thespaceinvader sprites: current, animals

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Bumpery for north-facing WIP.

EDIT: north-facing frame finished.
Attachments
I's in ur fredz, facin ur norf.
I's in ur fredz, facin ur norf.
water-serpent-n.png (2.82 KiB) Viewed 4687 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Re: thespaceinvader sprites: current, animals

Post by Ranger M »

Odd, this is only an edit from what I saw before, and yet the forum software marked it as unread for me....

obviously TSI's awesome powers go beyond the summoning of artistically talented felines :P

on another note entirely, awesome job on this, I'm gonna include this in IoA just so I can see it in action (again, and again, and again, throughout playtesting)
Last edited by Ranger M on February 21st, 2009, 3:09 pm, edited 1 time in total.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: thespaceinvader sprites: current, animals

Post by Boucman »

looks great, can't wait to see all that in game
Fight key loggers: write some perl using vim
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Ranger M: no magic here - when I edit before anybody's replied, i copy the contents of the old post, delete it and make a new one, to ensure that people see it ;)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Re: thespaceinvader sprites: current, animals

Post by Ranger M »

heh, I guessed so, it was just too good an opportunity to pass up :D
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Water Serpent, DONE.

I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC... might need a little tweaking using the submerge parameter in the south-facing frames so that the tail is underwater, but that's it.

EDIT: forgot the attack icon...
Attachments
fangs-snake.png
fangs-snake.png (5.13 KiB) Viewed 4406 times
water-serpent.zip
(61.16 KiB) Downloaded 320 times
Bitey.png
Bitey.png (101.44 KiB) Viewed 4443 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: thespaceinvader sprites: current, animals

Post by Mabuse »

nice nice nice

im tempted to use it in my SCN :mrgreen:
The best bet is your own, good Taste.
User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: thespaceinvader sprites: current, animals

Post by Turuk »

That looks great TSI, I hope your plans on IRC to convince campaign authors to make use of it works. I played around with it in the water hexes and it looks amazing. This calls for a river ford ambush scenario.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Re: thespaceinvader sprites: current, animals

Post by turin »

thespaceinvader wrote:I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC...
/laughs

You've obviously never seen the Marauder Boatsman line. ;)

Get a death animation, a picking-up-boat animation, a dropping-boat animation, and different melee attacks for when in water versus when on land, then we'll talk.

(Though admittedly the Boatsman doesn't have directional melee attacks.)

And in, from the IE, the Marauders and Lavinians are pretty well animated, including deaths (though most of the other factions don't have any animations at all).
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
User avatar
Urs
Art Contributor
Posts: 437
Joined: August 11th, 2007, 5:33 pm

Re: thespaceinvader sprites: current, animals

Post by Urs »

turin wrote:(though most of the other factions don't have any animations at all).
I feel spoken to.

Well... I'll throw some pixels around. Maybe even tonight (but probably not)... my schedule might be somewhat clear sometime soon.
User avatar
beetlenaut
Developer
Posts: 2535
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: thespaceinvader sprites: current, animals

Post by beetlenaut »

Turuk wrote:TI hope your plans on IRC to convince campaign authors to make use of it works.
Well, I need no convincing! (I need only time, which I have little of for now.)
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
Iris
Site Administrator
Posts: 6744
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: thespaceinvader sprites: current, animals

Post by Iris »

Invasion from the Unknown 1.11.1 already includes it. ;-)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm (now available for Wesnoth 1.14.x and 1.15.4+).
User avatar
Longbow
Posts: 303
Joined: May 18th, 2008, 3:59 pm

Re: thespaceinvader sprites: current, animals

Post by Longbow »

Shadow_Master, I presume you have a unit .cfg file for the water serpent, or TSI. Would either of you be kind enough to post it if you have time to save me making a whole new one?

:)
My campaign, Elvish Legacy
My inventively named Era
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Alternatively, it's in the zip.

Although the one on UMC-Dev is likely more up-to-date.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Post Reply