Skeleton Warrior portait
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
- Girgistian
- Art Contributor
- Posts: 668
- Joined: April 5th, 2008, 8:23 pm
- Location: The lands of perkele
Re: Skeleton Warrior portait
Really nice undead.
The hands seems a bit too little and the axe looks odd. Perhaps a mistake about the perceptive.
The hands seems a bit too little and the axe looks odd. Perhaps a mistake about the perceptive.
"There is no difference between good or bad but thinking makes it so"
William Shakespeare.
William Shakespeare.
- Drake General
- Posts: 103
- Joined: July 23rd, 2007, 2:38 pm
Re: Skeleton Warrior portait
Man, I was going to do a skeleton portrait! You beat me to it!
I must say though, it looks a lot better than my first sketch. I was going to work on it, but seeing as someone else is already doing it, I think I'll leave it.
Guidrion is right about the axe though, I don't think I've ever seen any creature, in game or life, weild an axe like that.
I like it overall though, keep it up!
I must say though, it looks a lot better than my first sketch. I was going to work on it, but seeing as someone else is already doing it, I think I'll leave it.
Guidrion is right about the axe though, I don't think I've ever seen any creature, in game or life, weild an axe like that.
I like it overall though, keep it up!
I don't rock the world.
How can I rock the world if I don't understand all of it?
How can I rock the world if I don't understand all of it?
Re: Skeleton Warrior portait
There is only one word necessary to describe this:
Awesome...
Your abilities for sketching the undead is simply ethereal...
But the sharp edge of the axe should be facing the camera...
Awesome...
Your abilities for sketching the undead is simply ethereal...
But the sharp edge of the axe should be facing the camera...
Last edited by Espreon on May 10th, 2008, 1:04 am, edited 1 time in total.
Re: Skeleton Warrior portait
The hands are fine, but the axe does look a little odd.
Awesome job.
Awesome job.
-
- Moderator Emeritus
- Posts: 2232
- Joined: March 26th, 2004, 10:58 pm
- Location: New York, New York
Re: Skeleton Warrior portait
Nice sketch, though I'd suggest orienting the head of the axe differently. Foreshortening can play odd tricks on the eye, making an entirely accurate image seem weird and wrong. It'd be easiest to avoid the problem by having the axe point "down" on the canvas instead of "into" the canvas.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: Skeleton Warrior portait
I don't like the size of the teeth
- Attachments
-
- arquero.png (20.65 KiB) Viewed 10464 times
- Girgistian
- Art Contributor
- Posts: 668
- Joined: April 5th, 2008, 8:23 pm
- Location: The lands of perkele
Re: Skeleton Warrior portait
You could still give a shot for the skeleton archer.Drake General wrote:Man, I was going to do a skeleton portrait! You beat me to it!
I must say though, it looks a lot better than my first sketch. I was going to work on it, but seeing as someone else is already doing it, I think I'll leave it.
Guidrion is right about the axe though, I don't think I've ever seen any creature, in game or life, weild an axe like that.
I like it overall though, keep it up!
So, I did some fixing with the head, made the teeth slightly smaller, had the hand bones separate more, tampered with the right arm and changed the axe pointing down instead of towards. I'll start shading it by the end of the day unless there's something more wrong with it.
Last edited by Girgistian on May 10th, 2008, 12:11 pm, edited 1 time in total.
For the dark gods!
Re: Skeleton Warrior portait
This is much better.
I can't wait to see your shaded version
I can't wait to see your shaded version
"There is no difference between good or bad but thinking makes it so"
William Shakespeare.
William Shakespeare.
Re: Skeleton Warrior portait
this is a really nice skelly. i actually dont mind the teeth makes him look more evil.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Re: Skeleton Warrior portait
His right hand is wrong anatomically. You've treated each of the metacarpals (palm bones) and proximal phalanges (first bit of the fingers) as one long bone, and the carpals appear to be fused with the radius and ulna (forearm bones).
The shape of the humerus could stand tweaking, too.
See here for a good overview of the hand bones or here for an overview of the arm.
Yes, I may have been studying anatomy recently.
The shape of the humerus could stand tweaking, too.
See here for a good overview of the hand bones or here for an overview of the arm.
Yes, I may have been studying anatomy recently.
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
- Girgistian
- Art Contributor
- Posts: 668
- Joined: April 5th, 2008, 8:23 pm
- Location: The lands of perkele
Re: Skeleton Warrior portait
Thanks for the comments, and to irrevenant for pointing that out. It has now been fixed, I hope. The bones are going to be a bit larger than it appears, though, to make the hand look a bit bigger than it is now. I just edited the picture above to save space.
For the dark gods!
Re: Skeleton Warrior portait
That's a bit dangerous; that might lead you to nitpick regarding the cranial sutures, olecranon, ilium and (left) tibia.irrevenant wrote:Yes, I may have been studying anatomy recently.
Do disregard my post though Girgistian; I think being too anatomically correct (specifically the bones in this case) may drive you nuts. Do follow Irrevenant's advice though, as that was quite obvious.
Take a breath.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Re: Skeleton Warrior portait
I totally agree that those minor tweaks probably aren't necessary if you don't want to do them. OTOH, it's a great opportunity to get a better grasp of human anatomy if that's something that interests you.anakayub wrote:Do disregard my post though Girgistian; I think being too anatomically correct (specifically the bones in this case) may drive you nuts.
Re: Skeleton Warrior portait
It is good to fix if he has the time; I'm just worried that Girgistian might be overcommitting with too much work. Being anatomically correct looks intuitively better.
Take a breath.