Fountain For Use

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musketaquid
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Fountain For Use

Post by musketaquid » March 28th, 2009, 5:56 pm

Here is a fountain i quickly made. It needs some polishing and it sure could be animated. If somebody finds some time, feel free to do so.
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woodmouse
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Re: Fountain For Use

Post by woodmouse » March 29th, 2009, 10:10 am

Wow, that's really cool. Can I ask, did you mean it for mainline or for umc?
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Re: Fountain For Use

Post by Boucman » March 29th, 2009, 10:38 am

it's quite good... but it seems huge to me.

I would expect fountains to be on the same scale as villages, and this one is closer to the side of units than of villages...
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musketaquid
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Re: Fountain For Use

Post by musketaquid » March 29th, 2009, 12:55 pm

... did you mean it for mainline or for umc?
It's meant to be for mainline. Just another image for the scenery folder, but to get there it needs some corrections. I believe the fish should be more recognizeable as a fish and the space between the pillars lacks a bit of detail. Well, if i find time, i'll try to improve this, but if someone can't wait he can make it mainline ready himself. If it never reaches mainline state in the near future, then it is for umc.
Boucman wrote:it's quite good... but it seems huge to me.
I would expect fountains to be on the same scale as villages, and this one is closer to the side of units than of villages...
It's not that huge to me, just closer to the side of villages than units. But there is no problem to scale it down.
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thespaceinvader
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Re: Fountain For Use

Post by thespaceinvader » March 29th, 2009, 1:08 pm

Seeing it in-came, it looks a little bright, and i'm not sure the perspective quite matches the other villages - it seems to be tilted further away from camera than they are.
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musketaquid
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Re: Fountain For Use

Post by musketaquid » March 29th, 2009, 6:36 pm

Polished! I made it smaller, darker and worked on the point of view issue.
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JustinOperable
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Re: Fountain For Use

Post by JustinOperable » March 31st, 2009, 1:57 am

It's less a matter of overall value, and more a matter of contrast. it looks like you just dipped the levels. it would be better if you increased the contrast, preferably by actually painting in darker pixels and outlines. The villages are quite high contrast in and of themselves where as your fountain is high key, relatively low contrast.
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Re: Fountain For Use

Post by Sangel » March 31st, 2009, 3:32 am

JustinOperable wrote:It's less a matter of overall value, and more a matter of contrast. it looks like you just dipped the levels. it would be better if you increased the contrast, preferably by actually painting in darker pixels and outlines. The villages are quite high contrast in and of themselves where as your fountain is high key, relatively low contrast.
:hmm: Indeed. The design is good, and I can see it working for several different races, but the low contrast makes it look a little blurry. A little fine-tuning may be necessary.
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West
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Re: Fountain For Use

Post by West » April 1st, 2009, 11:22 am

JustinOperable wrote:It's less a matter of overall value, and more a matter of contrast. it looks like you just dipped the levels. it would be better if you increased the contrast, preferably by actually painting in darker pixels and outlines. The villages are quite high contrast in and of themselves where as your fountain is high key, relatively low contrast.
I agree. And why is it pink? If you intend it to look like marble, it's not going to work as long as we can't see the veins. It'll end up just looking... pink. I think grey/white stone would be a better color choice.

musketaquid
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Re: Fountain For Use

Post by musketaquid » April 1st, 2009, 7:03 pm

... And why is it pink? If you intend it to look like marble, ...
Yep, it turned out pink because i filled the base shape with a marble pattern. So for pixel art this color for marble seems not to work. I'll try a more black and white version.

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Re: Fountain For Use

Post by musketaquid » April 4th, 2009, 6:21 pm

A black and white version. More contrast now. The fish became a dragon or so :wink: I hope this works better.
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DragD
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Re: Fountain For Use

Post by DragD » April 4th, 2009, 6:33 pm

yes, it is much better :)

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thespaceinvader
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Re: Fountain For Use

Post by thespaceinvader » April 4th, 2009, 6:37 pm

Indeed. The only slight issue i'd raise is that the water looks very very blue considering that it's shallow and over a white background. At least as light as the shallow water tiles, preferably light, would be better =)

Other than that, it looks brill.
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Re: Fountain For Use

Post by Turuk » April 4th, 2009, 6:54 pm

The figure spewing out the water is also much clearer, it was not so easy to make out what creature it was before.


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Re: Fountain For Use

Post by zookeeper » April 4th, 2009, 6:57 pm

A lot better. I'd still suggest, in addition to making the water lighter blue, that you make the area around the fountain be covered with cobblestones or similar, instead of the fountain itself just popping straight out of whatever kind of ground you place it on.

Of course that makes it harder to keep within the hex bounds, which it already crosses slightly. There's currently no especially handy way of placing larger-than-hex items on the map so that they don't also get drawn on top of everything else (such as units).

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