My Terrain (Mine!)

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doofus-01
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Re: Cold terrain

Post by doofus-01 » April 4th, 2009, 2:11 pm

How do these re-coloured cobbles work? (Ignore the parts leaking in under the northern walls. Also ignore the missing shadows and unpainted rocks.)
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Turuk
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Re: Cold terrain

Post by Turuk » April 4th, 2009, 2:15 pm

Better of course. Have you given any thought to make it like half-dirt, half-cobbled, or maybe mostly cobbled but with patches of dirt? Like if the cobbles were old or unmaintained and so you'd have one missing here or there. It would go well with the grass poking up and emphasize the thought that the orcs are more focused on warfare and less about making things uniform and pretty.
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Re: Cold terrain

Post by LordBob » April 4th, 2009, 4:33 pm

One thing that strikes me is the large stone pillars. While they do fit the overall design, manipulating such heavy stones seems a lot more dificult than assembling a wooden palisade. I'd retain the overall shape, but have some of the pillars made with several large hastily-cemented stones.
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Re: Cold terrain

Post by thespaceinvader » April 4th, 2009, 4:35 pm

The whole thing looks a little... washed out, somehow. Like you've dropped the contrast and saturation on the levels. That could stand to be fixed, but otherwise this is looking more and more promising =D
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doofus-01
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Re: Cold terrain

Post by doofus-01 » April 5th, 2009, 3:08 pm

Turuk wrote:Better of course. Have you given any thought to make it like half-dirt, half-cobbled, or maybe mostly cobbled but with patches of dirt?
Like below?
thespaceinvader wrote:Like you've dropped the contrast and saturation on the levels.
Didn't touch the levels, I can't see this. Is the lone keep hex better?
LordBob wrote:I'd retain the overall shape, but have some of the pillars made with several large hastily-cemented stones.
I'll try that when I finish off the rocks.
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Turuk
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Re: Cold terrain

Post by Turuk » April 5th, 2009, 3:16 pm

doofus-01 wrote:Like below?
Yes, very nice! That look certainly fits with the walls, you pulled it together very well making the cobbles match the state of the structure.
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Re: Cold terrain

Post by thespaceinvader » April 5th, 2009, 3:20 pm

INdeed, looks very nice. But i think the walls (not so much the rocky bits, but the wooden palisades) still need a bit more contrast - they all seem to blend together a bit for me.
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Re: Cold terrain

Post by Blarumyrran » April 5th, 2009, 3:50 pm

That dirt on the non-keep hexes does look great. Is it a replacement for the current default dirt? If no, i think it should be.

And yes, contrast contrast contrast.

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Re: Cold terrain

Post by Sangel » April 5th, 2009, 5:24 pm

The Castle is looking great. The only critique that I can make is that the rocks seem a little too "smooth" in their texture (their shape is great). Would it be possible to add a tiny amount of granular noise to the standing stones?

Also, it might be a good idea to split the new fortifications discussion into a new thread - the "cold terrain" title has become a little misleading. :)
Syntax_Error wrote:That dirt on the non-keep hexes does look great. Is it a replacement for the current default dirt? If no, i think it should be.
I think that Jetryl would consider it too dark for generic dirt, though it would look great as wet dirt or fertile soil. If it isn't currently an available flatland alias, perhaps it should be.
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Re: Terrain: Now Fortifications

Post by Turuk » April 5th, 2009, 5:27 pm

Sangel wrote:Also, it might be a good idea to split the new fortifications discussion into a new thread - the "cold terrain" title has become a little misleading.
Notified doofus-01 and adjusted accordingly to reflect his new direction.
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Re: Terrain: Now Fortifications

Post by X-Site » April 5th, 2009, 7:32 pm

I love the walls and the wood/stone combination
tough I personally find it hard to look at the new castle ground. I would like a higher contrast between walls and stones and less contrast between the stones and the mud in the ground itself. (one could archive this by lighting the goundtile a bit)

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Re: Cold terrain

Post by Jetrel » April 5th, 2009, 10:40 pm

Sangel wrote:I think that Jetryl would consider it too dark for generic dirt, though it would look great as wet dirt or fertile soil.
/me tips his hat. Thanks. :) That's exactly what I think.
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Re: Terrain: Now Fortifications

Post by Petrified Elf » April 6th, 2009, 1:05 am

:? To me it didn't seem obvuosly orcish, kinda peaceful. I suggest putting skulls and war ornaments on a few of the taller poles.

:D But other than my nitpickiness your work is awsome and will be great when in game.
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Re: Terrain: Now Fortifications

Post by Gambit » April 6th, 2009, 2:24 pm

Do keeps not have doors? Or maybe I'm just not seeing it.

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Re: Terrain: Now Fortifications

Post by Turuk » April 6th, 2009, 2:40 pm

Gambit wrote:Do keeps not have doors? Or maybe I'm just not seeing it.
South wall, there's a bit of grey rock at the bottom but then there's clearly open space above it for entrance, through which you can see the cobbles.
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