Kitty's random stuff: The South Guard

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thespaceinvader
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Re: Kitty's random stuff: Bat!

Post by thespaceinvader » September 5th, 2009, 7:53 pm

Committed.
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Re: Kitty's random stuff: Bat!

Post by Gambit » September 9th, 2009, 2:35 pm

Crunchy wrote:I have a comment about the tail as well. I actually like the tail, but what strikes me odd about it is that it is not being pulled down by gravity, yet it appears to be limp.
This is because of the force of forward motion.
However if we apply that it wouldn't be bent so I dunno.

It looks beautifully ugly imho.

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Re: Kitty's random stuff: Bat!

Post by kitty » July 11th, 2010, 8:56 pm

It's been a while...

Today I had a couple of spare minutes and a sudden urge to draw mud:
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Re: Kitty's random stuff: Mudcrawler

Post by wayfarer » July 12th, 2010, 4:48 am

Whew muddy.
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Re: Kitty's random stuff: Mudcrawler

Post by thespaceinvader » July 12th, 2010, 4:50 am

This makes me want to rework the sprite into something that actually looks good...
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Re: Kitty's random stuff: Mudcrawler

Post by Frogger5 » July 12th, 2010, 6:10 am

Texture, lighting, beautiful. I like the stringy bits, they work quite well. The only thing II don't like are the eyes but a lot of people would probably disagree. :D
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Re: Kitty's random stuff: Mudcrawler

Post by pauxlo » July 12th, 2010, 8:22 am

It looks nice, but it does not look like the unit I was imagining for the mudcrawler, more like a "mud golem". (The concept of the mudcrawler could be changed, though.)

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Re: Kitty's random stuff: Mudcrawler

Post by LordBob » July 12th, 2010, 9:38 am

Good to hear from you again. There might something weird about his arm/appendage, but then mudcrawlers aren't supposed to be humanoids and this disturbing feeling of something inuman might be just what we're looking for.
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Re: Kitty's random stuff: Mudcrawler

Post by Cloud » July 12th, 2010, 9:56 am

Our mudcrawlers hardly crawl at the moment (this one at least looks like it could drag it's body along whilst the current sprite looks like it'd move more like a slug than a crawler).

What I would worry about slightly is this guy being mistaken for a Troll of some sort, especially with the red eyes.
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Re: Kitty's random stuff: Mudcrawler

Post by JackBarber » July 12th, 2010, 12:35 pm

Heh, Well the leveled up form of mud-crawler isn't all that great...
Mud-Crawler > Giant Mud-crawler *gasp*
Maybe you could change it to like a Mud-Walker... :P
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Re: Kitty's random stuff: Mudcrawler

Post by LordBob » July 12th, 2010, 1:04 pm

Cloud wrote:What I would worry about slightly is this guy being mistaken for a Troll of some sort, especially with the red eyes.
Haha...A troll that wandered to the surface under scorching heat :mrgreen:
Now you mention it though, there is an air of family.
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Re: Kitty's random stuff: Mudcrawler

Post by artisticdude » July 12th, 2010, 4:42 pm

I just have to try making a sprite for this guy. :P Awesome portrait, kitty.
As a side note, perhaps a design similar to kitty's portrait would work better for the mudcrawlers than the current one (should that unit line ever get revised)... it's much more intimidating, imo.
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Re: Kitty's random stuff: Mudcrawler

Post by Eternal » July 13th, 2010, 8:54 am

*Pop in*
It's dangerous to go alone, take this.
*Pop out*
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Re: Kitty's random stuff: Mudcrawler

Post by thespaceinvader » July 13th, 2010, 9:06 am

Aww, dammit.

I might do some fiddling to make it look meaner and to better match eleazar's new dirt, but otherwise that looks cool. I'll make a mud glob up and get them animated at some point.

Probably it will need shrinking a good deal, since it's only a l1 unit.

Kitty: can you provide a help-sized version for committing please?
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Re: Kitty's random stuff: Mudcrawler

Post by Fog » July 13th, 2010, 11:33 am

Actually, its a level 0, if thats what Eternal is spriting.
Ecce, in caelo! Est avem! Minime, est vehiculum aerem! Minime, est virum Latinum!

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