Items
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- mnewton1
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Re: Items
It looks a lot more green than gold. I took a shot at it What do you think?
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- thespaceinvader
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Re: Items
That's more like it =) Possibly even more saturated than that would work.
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- thespaceinvader
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Re: Items
And that's game =P
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Re: Items
A nice collaborative effort to update, given the rework by one artist and the coloring by another. Good job to all.
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- thespaceinvader
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Re: Items
Two reasons - it's difficult to TC, as you suggest, and it's a larger scale than our units are, so putting in that level of detail wouldn't be easy.
The spear looks good, the cloak looks OK but again, it wants some sort of hanger, though doing that convincingly won't be easy.
The spear looks good, the cloak looks OK but again, it wants some sort of hanger, though doing that convincingly won't be easy.
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Re: Items
I'm not on board with the hanger. The only thing I can think of would be a sort of mannequin, which I think would look worse than nothing. The units, terrains, items, & scenery are all on different scales so realism isn't that strong anyway.
I don't see what a hanger adds, but if there are any good ideas I can try it. Of course, anyone else can too.
I don't see what a hanger adds, but if there are any good ideas I can try it. Of course, anyone else can too.
- thespaceinvader
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Re: Items
I'm happy to skip it if there's no good way to do it.
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Re: Items
I've committed the two armor items.
As for the cloak, it's not quite as impressive as the armors. It's still a "change without dramatic improvement." I do encourage you to continue; our cloak could use a much better icon.
To try it on a stand, have it like this. The hood can just be a 1px thin black spot, flattened against the back of the cloak.
http://www.kultofathena.com/product~ite ... +Cloak.htm
As for the cloak, it's not quite as impressive as the armors. It's still a "change without dramatic improvement." I do encourage you to continue; our cloak could use a much better icon.
To try it on a stand, have it like this. The hood can just be a 1px thin black spot, flattened against the back of the cloak.
http://www.kultofathena.com/product~ite ... +Cloak.htm
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Re: Items
Not having to have the empty hood makes a hanger much more appealing. I don't know why I thought the hood had to be up.
Does this mean none of the items should just exist like an icon, but should feel gravity and interact with the ground? In other words, does something like the sword need to be stuck in the ground instead of just floating at 45 degrees in the screen?Re: Items
We should do it for whichever items end up looking nice, when we do it. What we're chiefly interested in is "easy, iconic recognizability". We're only doing things like putting armor on a stand because it looks better and easier to recognize.doofus-01 wrote:Not having to have the empty hood makes a hanger much more appealing. I don't know why I thought the hood had to be up.Does this mean none of the items should just exist like an icon, but should feel gravity and interact with the ground? In other words, does something like the sword need to be stuck in the ground instead of just floating at 45 degrees in the screen?
Do be aware, though, for many people, including myself "floating at 45 degrees in the screen" often looks enough like it's lying on the ground, for long, flat objects like spears and swords. For example, that's what the spear earlier in this thread looks like, to me. It's iconic, but doesn't look like it's floating in midair.
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- Simons Mith
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