Dragon sprite
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- beetlenaut
- Developer
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Re: Dragon sprite
Have you tried that in game? It looks fantastic, but I'm afraid his head may go all the way past the unit he's supposed to attack. It may look like he's attacking a unit two hexes away.
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Re: Dragon sprite
Nice!http://www.wesnoth.org/forum/posting.ph ... =9&t=23777# I'm impressed!
Re: Dragon sprite
wow
you do have spriting talent indeed...
that is awsome
you do have spriting talent indeed...
that is awsome
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Re: Dragon sprite
Yeah.. you'r right. It may look odd ingame. I'll try to fix that when the size is certain.beetlenaut wrote:Have you tried that in game? It looks fantastic, but I'm afraid his head may go all the way past the unit he's supposed to attack. It may look like he's attacking a unit two hexes away.
... and something seems to be wrong with my version ( 1.5.7 ) of the game. There are errors in the upper hex when a unit do a bigger than hex animation ( same thing with the gryphon )
- thespaceinvader
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Re: Dragon sprite
You may need to rethink the animation - i assume this one if for the fire breath - perhaps he should rear on his hind legs and shoot the flame downwards - then you avoid the unit crossing probs.
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Re: Dragon sprite
Unless one is above the dragon.thespaceinvader wrote:You may need to rethink the animation - i assume this one if for the fire breath - perhaps he should rear on his hind legs and shoot the flame downwards - then you avoid the unit crossing probs.
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- thespaceinvader
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Re: Dragon sprite
That's what north-facing animations are for. Virtually none of our units currently look decent when attacking to the north...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Dragon sprite
It's a known bug. It's supposed to get sorted out sooner or later, no need to worry about it.pixelmind wrote:... and something seems to be wrong with my version ( 1.5.7 ) of the game. There are errors in the upper hex when a unit do a bigger than hex animation ( same thing with the gryphon )
And yes, with a unit that big you'll have to do some directional attack animations to prevent the unit seemingly missing the target completely.
Re: Dragon sprite
Sorry for not posting but I'm quite busy right now .
I started to do a very very rough animation test for the fire breath attack as thespaceinvader suggested.
Am I on the right track or does this look completely strange?
I started to do a very very rough animation test for the fire breath attack as thespaceinvader suggested.
Am I on the right track or does this look completely strange?
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- thespaceinvader
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Re: Dragon sprite
Looks pretty good =) You could do with showing the weight of the unit some more, though - when it rears, have the weight noticeably shift onto the back legs, make them flex to absorb it, maybe even flap the wings a little to provide the force to drive him into the air. Then, when it comes back down again, really flex to front legs. At the moment, he looks light as a feather. And I'd suggest using the pre-existing fire-blast projectile graphics from the drakes, available here: http://svn.gna.org/viewcvs/*checkout*/w ... h-se-1.png through http://svn.gna.org/viewcvs/*checkout*/w ... h-se-5.png
But great work so far =D With a bit of finesseing, this will look fantastic =)
But great work so far =D With a bit of finesseing, this will look fantastic =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Dragon sprite
Remember that we have quite a nice animation engine nowadays, so we can do some fancy tricks with the flames that you might not want to try to draw manually. For instance, the jet of flame could be comprised of a short stream of multiple individually animated bursts of fire which simply fly out from the mouth towards the enemy (with another splash animation on impact), instead of having a single, large animated burst. That also makes it easier to create the animations for different directions, since you can just redirect the direction of the projectiles instead of having to redraw them.
But in any case, the images of the flames should be separate from the dragon's own frames. Maybe that's the way you intended to have it anyway, but I just want to make sure.
But in any case, the images of the flames should be separate from the dragon's own frames. Maybe that's the way you intended to have it anyway, but I just want to make sure.
- Sgt. Groovy
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Re: Dragon sprite
Remember that the fireball is hot, so it's lighter than air. It should first move downwards, as the dragon blows it, but then start to move up as it turns into black smoke and dissipates.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: Dragon sprite
hmm
all these are important critics, but they forgot the most important part
this
is
awsome
all these are important critics, but they forgot the most important part
this
is
awsome
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- Orcish Shyde
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Re: Dragon sprite
This guy is awesome. I genuinely wish I could scratch-draw sprites that good.
The only bit of constructive criticism I can make is that, when rearing up to breathe fire, the dwagon's front legs seem to shrink to about half their original size...
The only bit of constructive criticism I can make is that, when rearing up to breathe fire, the dwagon's front legs seem to shrink to about half their original size...
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Re: Dragon sprite
Thumper, if your post gets deleted, it is for a reason. Do not repost the same post again. Read your PMs. Everyone else ignore this and continue on.
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