thespaceinvader's portraits - Ancient Wose

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Thumper
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Re: thespaceinvader's portraits - current, Dwarves

Post by Thumper »

Wow. The new helmet design is awesome (apologies for my twice-scolded remark about the old one, though; no alcohol before critique infuture). The sentinel is easily your most polished (no pun intended) work to date!

- Chris
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Cernunnos
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Re: thespaceinvader's portraits - current, Dwarves

Post by Cernunnos »

Hi,

This sentinel is really excellent, but since we must make constructive criticism, can i point/ask some things?

Isn't the shadow of HIS right hand too straight?
I don't understand the reflexion on the metal back part of the shield (just behind HIS left hand) is it just me?
Wouldn't a little anti-aliasing on the front part of the helm + ribbon be better?
A little more work on the leather at the bottom of the pic?

:twisted: Niark niark niark, questions to make you work again (but if it's just me of course)!!!

No, seriously he (it) is excellent, and you did really great with the plate and the hockey-like helm, good luck for the remaining parts if there is.

Bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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thespaceinvader
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Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

It needs some fixes still, but I'm committing this now in order that it not miss the v1.5.9 release.
Last edited by Iris on February 1st, 2009, 1:57 am, edited 1 time in total.
Reason: Corrected version number.
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JW
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Re: thespaceinvader's portraits - current, Dwarves

Post by JW »

The shadow the spear leaves on him is far too dark. If the light source is the sun, such a thin object will produce a much fuzzier and lighter shadow the further it gets from the object it casts its shadow on. This is true for most other types of light as well I think.
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thespaceinvader
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Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

This is the version that is currently on SVN. If any further changes are needed, let me know =)

I lightened all the cast shadows from the hand and spear somewhat, detailed the leather and a couple of studs a bit, fiddled with the lighting on the helm, changed the shape of the righthand side of it slightly, various minor fixes.
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JAP
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Re: thespaceinvader's portraits - current, Dwarves

Post by JAP »

Nothing important, but it would probably look more consistent if you used the same technique for drawing chain-mail as the other dwarfportraits
on the sentinel to.
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thespaceinvader
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Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

Meh. On smaller areas like these, all the faff to make that technique isn't really worth it tbh. I don't think it's necessary.

Also, first prelims for the 'zerker. Much as I liked the old pose, it was actually mid-attack, so it didn't work. I had to go for a slightly more relaxed one. The hair is intended to be limed into spikes as the celts used to do. It will be greyish in colour with dark roots. He will have lots of tats and body hair.

I just had an awesome idea =D: Runic knuckle tattoos.
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Darker_Dreams
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Re: thespaceinvader's portraits - current, Dwarves

Post by Darker_Dreams »

thespaceinvader wrote:I just had an awesome idea =D: Runic knuckle tattoos.
looks (and sounds) very cool...

I had a thought when you and kitty were talking about ways to make a nose more interesting/different, and would fit the 'zerker(s) particularly well; why not give him a badly healed/broken nose. Just a thought. You might consider throwing scars in the mix with the tats and hair too- at least for the higher-level one.

Just some thoughts.
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thespaceinvader
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Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

There will only be one portrait for both - they're just too similar to bother with a second one.
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Darker_Dreams
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Re: thespaceinvader's portraits - current, Dwarves

Post by Darker_Dreams »

fair enough, like I said- just throwing out ideas.
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Sgt. Groovy
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Re: thespaceinvader's portraits - current, Dwarves

Post by Sgt. Groovy »

Longer hairspikes and a bit of sixpack. Also, maybe the face shouldn't be covered by the axeblade that much. Otherwise looking good, you have the dwarvish body type nailed down nicely.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Thumper
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Re: thespaceinvader's portraits - current, Dwarves

Post by Thumper »

Sgt. Groovy wrote:Longer hairspikes
I was wondering about this. Given Games Workshop's famously draconian attitude towards unlicensed representations of their IP, it might be a good idea to actively avoid giving the zerkers the appearance of Dwarf Slayers (although I assume that they were the most direct influence on the original idea).

- Chris
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thespaceinvader
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Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

Don't worry, he absolutely will not have a mohawk. Or bright ginger hair. Beyond those two striking featurea of Warhammer dwarves, there's really little to set them apart from any other generic dwarves. I think we're OK.
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Simons Mith
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Re: thespaceinvader's portraits - current, Dwarves

Post by Simons Mith »

Knuckle tatoos? Good idea. Were you thinking L-O-V-E and H-A-T-E, or maybe L-E-F-T and, er, R-I-T-E? ;-)
 
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thespaceinvader
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Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

I was thinking runes. Beyond that, I might stick in a little bilingual bonus, but i'm not sure what yet. Or the knuckle tattoos might just work out way too corny and get left out altogether.
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