fighter-axe-melee animation
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- irrevenant
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Re: fighter-axe-melee animation
I anticipate Jetryl saying this would look cheap...Vendanna wrote:Now you only would need to replace the axe with the hammer and you would probably have another attack made and would require less work.
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Re: fighter-axe-melee animation
Maybe? The worry is more that this would look somewhat indistinguishable from the axe animation - which is currently an issue with the current hammer animation.irrevenant wrote:I anticipate Jetryl saying this would look cheap...Vendanna wrote:Now you only would need to replace the axe with the hammer and you would probably have another attack made and would require less work.
Another thing that'd really, really help differentiate these would be if I made contact-splash animations (e.g. flashes like the woses do when they impact on the ground when dying). Simple to make, but lots of effect. I should make a point of experimenting with them tomorrow night. The same can be done even with slashes, though I think those need a couple frames, and need to be halos floating above everything else. It would also help differentiate misses and hits.
To keep the sprites flowing: if quietus makes a unique hammer animation for the fighter, while he's porting the melee-axe animation to the steelclad and lord, I'll port his melee-hammer animation to the steelclad and lord. Repetitive work like that ain't fun, and Quietus is proving himself good enough that I should share some of the load.
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Re: fighter-axe-melee animation
Idea for a hammer animation: how about a standing two-handed overhead blow? Make it nice and dramatic with a big wind-up and finish.
Re: fighter-axe-melee animation
or maybe right handed for the hammer
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As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
Re: fighter-axe-melee animation
Committed: Subtle edit - on frames 5-6-7-8, changed the shield so that for a few frames, we're seeing the inner side of the shield. Things like this help give animations that three-dimensional feel.
Archive of it attached - it really was a subtle tweak to an otherwise excellent animation.
Archive of it attached - it really was a subtle tweak to an otherwise excellent animation.
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- fighter-axe.zip
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