My Terrain (Mine!)

Contribute art for mainline Wesnoth.

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zookeeper
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Re: Cold terrain

Post by zookeeper » March 22nd, 2009, 12:10 am

doofus-01 wrote:OK. The images in this tgz have the same names as the originals, but they are in a folder called "snow."
Great, thanks. I've already gotten them to pretty much work except for the castle-to-water stuff. I'll drop a note here when I've sorted out the rest and committed them.

I don't think you've done mainline contributions before, right? If so, tell me how you'd like to appear in the credits and I'll add you in when I commit the tiles.

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Sgt. Groovy
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Re: Cold terrain

Post by Sgt. Groovy » March 22nd, 2009, 8:22 am

The weapons and armour of the Drakes are quite sophisticated, so their castles should be too. From the wiki:
Wiki wrote: The only technology drakes value is armour- and weapon-smithing, and neither know or need other science and culture besides this. However the few implements they do fashion are almost unrivaled in quality, only matched by those produced in the finest Dwarven foundries.
It doesn't mention buildings, but if Drakes were to build castles or fortresses at all, one would presume they'd give them as much attention as to their weapons and armour.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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Re: Cold terrain

Post by Skizzaltix » March 22nd, 2009, 12:33 pm

Alternatively, they could be the sort of culture that views hiding behind walls as cowardly and dishonorable--real warriors fight it out on the field of battle using their own strength alone...
Hence the 10% defense bonus from castles ;)

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doofus-01
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Re: Cold terrain

Post by doofus-01 » March 22nd, 2009, 4:54 pm

I won't touch the drakes, but I would imagine their dwellings to be complicated.

As for northerners, maybe this concept is more acceptable? (I know some details are missing or need to be fixed.)
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woodmouse
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Re: Cold terrain

Post by woodmouse » March 22nd, 2009, 4:55 pm

Wow, that castle rocks! :D
I can't wait to see that in the game.
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Re: Cold terrain

Post by thespaceinvader » March 22nd, 2009, 5:09 pm

Looks good, but maybe some nasty defensive spikes on the outside would be helpful (if it's possible ot have them outside but not in - i don't know much about how they work...). And again, i think that it still looks kinda cartoony. A bit more texture/noise would avoid that i think.
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Sgt. Groovy
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Re: Cold terrain

Post by Sgt. Groovy » March 22nd, 2009, 5:41 pm

I agree about the stakes -- the castle represents well the technical level of orcs, but not their aggressive nature. Also, I think an earthen embankment below the wooden wall would be a good touch.

The stones definitely need some texture, and their shape is too crystalline. Smoothen the edges a bit.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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Thrawn
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Re: Cold terrain

Post by Thrawn » March 22nd, 2009, 6:23 pm

I like it! Someone already commented on the crystalline nature of the rock, but besides that, it looks nice!
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well

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turin
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Re: Cold terrain

Post by turin » March 22nd, 2009, 7:02 pm

I like it. Personally, I'd vote against adding a bunch of spikies and stuff; it'd be nice to have it so that, even if it is intended as an orc castle, it would be plausible also for more primitive humans - there's often situations where you don't want to give them a full-fledged castle, but the encampment terrain signals just that - an encampment, a temporary structure. This could do nicely for something "in between".
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doofus-01
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Re: Cold terrain

Post by doofus-01 » March 24th, 2009, 1:47 pm

Here it is with a keep.
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Longbow
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Re: Cold terrain

Post by Longbow » March 24th, 2009, 4:01 pm

That looks really cool, especially the keep :)

It's great to see some new castle variations, keep up the good work
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turin
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Re: Cold terrain

Post by turin » March 24th, 2009, 4:07 pm

Very nice! I really look forward to being able to use this terrain in-game.

My only concern is that the keep isn't noticeable as a keep, per se... clearly something's going on in the middle of the castle, but at first glance it looked almost like it was just a ring of six castle hexes with dirt in the middle, not like there was a keep. Obviously upon further inspection it became clear that it's actually a keep in the middle, but it'd be nice if that could somehow be made obvious, so that someone just scanning across the map immediately notices "OK, keep located there", rather than having it not be immediately obvious...

Actually, it might work to make the floor of the keep stone (while leaving the floor of the rest of the castle dirt).
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Sgt. Groovy
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Re: Cold terrain

Post by Sgt. Groovy » March 24th, 2009, 4:30 pm

Much improved, though I'm afraid the stakes don't make much sense. First, they are usually the first line of the defence, so they would be better situated on the castle walls, rather than the keep. Second, they are so long and high that they seem to be there to repel an aerial attack. I think they would make more sense that is they were shorter and sticking out on the earth mound. The idea is that they make charges at the wall more difficult.

The stones still have some of crystalline feel, a bolder texturising might help with that. Use colour to make the surface look granular.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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zookeeper
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Re: Cold terrain

Post by zookeeper » March 24th, 2009, 4:32 pm

turin wrote:Very nice! I really look forward to being able to use this terrain in-game.

My only concern is that the keep isn't noticeable as a keep, per se... clearly something's going on in the middle of the castle, but at first glance it looked almost like it was just a ring of six castle hexes with dirt in the middle, not like there was a keep. Obviously upon further inspection it became clear that it's actually a keep in the middle, but it'd be nice if that could somehow be made obvious, so that someone just scanning across the map immediately notices "OK, keep located there", rather than having it not be immediately obvious...

Actually, it might work to make the floor of the keep stone (while leaving the floor of the rest of the castle dirt).
That, or maybe just removing the wooden fences (maybe keeping some of those spear-like diagonal stakes) from between those big stones, making the keep more like a mound in the middle of the encampment. Of course when a side of a keep would be adjacent to other terrains, the wall would be drawn then on that side.

Or you could just make more those kind of horizontal/diagonal stakes around the keep walls, poking out from under the base of the current fences.

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Re: Cold terrain

Post by Simons Mith » March 24th, 2009, 7:48 pm

Something for castle designers to bear in mind:

Many old castles were built in instalments, sometimes over the course of centuries. In the case of Wesnoth, you get different races added to the mix as well. So while I'm not suggesting compromising a strong design, if you get a castle design that could mix easily with pre-existing designs with only a little extra effort, it might be worth ensuring that the designs actually can intermix.
 

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