My Terrain (Mine!)
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Re: Cold terrain
How do these re-coloured cobbles work? (Ignore the parts leaking in under the northern walls. Also ignore the missing shadows and unpainted rocks.)
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Re: Cold terrain
Better of course. Have you given any thought to make it like half-dirt, half-cobbled, or maybe mostly cobbled but with patches of dirt? Like if the cobbles were old or unmaintained and so you'd have one missing here or there. It would go well with the grass poking up and emphasize the thought that the orcs are more focused on warfare and less about making things uniform and pretty.
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Re: Cold terrain
One thing that strikes me is the large stone pillars. While they do fit the overall design, manipulating such heavy stones seems a lot more dificult than assembling a wooden palisade. I'd retain the overall shape, but have some of the pillars made with several large hastily-cemented stones.
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Re: Cold terrain
The whole thing looks a little... washed out, somehow. Like you've dropped the contrast and saturation on the levels. That could stand to be fixed, but otherwise this is looking more and more promising =D
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Re: Cold terrain
Like below?Turuk wrote:Better of course. Have you given any thought to make it like half-dirt, half-cobbled, or maybe mostly cobbled but with patches of dirt?
Didn't touch the levels, I can't see this. Is the lone keep hex better?thespaceinvader wrote:Like you've dropped the contrast and saturation on the levels.
I'll try that when I finish off the rocks.LordBob wrote:I'd retain the overall shape, but have some of the pillars made with several large hastily-cemented stones.
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Re: Cold terrain
Yes, very nice! That look certainly fits with the walls, you pulled it together very well making the cobbles match the state of the structure.doofus-01 wrote:Like below?
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Re: Cold terrain
INdeed, looks very nice. But i think the walls (not so much the rocky bits, but the wooden palisades) still need a bit more contrast - they all seem to blend together a bit for me.
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Re: Cold terrain
That dirt on the non-keep hexes does look great. Is it a replacement for the current default dirt? If no, i think it should be.
And yes, contrast contrast contrast.
And yes, contrast contrast contrast.
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Re: Cold terrain
The Castle is looking great. The only critique that I can make is that the rocks seem a little too "smooth" in their texture (their shape is great). Would it be possible to add a tiny amount of granular noise to the standing stones?
Also, it might be a good idea to split the new fortifications discussion into a new thread - the "cold terrain" title has become a little misleading.
Also, it might be a good idea to split the new fortifications discussion into a new thread - the "cold terrain" title has become a little misleading.
I think that Jetryl would consider it too dark for generic dirt, though it would look great as wet dirt or fertile soil. If it isn't currently an available flatland alias, perhaps it should be.Syntax_Error wrote:That dirt on the non-keep hexes does look great. Is it a replacement for the current default dirt? If no, i think it should be.
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Re: Terrain: Now Fortifications
Notified doofus-01 and adjusted accordingly to reflect his new direction.Sangel wrote:Also, it might be a good idea to split the new fortifications discussion into a new thread - the "cold terrain" title has become a little misleading.
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Re: Terrain: Now Fortifications
I love the walls and the wood/stone combination
tough I personally find it hard to look at the new castle ground. I would like a higher contrast between walls and stones and less contrast between the stones and the mud in the ground itself. (one could archive this by lighting the goundtile a bit)
tough I personally find it hard to look at the new castle ground. I would like a higher contrast between walls and stones and less contrast between the stones and the mud in the ground itself. (one could archive this by lighting the goundtile a bit)
Re: Cold terrain
/me tips his hat. Thanks. That's exactly what I think.Sangel wrote:I think that Jetryl would consider it too dark for generic dirt, though it would look great as wet dirt or fertile soil.
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Re: Terrain: Now Fortifications
To me it didn't seem obvuosly orcish, kinda peaceful. I suggest putting skulls and war ornaments on a few of the taller poles.
But other than my nitpickiness your work is awsome and will be great when in game.
But other than my nitpickiness your work is awsome and will be great when in game.
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Re: Terrain: Now Fortifications
Do keeps not have doors? Or maybe I'm just not seeing it.
Re: Terrain: Now Fortifications
South wall, there's a bit of grey rock at the bottom but then there's clearly open space above it for entrance, through which you can see the cobbles.Gambit wrote:Do keeps not have doors? Or maybe I'm just not seeing it.
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