Oasis tile variation
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- Cernunnos
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Oasis tile variation
Hi,
Eleazar wrote (in the what do we need topic):
And the variation i'm on :
I was trying to make some palm trees behind (in the curve) but that's really difficult, so this one is just a starting point and i'll do something in the curve to make the tile less empty. By the way, it's an overlay, the background is only here to have a reference for contrasts.
Critiques and ideas are welcome. Thx, bye.
Eleazar wrote (in the what do we need topic):
So here is the old one :Desert Oasis:
The concept of the current Oasis is fine, but it should be done as a transparent overlay that can be placed over any sand terrain. Needs 2-4 variations. The size may vary somewhat, and be bigger than the current one.
And the variation i'm on :
I was trying to make some palm trees behind (in the curve) but that's really difficult, so this one is just a starting point and i'll do something in the curve to make the tile less empty. By the way, it's an overlay, the background is only here to have a reference for contrasts.
Critiques and ideas are welcome. Thx, bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
Re: Oasis tile variation
^^
Otherwise a very nice varitaion. Well done
Otherwise a very nice varitaion. Well done
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- Cernunnos
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Re: Oasis tile variation
15 minute variation, good job!
Well, i didn't know if i was able to frankens-tile it, so maybe if it's good for you this way it can stay like this... up to you.
I'll try to make some more then...
Thx, see ya!
Well, i didn't know if i was able to frankens-tile it, so maybe if it's good for you this way it can stay like this... up to you.
I'll try to make some more then...
Thx, see ya!
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
Re: Oasis tile variation
Im not entirely sure myself, but im very impressed if what you created before was from scratchCernunnos wrote: 15 minute variation, good job!
Well, i didn't know if i was able to frankens-tile it, so maybe if it's good for you this way it can stay like this... up to you.
I'll try to make some more then...
Thx, see ya!
- Cernunnos
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Re: Oasis tile variation
guess!
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"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
- Cernunnos
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Re: Oasis tile variation
Hi again,
I've add those palm trees and some grass, maybe too small for the trees... (let's say they're young )
The file is attached here as a transparent overlay. I tested it on many desert tiles and it seems quite ok to me.
(i'll transform the existing one and quietus variation as overlays soon)
Thx, see ya.
I've add those palm trees and some grass, maybe too small for the trees... (let's say they're young )
The file is attached here as a transparent overlay. I tested it on many desert tiles and it seems quite ok to me.
(i'll transform the existing one and quietus variation as overlays soon)
Thx, see ya.
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"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
- Cernunnos
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Re: Oasis tile variation
Quietus variation and original oasis as overlays, (in the zip)
they can seem a little dirty on just transparent background (and they are quite) but they looks good on any type of sand and i think it was the major point :
will try to make another one soon.
thx, bye.
they can seem a little dirty on just transparent background (and they are quite) but they looks good on any type of sand and i think it was the major point :
will try to make another one soon.
thx, bye.
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- oasis.zip
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"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
- Cernunnos
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Re: Oasis tile variation
Hi again,
a last one, a little bigger.
If you have comments that's the good time since for me they seem done, and i won't do other variations for now.
(unless you really need)
Thx, bye.
a last one, a little bigger.
If you have comments that's the good time since for me they seem done, and i won't do other variations for now.
(unless you really need)
Thx, bye.
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"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
Re: Oasis tile variation
You are too fast.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- thespaceinvader
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Re: Oasis tile variation
The lines in the latest one look a little straight. You could do with some ripples matching the contours of the pool's edge.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- Cernunnos
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Re: Oasis tile variation
Shadow Master wrote :
thespaceinvader wrote :
(since i feel that it's straight on transparent background but not this much with a background) but maybe it remains a little straight (with or without a background).
Thanks a lot for your comments since i was doing this with no critiques until then, i'll try to improve then.
Maybe those critiques apply also to the existing and Quietus variations as overlays, i'll do them with more patience and application (as those if i understand what you mean) then.
Please tell if you have other comments since i think it can really be benefic in the end.
Thanks a lot, bye.
EDIT: just watching the last one, i think it's a little empty in fact, no?
Is this serious? If it is, can i have some explanations on what you want me to work on (all?), slower, and i'll do.You are too fast.
thespaceinvader wrote :
maybe i should have gave it with an on-sand preview :The lines in the latest one look a little straight.
(since i feel that it's straight on transparent background but not this much with a background) but maybe it remains a little straight (with or without a background).
"ripples" means kind of waves? ok, i'll try that, seems good to enhance it. (i'm not sure about how... but i'll try)You could do with some ripples matching the contours of the pool's edge.
Thanks a lot for your comments since i was doing this with no critiques until then, i'll try to improve then.
Maybe those critiques apply also to the existing and Quietus variations as overlays, i'll do them with more patience and application (as those if i understand what you mean) then.
Please tell if you have other comments since i think it can really be benefic in the end.
Thanks a lot, bye.
EDIT: just watching the last one, i think it's a little empty in fact, no?
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
- thespaceinvader
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Re: Oasis tile variation
Yeah, waves.
Possibly slightly bigger palm trees, too.
Honestly, i think the reson that you've recieved little critique is because there's really nothing much wrong with these. And I think that Shadow Master didn't mean 'slow down', he was just expressing his great surprise at how fast you're working.
Possibly slightly bigger palm trees, too.
Honestly, i think the reson that you've recieved little critique is because there's really nothing much wrong with these. And I think that Shadow Master didn't mean 'slow down', he was just expressing his great surprise at how fast you're working.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Oasis tile variation
And that he could be a great help here if Jetryl approves his work.thespaceinvader wrote:Honestly, i think the reson that you've recieved little critique is because there's really nothing much wrong with these. And I think that Shadow Master didn't mean 'slow down', he was just expressing his great surprise at how fast you're working.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Oasis tile variation
Yeah, don't lack the lack of critique fool you. Usually people are more than willing to offer criticism, and the lack thereof is a sign that you are doing good work. And so quickly as well.
Not to mention, artists willing to contribute their free time and effort to the game are few and far between, so we appreciate the work.
Not to mention, artists willing to contribute their free time and effort to the game are few and far between, so we appreciate the work.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- Cernunnos
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Re: Oasis tile variation
Hi,
thanks a lot,
i did some of the modifications you told me about the last one. Ripples, bigger palm tree, less straight in the borders.
it's linked there : Anyway i can't seem to do good big palm trees... so that's the bigger you'll get for now...
Haven't modified the previous overlays as i don't know if it's necessary...
Thanks a lot, bye.
thanks a lot,
i did some of the modifications you told me about the last one. Ripples, bigger palm tree, less straight in the borders.
it's linked there : Anyway i can't seem to do good big palm trees... so that's the bigger you'll get for now...
Haven't modified the previous overlays as i don't know if it's necessary...
Thanks a lot, bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel