Deciduous trees

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zookeeper
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Re: Deciduous trees

Post by zookeeper »

The sparse variations Darker_Dreams posted are fine, and I'll be making at least two of those for the mixed forests myself. So consider the sparse variations as being covered for now.
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Darker_Dreams
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Joined: February 1st, 2008, 5:26 pm

Re: Deciduous trees

Post by Darker_Dreams »

replaced the previous transitions.zip file with a new one that has s/sw/se as well.

I haven't taken a look at the n tile yet. I'm also not sure what to do with the "small" one.
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zookeeper
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Re: Deciduous trees

Post by zookeeper »

Jetryl actually just started working on revising at least the summer and fall tiles rather completely, so I suggest we'll wait a moment until he's finished with that to spare unnecessary efforts.
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Darker_Dreams
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Re: Deciduous trees

Post by Darker_Dreams »

ah, ok, I missed that memo.
blob
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Joined: January 17th, 2009, 12:33 pm

Re: Deciduous trees

Post by blob »

I think that the deciduous trees are a good idea, especially with the season variations planned, but there are two things that currently look odd to me.

1) The trees have a somewhat flat look to them, as if they were a front-on picture that is skewed vertically. In particular, the tree marked in the attachment has this look.

2) From what I have understood so far, the tiles depicted should represent a forest. To me, it looks more like an orchard. The underlying savanna texture is what makes the tile unbelievable as a forest. Do a quick Google Image search for orchard and forest. With an orchard, the ground is most often grass-like (example), while with a forest, it should be more bewildered (example) and have patches of brown soil (example) in locations.
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