My Terrain (Mine!)
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Re: My Terrain (Mine!)
Maybe just using tall rocks would work instead, using the same macro? This example just has two quick variations (and these rock rims are all probably too white right now).zookeeper wrote:I'm not sure. :hmm: On one hand, the simple posts are kind of nice, but if you have nothing but them, it's maybe not clear enough what they are. On the other hand, the masts/crosses work better individually, but if all of them are like that, it might also look weird... and I think they'd need some further alteration (not that I have specific ideas) to make them look a bit less like a perimeter of literal crosses since that might cause it to seem like... a graveyard.
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- ForestDragon
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Re: My Terrain (Mine!)
umm, why were my two previous posts ignored?
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
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Re: My Terrain (Mine!)
Moving the walls in seems like it might be a good idea. Makes it look more like an overlay, a la the tents or thrones in regular camp and dwarf castle. Need to fix the wood peeking out under the stone rims though.
EDIT: Sorry if that sounds mean, but I don't know what else to say.
We're trying to work this out. People can have constructive input, but there is no need for a general lecture on how keeps are supposed to work.ForestDragon wrote:umm, why were my two previous posts ignored? :?
EDIT: Sorry if that sounds mean, but I don't know what else to say.
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Re: My Terrain (Mine!)
Yeah, good idea. It looks better that way.doofus-01 wrote:Moving the walls in seems like it might be a good idea. Makes it look more like an overlay, a la the tents or thrones in regular camp and dwarf castle. Need to fix the wood peeking out under the stone rims though.
Would those be done as wall/corner tiles, or as regular transitions? If as regular transitions, then convex corners (such as 150,140 in your screenshot) wouldn't be completely covered, but in practise that might not be an issue at all. If as wall/corner tiles, then maybe it'd be simpler to just bake in both the stones and posts into the same tiles and have 2 variations of each one (or no variations at all if they're not actually necessary). Up to you, I'm just thinking out loud.
Actually I'm not sure at all how some parts would work. The stones and posts can be done easily, but I'm not sure how to do the wooden base when it's shrunken like that. The wood can't simply be included in wall/corner tiles, because then the lower slices would obscure units. On the other hand, that's nothing more than a layer number issue and would be easy to solve. Anyway, as said I think it's a good idea, so if it needs some new macros or something then I'll gladly write them.
Well, I suppose simply because no one agreed, and since you're not directly involved, no one felt the need to say so and/or argue about it either.ForestDragon wrote:umm, why were my two previous posts ignored?
Re: My Terrain (Mine!)
I thought these were done, but I'm noticing now that the east corner is clashing with the pillar, so I'll fix that before posting the little PNG images. But I think the brightness is OK now?
I also wanted to ask if a little flame variation would be a good idea (animated of course). Even if the RNG decides to make a clone cluster, like the two-hex thing on the right, it doesn't look that bad.
I also wanted to ask if a little flame variation would be a good idea (animated of course). Even if the RNG decides to make a clone cluster, like the two-hex thing on the right, it doesn't look that bad.
They are regular transitions. I think the chaotic nature of it allows some leeway.zookeeper wrote:Would those be done as wall/corner tiles, or as regular transitions? If as regular transitions, then convex corners (such as 150,140 in your screenshot) wouldn't be completely covered, but in practise that might not be an issue at all. If as wall/corner tiles, then maybe it'd be simpler to just bake in both the stones and posts into the same tiles and have 2 variations of each one (or no variations at all if they're not actually necessary). Up to you, I'm just thinking out loud.
I include some blue haze and some reef-pebbles in the outside of the stone rims, it covers the wood. (I think it's working.)zookeeper wrote:Actually I'm not sure at all how some parts would work. The stones and posts can be done easily, but I'm not sure how to do the wooden base when it's shrunken like that. The wood can't simply be included in wall/corner tiles, because then the lower slices would obscure units. On the other hand, that's nothing more than a layer number issue and would be easy to solve. Anyway, as said I think it's a good idea, so if it needs some new macros or something then I'll gladly write them.
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Re: My Terrain (Mine!)
Just a small critique: the contrast seems really low on the interior floor area; it seems quite washed out.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Re: My Terrain (Mine!)
Seems okay to me.doofus-01 wrote:I thought these were done, but I'm noticing now that the east corner is clashing with the pillar, so I'll fix that before posting the little PNG images. But I think the brightness is OK now?
