My Terrain (Mine!)
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Re: My Terrain (Mine!)
Thanks, guys.
I'm posting the image files I have for now in case there is some need to test layouts or design. They are still mostly pencil and need some touch-up, but they are roughly what they will be, I think. The WML I used was pretty straightforward (it made the new transition work for earthy chasm only):
I'm posting the image files I have for now in case there is some need to test layouts or design. They are still mostly pencil and need some touch-up, but they are roughly what they will be, I think. The WML I used was pretty straightforward (it made the new transition work for earthy chasm only):
WML & files
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- ForestDragon
- Posts: 1771
- Joined: March 6th, 2014, 1:32 pm
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Re: My Terrain (Mine!)
oh, i got an idea about that, how about having the plank edges a bit burned (darkened)?Shiki wrote:Looks great. What about Lava chasm?
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: My Terrain (Mine!)
ForestDragon wrote:oh, i got an idea about that, how about having the plank edges a bit burned (darkened)?Shiki wrote:Looks great. What about Lava chasm?
screenshot - I'll delete this once the little wood-border project is done
Last edited by doofus-01 on August 15th, 2016, 1:28 am, edited 1 time in total.
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| Abandoned: Tales of the Setting Sun
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- Gyra_Solune
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Re: My Terrain (Mine!)
That looks reeeeeeeally nice, and I can see some very creative applications looking excellent with it. A manor being devoured by some necromancer's unspeakable spell comes to mind from this.
Re: My Terrain (Mine!)
speaking of manors: the usual ideas for an 'undead themed village' is haunted villa, cemetery or crypts. Have got an different 'ancient* barrow hill' idea, it would not necessarily be hill shaped, instead will put wesnoth's 2d nature to an good use, as it would look like an doorgate decorated around with runestones, carved into a cliff, but through clever usage of curving on said cliff parts could look natural and blend in to the environment.
*: ancient as in being of non-human origin, possibly elven/dwarven. what had inspire me to this was the scenario in South Guard where protagonists arrive in the elven valley where is said the elf elders go to nearing the end of their lives. Thought there would be some tombs belonging to the elvish ancestors. where are they getting all these skeletons from, anyways ?
*: ancient as in being of non-human origin, possibly elven/dwarven. what had inspire me to this was the scenario in South Guard where protagonists arrive in the elven valley where is said the elf elders go to nearing the end of their lives. Thought there would be some tombs belonging to the elvish ancestors. where are they getting all these skeletons from, anyways ?
Re: My Terrain (Mine!)
Yeah, I think more interesting interior maps would be possible if this wooden floor terrain had more visual options available.Gyra_Solune wrote:That looks reeeeeeeally nice, and I can see some very creative applications looking excellent with it. A manor being devoured by some necromancer's unspeakable spell comes to mind from this.
I currently see four transition types:
1. Default - the ones currently in use, good for most wood/flat transitions
2. Clean - the WIP version (posted below) with wooden rims and stone pillars - good for intentional cliffs or docks?
3. Regular - more ramshackle version of clean, could be damaged or could be regular wood-chasm.
4. Burnt - transition with lava or intentional damage and rot (some undead thing?)
The base wood terrain can have two or three versions to enable that, if the neighbour terrain rules aren't enough to distinguish.
screenshot
The undead tend to be based on humans (or bats?). If there were stocky midget skeletons or something, that could be cool. As for the rune thing, it's entirely possible to make a campaign specific graphic that doesn't need transitions, just one simple image that overlays a mountain image. Give it a try.Eagle_11 wrote:speaking of manors: the usual ideas for an 'undead themed village' is haunted villa, cemetery or crypts [...]
ancient as in being of non-human origin, possibly elven/dwarven [...]
Last edited by doofus-01 on August 15th, 2016, 1:28 am, edited 1 time in total.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: My Terrain (Mine!)
whatever you do, be sure to use 2 with water.
edit: In fact, it could get duplicated to be used with stone texture as 'Regular Cobbles to water' transition, so can build hewn canals and stone docks.
edit: In fact, it could get duplicated to be used with stone texture as 'Regular Cobbles to water' transition, so can build hewn canals and stone docks.
Last edited by Eagle_11 on August 14th, 2016, 6:56 pm, edited 1 time in total.
Re: My Terrain (Mine!)
Looking good! People would mostlikely use it for ships too.
Re: My Terrain (Mine!)
Here is a working revision. The folder is to be placed in
There are some glitches, for example the tri-terrain case where lava and chasm interact with each other. The pillar fade also needs work, but I need to figure out something that looks OK for both water and chasm.
images/terrain
. I've altered the terrain-graphics.cfg to get it to (mostly) work, the attached file is an edited version of the 1.13.5 file. The terrain.cfg file also needs to be edited to add the old wooden floor variant
terrain.cfg
screenshot
- Attachments
-
- terrain-graphics.cfg
- (53.22 KiB) Downloaded 224 times
-
- wood-chasm.tgz
- (136.98 KiB) Downloaded 207 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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Re: My Terrain (Mine!)
Looking *sweet*
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
- Gyra_Solune
- Posts: 263
- Joined: July 29th, 2015, 5:23 am
Re: My Terrain (Mine!)
Oh, that is incredibly clever, having the wood floor double as a dock or boardwalk or so. Very nice, and I like that as a solution much more than using bridges, it's a lot more flexible!
- ForestDragon
- Posts: 1771
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- Location: Ukraine
Re: My Terrain (Mine!)
such a masterpiece deserves being commited, since the wood transition used to be a bit strange sometimes before
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: My Terrain (Mine!)
Thanks.
I think slight changes to a few of the images helps a bit, as far as the pillar fade. I'm attaching the three images I changed. The lava-chasm-wood glitch is still there, but I don't want to waste more time on that while the future of contributions is hazy.*
I also started a fireplace, intended as a terrain-compatible overlay, rather than a dedicated terrain. The lit version would be more interesting, but need to get the static bits right first.
[*] - It seems that aside from zookeeper, or maybe vultraz, there is nobody home here, as far as "management", and this isn't their primary role. Is there a better way to do this? A git pull request is the only other way I can think of, but that seems hardly any easier for the project members, and is more complicated for contributors, so that does not help.
I think slight changes to a few of the images helps a bit, as far as the pillar fade. I'm attaching the three images I changed. The lava-chasm-wood glitch is still there, but I don't want to waste more time on that while the future of contributions is hazy.*
I also started a fireplace, intended as a terrain-compatible overlay, rather than a dedicated terrain. The lit version would be more interesting, but need to get the static bits right first.
screenshot
tweaked images
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: My Terrain (Mine!)
A GitHub pull request is actually a really, really good idea (assuming you have a clone of the repository). It makes it really easy for us to review and merge changes. If you're done with this, though, zookeeper or I could commit it directly.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?