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melinath
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Re: Items

Post by melinath »

It seems really big... perhaps more ankh-sized?
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thespaceinvader
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Re: Items

Post by thespaceinvader »

I'd say not, really - look at similar items - they tend to be seen from the same perspective as units, where this is seen from directly above. Size-wise, it could do with being as small as possible whilst still being recognisable. You could get away with maybe half the size, at least. Colour-wise it's OK, but it looks more like gold than anything else - unless that's what you were intending, use less yellow.
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JustinOperable
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Re: Items

Post by JustinOperable »

What other kind of attack icons need doing out of curiosity? It seems like it would be a fun aside to try my hand at some time.
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beetlenaut
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Re: Items

Post by beetlenaut »

I was bored, so I thought I'd give it a try:
key-brass.png
key-brass.png (269 Bytes) Viewed 6389 times
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Zigg
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Re: Items

Post by Zigg »

Looks good. But what is the thing on the circle facing north-east?

:hmm:
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Jetrel
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Re: Items

Post by Jetrel »

Beetlenaut's could use a little more AA, maybe, but is otherwise good. With a touch of that, it'll be ready to go.

This is about as small as you can get whilst still having stuff remain readable. It should be this big, this is normal for videogames, and it's considered symbolic/iconic rather than literal.


Looks good. But what is the thing on the circle facing north-east?
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beetlenaut
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Re: Items

Post by beetlenaut »

I was under the impression that anti-aliasing was discouraged--or at least considered unnecessary--so I had tried to do without it.

It's smoother now.

Edit: I decided that I agreed that it looked a little bent, but I think this takes care of it.
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key-brass.png
key-brass.png (648 Bytes) Viewed 6216 times
Last edited by beetlenaut on January 7th, 2010, 1:18 am, edited 1 time in total.
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SkyOne
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Re: Items

Post by SkyOne »

Ooo! It's nice!
beetlenaut, may I use it? I have been using own image, but mine is not good as yours. (attachment)

---------------------------------------------------------------------------------

EDIT: Thanks beetlenaut (below). I will put your name on info.txt file.:smile:
Another Edit: Actually, on the credit list in contribution section (on the main file).
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foap-key.png
foap-key.png (3.91 KiB) Viewed 6347 times
Last edited by SkyOne on January 6th, 2010, 2:00 pm, edited 2 times in total.
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beetlenaut
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Re: Items

Post by beetlenaut »

Of course you can use it, that's what it's for!
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tsr
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Re: Items

Post by tsr »

Ok, so I tried adding a more visible indoors... (there is something going on with the door-frame disappearing, but other than that I think it works pretty well). Comments?
dwarven-doors-anim-bg-lit.gif
dwarven-doors-anim-bg-lit.gif (16.24 KiB) Viewed 6256 times
As for the key, I see now that you all where right (ofc) I like the one presented here (although it looks a bit bent), but I think I will give it a second try too ;)

WRT Jetryls comment: what does AA mean?

/tsr
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thespaceinvader
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Re: Items

Post by thespaceinvader »

Anti aliasing.
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lostnumber
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Re: Items

Post by lostnumber »

tsr wrote:Ok, so I tried adding a more visible indoors... (there is something going on with the door-frame disappearing, but other than that I think it works pretty well). Comments?
dwarven-doors-anim-bg-lit.gif
As for the key, I see now that you all where right (ofc) I like the one presented here (although it looks a bit bent), but I think I will give it a second try too ;)

WRT Jetryls comment: what does AA mean?

/tsr
that looks pretty cool
Blarumyrran
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Re: Items

Post by Blarumyrran »

Beetlenaut, semitransparent pixels are Evil and should be avoided whenever possible, and here it is possible; also your contours are far too strong - shading should always take precedence, and contours should follow.

EDIT: touchup on the altars

EDIT: also, why are the altars & many other scenery-like pictures under Items instead of Scenery? The intuitive difference is that you can pick up items, but not scenery.
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Jetrel
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Re: Items

Post by Jetrel »

Blarumyrran's key is better, and the altars should obviously go in, too.

Edit: Committed, but without any .cfg file work, and without the halos.

I don't know how those work, and don't have time atm.
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beetlenaut
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Re: Items

Post by beetlenaut »

Blarumyrran wrote:Beetlenaut, semitransparent pixels are Evil and should be avoided whenever possible
I didn't use any at first, and then Jetryl said it needed antialiasing. I thought that he meant around the edges, which would kind of have to be semitransparent. I also thought everything was supposed to have a one pixel outline but that's apparently not the case. I guess I'm just not sure what the art requirements are (which is partly why everything I do gets redrawn).
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