Human Mage portrait

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JAP
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Re: Human Mage portrait

Post by JAP »

One thing before you shade the book.
I dont know but i guess that wesnoth is a pre- printingpress world, and thus books are EXTREMELY valuable and would almost certainly have some form of decoration.
http://www.augustinerkloster.de/en/library/buch2.jpg
http://www.thebookofdays.com/months/sep ... d_book.jpg
http://torontoist.com/attachments/John% ... eebe61.jpg
http://tipnut.com/projectpics/old-books.jpg
http://www.artgalore.co.uk/images/tnBB7.jpg
Last edited by JAP on May 5th, 2008, 8:40 pm, edited 4 times in total.

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kitty
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Re: Human Mage portrait

Post by kitty »

a nice, young, innocent mage you've got there! i especially like his face. :D

but i fear the positioning of the elements isn't ideal. :hmm:
you've got a lot of tangents going on and an unnecessary crowded lower right corner. objects should wether clearly overlap or have some space between them. (book to wand, book to right margin, right elbow to left margin) concerning the crowded area you could wether put the staff in a more erect position further left or leave it completly out (for it isn't mandatory to show all accesoires).

and i've got a problem with his scarf. the brooch looks very strange. shouldn't it lean backwards - what keeps it facing upwards? and furthermore - what function does the scarf have at all? to keep him warm it should be beneath the robe. i believe the sprite is only modelled that way for tc purposes...

(and i desperatly wish to see some strands of his hair)


some stuff on the shading.
he looks like you "mixed" your colours with white. that looks always strange, natural light is rarely pure white. try some yellows or oranges on his cloak - try to experiment! and it isn't clear what material the cloak is made of: is it cloth or leather?
i've got big problems putting it into words but parts of the figure don't look 3 dimensional. while the hood has volume, the arm and the top of the wand haven't. they don't look like three dimensional objects in space but rather like "embossments". try to imagine that they are tubes, cubes and spheres.

good luck! i'm looking forward to see the next version. :)

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thespaceinvader
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Re: Human Mage portrait

Post by thespaceinvader »

Regarding the crowding... IMO, the staff's pretty much essential. I'm open to moving it, though. Probably to a more upright position.

I included the scarf primarily because it's on the sprite - it might be worth making it look more like a cravat of some sort. I do like having it there, though - it breaks up what is otherwise a rather large expanse of brown. The brooch, i imagine to be also connected to the hood beneath the scarf by a pin or something.

I'll add a stray strand of hair or two, too.

The cloak is cloth - you're right about the shading. i've slipped into old habits of using only a lighter/darker shade of the same colour for shading. Must correct that. I also need some overall light and shadow i think - i'll try doing it on a separate layer.

Regarding the book - I was planning on some gilding, maybe brass corners or something. Ii haven't inked that yet though. Must remember to...

More to work on, hopefully tomorrow.

Thanks.

EDIT: continued shading - preliminarily complete. I tried some different options with the staff, but none worked as well as this one IMO. The hair... i thought about it, and thought that he'd probably be tidy enough not to get hair over his face - if i were wearing a hood of that sort, my hair wouldn't show, and again, i'm the model...

I've fiddled the shading, particularly on the cloak, which hopefully makes it look a bit more 3D - yellows in the highlights (which i've toned down a little, they were getting too bright) and purples in the lows.

EDIT again: dammit, i forgot to attach the image >.<
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AI
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Re: Human Mage portrait

Post by AI »

Correct me if I'm wrong, but I believe #000000 (pure black) is replaced by transparency in the unit screen. This means that the staff's glow, while it looks good here, will look really weird ingame.

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thespaceinvader
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Re: Human Mage portrait

Post by thespaceinvader »

It's not the case as far as i know, but i don't know everything...
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tsr
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Re: Human Mage portrait

Post by tsr »

(Yes, I've read kittys comment and your response, but still:)

I think you really, really, really need to change something around the area where the orb and book meet. Either put in some space or make the book 'wider' so that the orb is clearly on the viewers side of it.

Also, holding two heavy objects like that doesn't seem comfortable, I'm seeing two solutions, either make the staff into a wand or let him support some of his weight on the staff and thus having the staff verticalish and let the orb be between his armpit and the books lower-right (from the mages view) corner.

/tsr

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thespaceinvader
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Re: Human Mage portrait

Post by thespaceinvader »

It's not a staff - the end of it is about 6 inches past his hand, though that may not be clear. Equally, i could shrink the globe.

Maybe bringing the globe further down the wand would work...
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Iris
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Re: Human Mage portrait

Post by Iris »

AI wrote:Correct me if I'm wrong, but I believe #000000 (pure black) is replaced by transparency in the unit screen. This means that the staff's glow, while it looks good here, will look really weird ingame.
You are wrong. That does not happen. We use PNG transparency - either you provide transparency data in the image, or the engine does not apply transparency at all.

(What you say about pure black applied to the engine when BMPs where used for sprites - there was no portraits support back then AFAIK.)

BTW, good portrait, spaceinvader.
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jdsampayo
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Re: Human Mage portrait

Post by jdsampayo »

Good portrait, I want to point something that bothers me:

(sorry for the image, but my vocabulary is very short :/)

Is that line really necessary?

I have followed you in your portraits from the HI, the elves, and the dwarves, and I consider that those heavy lines make your portraits to look in some kind... "ugly". I say this, taking as reference kitty portraits from my point of view, for example the captain, maybe you could replace that line with some kind of shade?

I don't want to offend you, but only to share my opinion, so please forgive me if I said something inappropriate, you indeed have improved a lot, cheers :)
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LordAzamath
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Re: Human Mage portrait

Post by LordAzamath »

Maybe it's some hair or something :D

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thespaceinvader
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Re: Human Mage portrait

Post by thespaceinvader »

Nope, tis a cheekbone. And i'll see what it looks like without the line.
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Sapient
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Re: Human Mage portrait

Post by Sapient »

I think instead of that line there should be a bang showing some hair. ;)
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Jetrel
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Re: Human Mage portrait

Post by Jetrel »

Generally avoid drawing lines to denote the tops of the joints of the fingers, like you are on the hand under the book. Use shading to indicate that delineation, if you need to do so at all. This has been an issue on a large, large number of your drawings.

Kitty's portraits are a nice body of work demonstrating how often it's necessary to do this - it's pretty darn rare.
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thespaceinvader
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Re: Human Mage portrait

Post by thespaceinvader »

Okie doke. Does that also include not drawing the nails, too?

And (when i get home, gotta be off to work soon) i will surrender to public opinion and replace the cheekbone line with some hair =)

EDIT: i assumed that drawing the nails was ok - it looked kinda weird without them. That aside, i've made the suggested changes, as well as darkening the line colour around the deepest shaded portions of the cloak, because it looked odd to have the shading butted up against lines which were lighter in colour.

Hopefully a final version.

If i can find a good pose, i'll begin on the female.

EDIT again: or did you mean the knuckles (base of fingers, the lines i've left in) too? If so, i'll remove them.
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Girgistian
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Re: Human Mage portrait

Post by Girgistian »

It looks a bit better now. The sphere on the tip of the wand/staff looks as if it doesn't belong to the image itself. Separate somehow, probably because of the shading and the outlines around it. I don't see it as a bad thing though, since it's supposed to be magical after all.
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