Anvil

Contribute art for mainline Wesnoth.

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idanwin
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Anvil

Post by idanwin »

Update tree:

Outlines
Image
Colors
Image
Shading
Image
Shading #1
Image
Shadow
Image
Contrast
Image
Recolor + Shading
Image
Smooth Outlines
Image
Fixed Smooth Outlines
Image


Original Post:

I didn't find any anvils for wesnoth, so I made my own.
Everyone is free to use it, for whatever purpose (also outside wesnoth).

This is still work-in progress.
I did the outlines and a colored version.
But am not very good with shadows yet.
Attachments
Anvil colored
Anvil colored
anvil-color.png (549 Bytes) Viewed 6405 times
Anvil outlines
Anvil outlines
anvil-outline.png (374 Bytes) Viewed 6405 times
Last edited by idanwin on April 8th, 2009, 10:43 am, edited 8 times in total.
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thespaceinvader
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Re: Anvil

Post by thespaceinvader »

Looks like a promising start. Give the shading a try =) Make sure you look for some reference for colours, highlights etc.
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Quietus
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Re: Anvil

Post by Quietus »

idanwin wrote:I didn't find any anvils for wesnoth, so I made my own.
Everyone is free to use it, for whatever purpose (also outside wesnoth).

This is still work-in progress.
I did the outlines and a colored version.
But am not very good with shadows yet.
Nice though you might want to anti-aliase the lines. Also on a side note, as far as wesnoth goes, sprites never usually have pure black lines, they are often very dark coloured ones.
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idanwin
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Re: Anvil

Post by idanwin »

I know that, but that's going to be one of the next steps.
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idanwin
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Re: Anvil

Post by idanwin »

I tried to shade it a bit.
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Shaded
Shaded
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Flameslash
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Re: Anvil

Post by Flameslash »

Think where the light source is, then make the nearer parts lighter and the further away parts darker.
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idanwin
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Re: Anvil

Post by idanwin »

Next version (smooth sides).
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anvil-shaded.png
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Turuk
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Re: Anvil

Post by Turuk »

Great effort so far, but my only thought is that some of the lines are very dark while some are very light but there does not seem to be any correlation as to which is which. The very dark line goes all of the way around the anvil yet stops and does not cover the back part of the top for example.
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idanwin
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Re: Anvil

Post by idanwin »

I made all outside lines the same color, and left all inside lines untouched.
Better?
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anvil-shaded.png
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thespaceinvader
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Re: Anvil

Post by thespaceinvader »

INdeed. NOw you need some more contrast, and some nice shiny highlights to make it really look like metal.

And to give it a shadow which, to match the rest of the terrain, should be cast on the upper left side of the object.
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idanwin
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Re: Anvil

Post by idanwin »

It doesn't really need high contrast (I'm not saying it can't be improved), most anvils are fairly dull (am I using this word right?).
Added a shadow (probably the wrong one...)
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anvil-shadow.png
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thespaceinvader
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Re: Anvil

Post by thespaceinvader »

Most are fairly dull, yes, but you need more than what you've got there - currently there's very little distinction between the shaded parts and the lit parts. You sometimes have to exaggerate the values somewhat with sprites - otherwise they just blend together a bit.

And yeah, that shadow looks good =)
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idanwin
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Re: Anvil

Post by idanwin »

Gave it a try:
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More Contrast (lighted parts lighter)
More Contrast (lighted parts lighter)
anvil-shadow.png (996 Bytes) Viewed 6102 times
Contrast
Contrast
anvil-shadow.png (922 Bytes) Viewed 6134 times
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Eternal
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Re: Anvil

Post by Eternal »

I tweaked the one with more contrast.
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anvil-shadow-tweak.png
anvil-shadow-tweak.png (3.78 KiB) Viewed 6000 times
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JW
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Re: Anvil

Post by JW »

Eternal wrote:I tweaked the one with more contrast.
:shock: he lives! :D
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