WSAS: Milestone Three
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- thespaceinvader
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Re: WSAS: Making a start
I'll work mroe on the portrait when I;ve done some more spriting. On which note: Slasher face front view. Does this look OK? I've got plenty more to do before i need to drop it in, so I'm leaving it up for comments for a bit.
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- clasher front.png (1.98 KiB) Viewed 2654 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: WSAS: Making a start
And here is the promised paintover in which I tried to adress the points I alreadystarted to explain yesterday (the only issue I didn't try to take care of are the flames, I only toned down their saturation to make them less sticker-like. But I really look forward to seeing a more interesting design for them!)
Some explanations on what I did:
- I added thickness to (i hope) all metal parts; collar, vambraces, etc.
- I toned down everything apart from the arms and the head (via a quick multiply layer), this is still consitent with the lightsource and has the compositional effect to draw the viewers eye to the important parts, it also makes the whole figure more easily readable because it distinguishes the parts more. Same for the tail but even darker - it needs to be pushed back even more. Values allow you to establish the form in space.
- Repaint of the loincloth (could be even more detailed...)
- Added drop shadows nearly everywhere, under all the metal layers, below the helmet, under the armpits, inside the cuirass and most importantly below it.
- Added and/or darkened shadows on his right side in order to clear up and describe the form better; wing, cuirass, torso and inside of his tighs
I hope that is clear enough, if something needs more explanation let me know.
And the longer I look at the guy I start thinking that there is something strange about his right thunb (the on of the hand hanging down). Please, re-check it. It's a minor point but it really bothers me.
Some explanations on what I did:
- I added thickness to (i hope) all metal parts; collar, vambraces, etc.
- I toned down everything apart from the arms and the head (via a quick multiply layer), this is still consitent with the lightsource and has the compositional effect to draw the viewers eye to the important parts, it also makes the whole figure more easily readable because it distinguishes the parts more. Same for the tail but even darker - it needs to be pushed back even more. Values allow you to establish the form in space.
- Repaint of the loincloth (could be even more detailed...)
- Added drop shadows nearly everywhere, under all the metal layers, below the helmet, under the armpits, inside the cuirass and most importantly below it.
- Added and/or darkened shadows on his right side in order to clear up and describe the form better; wing, cuirass, torso and inside of his tighs
I hope that is clear enough, if something needs more explanation let me know.
And the longer I look at the guy I start thinking that there is something strange about his right thunb (the on of the hand hanging down). Please, re-check it. It's a minor point but it really bothers me.
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- thespaceinvader
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Re: WSAS: Making a start
Ok, cool. I'll fit those changes in next time i'm working on it. But probably that will be thursday or friday, since the animations are taking up time at present.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: WSAS: Making a start
It looks to me like the right thumb gets thin in the middle then widens out again. Both my thumbs and his left thumb seem to be fairly consistent in width from the point where they meet the hand to the point where they start tapering down to the tip. Is that what's bugging you?
Re: WSAS: Making a start
I think it is the placement, as the arm seems to be hanging down in a fairly relaxed posture (relaxed hand as well), and yet the thumb seems to be extended straight out and parallel to the hand. To hold my thumb in that position, I would have to actively hold it like that, while a relaxed hand has the thumb hanging further back, off to the side of the palm...kitty wrote:And the longer I look at the guy I start thinking that there is something strange about his right thunb (the on of the hand hanging down). Please, re-check it. It's a minor point but it really bothers me.
I cannot explain it well, but if you stand like that, it makes sense.
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Re: WSAS: Making a start
Uhm, actually not. Of course I know what is bugging me - I just wanted tsi to find out how the hand works on his own, but I'll explain it before wild guessing starts: the clasher's hand structure seems to equate to the ordinary human one if I look at the left one. But the right hand's thumb sits in front of the palm not besides it, simple as that. See paintover...Exasperation wrote:It looks to me like the right thumb gets thin in the middle then widens out again. Both my thumbs and his left thumb seem to be fairly consistent in width from the point where they meet the hand to the point where they start tapering down to the tip. Is that what's bugging you?
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Re: WSAS: Making a start
Kitty showed it much better than I could explain with a paintover, and at least I now know I was not making a wild guess.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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- thespaceinvader
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Re: WSAS: Making a start
Duly noted. On another note, more Slasher animations. Still a few tweaks needed I think, but I'll wait on Jet's word about it.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: WSAS: Making a start
Is the other wing not there intentionally, or is it one of the tweaks you were talking about?
- thespaceinvader
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Re: WSAS: Making a start
... i'm going to say that's one of the tweaks...
>.>
>.>
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: WSAS: Making a start
You... you monster!thespaceinvader wrote:... i'm going to say that's one of the tweaks...
>.>
Win if you can. Lose if you must. But always cheat.
- thespaceinvader
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Re: WSAS: Making a start
Tweakage and south frames.
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- slasher-spear.png (4.83 KiB) Viewed 2390 times
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- slasher-spear.gif (5.42 KiB) Viewed 2394 times
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- slasher.gif (22.79 KiB) Viewed 2434 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: WSAS: Making a start
thespaceinvader wrote:... i'm going to say that's one of the tweaks...
>.>
I love these new images. It makes me hate drakes just a tiny bit less.
Also... if its not going to far the slashers spear animation looks more sweeping than poking. I dunno if it'll look better with him moving forward in game but its bugging me. To demonstrate what I mean:
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- slasher-shuffleboard.gif (5.5 KiB) Viewed 2383 times
Last edited by Gambit on July 7th, 2009, 10:51 pm, edited 1 time in total.
- thespaceinvader
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Re: WSAS: Making a start
MM, i'm extremely pleased with the Slasher's animation =D
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: WSAS: Making a start
Oops. I edited but I should have posted a new one. Didn't realize you were on. It said I was on the only one browsing this forum.