Khalifate facelift: Redux

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bumbadadabum
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Re: Kalifa facelift

Post by bumbadadabum »

Aura wrote:I had a shot at editing a mock-up Ghazi from it's Lv 1 (I think the axe head came from mainline somewhere, but the rest is custom). It might be of use for someone to base the real one on. I'll probably go back and detail the shield a little more and add a custom weapon.

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If you remove the background, it could be useful.

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Re: Kalifa facelift

Post by thespaceinvader »

thespaceinvader wrote:Yeah, he needs a near-complete rework of the whole mid section. Watch this space, I'll do it after the weekend.

EDIT: Bam. MUCH more pleased with this, particularly the new mace - though I was forced to change the horse colour to make it visible.Image
Since I got bottom paged ;)

Also, bear with me, I'll get to the Ghazi eventually - if I do use that one to any extent, I can remove the background myself ;)
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TheJM
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Re: Kalifa facelift

Post by TheJM »

I like the new mace, it works much better in that position. The only thing I'm wondering about is his left shoulder, it's pointy but I can't figure out what it is. :/

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Re: Kalifa facelift

Post by mnewton1 »

that is the bow
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Aura
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Re: Kalifa facelift

Post by Aura »

Is there any chance you could give me a unit to work on and a brief for the changes you want ? I would like to contribute :)

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Re: Kalifa facelift

Post by bumbadadabum »

I started an animation for the Ahadath, but somehow, something seems wrong with the arm.
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Re: Kalifa facelift

Post by thespaceinvader »

Block out your animation first. You'll be able to iron out these sorts of problems before you've perfected every frame.
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Re: Kalifa facelift

Post by bumbadadabum »

I mean the shading...

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thespaceinvader
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Re: Kalifa facelift

Post by thespaceinvader »

Well, that and the fact that shoulders just don't bend that way easily...
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Re: Kalifa facelift

Post by Cloud »

thespaceinvader wrote:Block out your animation first.
Involves no shading
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Re: Kalifa facelift

Post by thespaceinvader »

This is a basically final revision of the ghulam al rami - I'm pretty happy with this one. The mace looks a lot better against darker backgrounds.
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Re: Kalifa facelift

Post by Peter the Great »

thespaceinvader wrote:Block out your animation first. You'll be able to iron out these sorts of problems before you've perfected every frame.
Indeed, already done for you, all you need to do is shade it in. :wink:
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Re: Kalifa facelift

Post by bumbadadabum »

Wow, ok. But is the frame useful? Else I would start over without it.

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Re: Kalifa facelift

Post by fmunoz »

LightFighter wrote:Wow, ok. But is the frame useful? Else I would start over without it.
You don't start with a frame and try to fit it later. You should start with a plan for the animation, a sequence of frames with simple shapes or blocks, and the polish them to "frames".
If you start with just editing only a part it will show... badly.

This is the right way even if I sometimes don't do it fully ;-).

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Re: Kalifa facelift

Post by thespaceinvader »

Basically final frame for the life guard.

Biiig unit this chap. Finding the happy medium between him and the ghulam may be interesting. but fun. The helm plume is based on a horse guard's.
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