Fountain For Use

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Espreon
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Joined: June 9th, 2007, 4:08 am

Re: Fountain For Use

Post by Espreon » April 7th, 2009, 8:15 pm

Tet wrote:What means scenario toplevel???
It means that the macro must be called within [scenario] and within nothing else.
Can I put it in utils or macros?
Yes, you can define the macro in either of those.

musketaquid
Art Contributor
Posts: 117
Joined: July 18th, 2006, 12:23 am

Re: Fountain For Use

Post by musketaquid » April 8th, 2009, 7:02 am

Tet wrote:... Are there more versions? Any tips how to animate water?
AFAIK there is only a well, but no more fountain. But you can give it a try and make another fountain facing North-West.

For water animation, let's asume you have four frames wich marks the main flowing directions in many pixels. To get a smooth flowing, you can create a frame in between every frame by blending the next standing frames into a third one. So at last you'll end up with a total of 8 frames and a smoother flowing.
  • 1st + 1-2 blended + 2nd + 2-3 blended + 3rd + 3-4 blended + 4th + 4-1 blended

AI
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Re: Fountain For Use

Post by AI » April 8th, 2009, 11:35 am

A similar effect was done here. Probably worth taking a look at.

Tet
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Joined: February 18th, 2009, 5:11 am

Re: Fountain For Use

Post by Tet » April 16th, 2009, 8:07 pm

I downloaded and got it working. I even changed the colors a bit and picked only 8 frames. (I used 1,3,5,7,8,6,4,2 in this order and it looks like a flow.) How do I make a mirror-fountain? I used this toplevel thingy.

It is more a wml question, but it is so related to this fountain.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895

AI
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Re: Fountain For Use

Post by AI » April 17th, 2009, 11:18 pm

To flip an image, append ~FL(horiz).

That is,

Code: Select all

fountain.png
would become

Code: Select all

fountain.png~FL(horiz)
.

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Jetrel
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Re: Fountain For Use

Post by Jetrel » April 18th, 2009, 7:00 am

We're ready to commit when you deem this finished, I think. :)
Play Frogatto & Friends - a finished, open-source adventure game!

musketaquid
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Re: Fountain For Use

Post by musketaquid » April 18th, 2009, 11:45 am

AI wrote:To flip an image, append ~FL(horiz). ...
Flipping it this way doesn't make sense, because you need to completely redraw the whole shades and lights, so that a flipped image may look right to the lightsource.
Sorry, but i won't have enough time for a few weeks, to do any improvements on the fountain. :( So if somebody likes to take things over?

Tet
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Joined: February 18th, 2009, 5:11 am

Re: Fountain For Use

Post by Tet » April 19th, 2009, 7:52 pm

Hmm, I prefer changing the colors with Gimp. Right now I have a blackish fountain with dirty water which would be great in caves. Maybe flipping works in caves, even if it does not fit this light-from-right rule. If I make the water green the fountain should be yellow? Maybe that looks like gold and is nice for elves. And thanks for the Flip command.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895

musketaquid
Art Contributor
Posts: 117
Joined: July 18th, 2006, 12:23 am

Re: Fountain For Use

Post by musketaquid » April 20th, 2009, 4:30 am

I'm not sure, if this human made fountain would look good in caves. For caves i would like to see a natural basin, digged out over the years by the water, which comes out of a rock or so.

tsr
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Joined: May 24th, 2006, 1:05 pm

Re: Fountain For Use

Post by tsr » January 3rd, 2010, 6:02 pm

Jetrel wrote:We're ready to commit when you deem this finished, I think. :)
Necromancy...

My reasons are:
opt1: OP is ready and some commit-access person needs to commit this.
opt2: OP isn't ready and needs to be reminded to finish this.
opt3: OP isn't ready and MIA so another pixel-pusher can take over and finish it

/tsr

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