I... don't really know? Visually little flames of course look nice, but an aquatic encampment is about the last place I'd expect to see them. I'd recommend spurts of water instead, but those might seem way more magical than simple fires.doofus-01 wrote:I also wanted to ask if a little flame variation would be a good idea (animated of course). Even if the RNG decides to make a clone cluster, like the two-hex thing on the right, it doesn't look that bad.
Yeah, shouldn't be a problem for the stones.doofus-01 wrote:They are regular transitions. I think the chaotic nature of it allows some leeway.
Right, but then it'll also cover the water. And it might be problematic when meshing with the camp walls, I couldn't say. In any case, if you do have separate files for all elements like that, please post them too, so I can restructure things if necessary.doofus-01 wrote:I include some blue haze and some reef-pebbles in the outside of the stone rims, it covers the wood. (I think it's working.)
P.S. I'd suggest less jpg compression on your screenshots, or simply using png for small ones like these. The details become a fuzzy mess when zoomed in.
Re: My Terrain (Mine!)
That was intentional, and seems right to me, since it's all waterlogged.vultraz wrote:Just a small critique: the contrast seems really low on the interior floor area; it seems quite washed out.
Well, I was thinking that everyone who might use this has metal, so they have to have fire. Since the fire could be set to only burn at night, the outlaws would appreciate the drying warmth (in the wet, clammy night) and the lawful merfolk would appreciate the light. But if it brings some cognitive dissonance, then perhaps we should just forget about it. If someone wants fire, they can use a campfire.zookeeper wrote:... don't really know? Visually little flames of course look nice, but an aquatic encampment is about the last place I'd expect to see them. I'd recommend spurts of water instead, but those might seem way more magical than simple fires.
If it's translucent, it shouldn't be too obvious - at least it seems OK to me as I look at the wave motion. A blue clash with the camp walls should be similarly avoidable, though I might have missed some instances. As for the separate element images, I did have them once, but past a certain point, I merge layers as I get tired of the switch-image-change-layer-whoopswronglayerundotryagain clickfest.zookeeper wrote:Right, but then it'll also cover the water. And it might be problematic when meshing with the camp walls, I couldn't say. In any case, if you do have separate files for all elements like that, please post them too, so I can restructure things if necessary.
I was worried about mobile bandwidth, I have no idea why, in this case. Not sure if "spoiler" tag helps in that regard, in general, but in case it does...zookeeper wrote:P.S. I'd suggest less jpg compression on your screenshots, or simply using png for small ones like these. The details become a fuzzy mess when zoomed in.
Spoiler:
Code: Select all
{TRANSITION_COMPLETE_LF (Cme) (Kme) 0 pool_edge castle/merfolk/camp-new/keep-rim}
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- ForestDragon
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Re: My Terrain (Mine!)
i like the idea with fires, but as zookeeper said that they don't fit in water envieroment, i think maybe phosphorous lights will fit better (the animation will maybe be pulsing (aka growing and then shrinking, and then again...)) btw, maybe you can make the stone circle less hexagonical, and more circular, maybe?
keep up the good work
keep up the good work
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
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Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: My Terrain (Mine!)
I'm working on it. Might take a while, I'm not sure what all I need to tweak.
Re: My Terrain (Mine!)
I've got a really minor "contribution"... At least in BfW 1.13.4, the reef/deep water transition looks terrible with the new water graphics (especially grey variant with {UNDERGROUND} time-of-day). I think the blue pixels were the biggest problem, using the images in the attached file makes things look better to me. A real set of transitions might be better ultimately, but for now...
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Re: My Terrain (Mine!)
I started what I think is an improvement on the (wooden floor)/(chasm) transition. The current (wooden floor)/(flat) transition images won't really work, but I'm thinking something similar with more of a vertical dimension that just overlays the chasm rock images (earthy chasm in the attached image) would work. But maybe something else should replace the chasm walls, especially if there is some transition that isn't chasm that could also benefit (possibly water?). Don't worry about the small details just yet, I only penciled most of the needed images in for now.
The little three-hex "v" thing at the bottom edge of the image is the current transition status, which I can't imagine is useful to anyone. It could be considered a bug, as this is not that silly a transition case.
The little three-hex "v" thing at the bottom edge of the image is the current transition status, which I can't imagine is useful to anyone. It could be considered a bug, as this is not that silly a transition case.
screen-shot image
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Re: My Terrain (Mine!)
I like this.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
- ForestDragon
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Re: My Terrain (Mine!)
me too, also, it's nice to know doofus is back in action
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: My Terrain (Mine!)
It looks awesome, like the floor is really being consumed by the abyss, really atmospheric.