by melinath on July 6th, 2009, 10:11 pm, edited 1 time in total.

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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by Boucman » July 6th, 2009, 10:07 pm

you could lower the sign on the pole by a couple of pixels...

probably less realistic, but closer to the stylistic signpost and thus easier to recognise...
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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by A-Red » July 6th, 2009, 10:16 pm

That monolith looks good, but the color stands out too sharply on grass terrain. I wonder how it would look on desert?

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melinath
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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by melinath » July 6th, 2009, 10:31 pm

Something like this: (and a cave just for kicks.)
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redobelisk_desert.png
redobelisk_desert.png (9.9 KiB) Viewed 2854 times
redobelisk_cave.png
redobelisk_cave.png (9.67 KiB) Viewed 2852 times

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Re: Melinath's Scenery: Monolith/menhir redos, signs.

Post by TheJM » July 7th, 2009, 3:03 am

You know, my initial reaction was "..meh", but I think it's grown on me, I really like it.

..The only thing I would add is watch your bottom transition. The reason is doesn't blend into the terrain very well is because you have no transition at all. Adding some dirt and stones piled up around it would make it blend better because it would feel like it's actually sitting on the ground and not floating over it. (the shadow keeps people from thinking this, though.) Some long grass would work too. Basically, add something to break up that long straight stretch on the bottom! :wink:

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