Make your own walls!

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Mabuse
Posts: 2239
Joined: November 6th, 2007, 1:38 pm

Re: Make your own walls!

Post by Mabuse »

Syntax_Error wrote:alright, added variations (mesilliac improved the cfg), fixed a missing tile and replaced the "roof". yea the solid part doesnt look all woody, but the more harmless the transitions with stone wall will be.

its pretty much ready by me. anyone wanna commit? :)

btw, i found a slight bug in the second Wooden-Wall release.

the terrain is defined as "Xow", but if you draw the Walls you draw "Xoc"
in the first release its defined as "Xoc" and also drawn as "Xoc"

so i guess you just forgot it.

as said, just slight bug, i you wanna use this, you may anyway check it and/or rename ;)
(or make slight modifications, etc)
The best bet is your own, good Taste.
User avatar
dontano
Posts: 379
Joined: November 6th, 2007, 9:50 pm
Location: Anywhere...

Re: Make your own walls!

Post by dontano »

Awesome! I already downloaded it. :mrgreen: This is really a step forward in improving Wesnoth Art. I was actually looking for this...

PS: don't mind me, I'm just in a good mood. XD
Trust yourself first, then trust others.
Current activity/ies: what...!?
User avatar
mercurius999
Posts: 44
Joined: February 23rd, 2010, 1:29 pm

Re: Make your own walls!

Post by mercurius999 »

hello there,

I have some trouble using this in my campign.

may be i'm doing something wrong (or this is outdated?): i cant use this wall.cfg with the images of wooden-wall a the bottom of first page of the thread.

i have done the few modification needed in the cfg file and putted images in my campaign images/terrain directory, modified the _main.cfg to include wall.cfg in the editor section.

i have the correct image in the editor panel but when I draw with wooden wall i get only black holes but the letter of terrain is correct in the map.

some help appreciated??

PS I also changed [terrain] in [terrain_type]


thanks
L*
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Make your own walls!

Post by artisticdude »

There are a number of 1.9 add-ons that already use these wooden walls, I suggest looking at those (my RPG project Aeranor: Book I uses them, and Crendgrim's RPG "The Quest of Wesnoth" uses them as well). I know other UMC's also use them, but I can't name any specifically (I want to say the 1.8 add-on "The Altaz Mariners" uses them too, but I can't swear to that).

(Making a mental note to look this thread over later and see if it's useful as wiki-fodder.)
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
mercurius999
Posts: 44
Joined: February 23rd, 2010, 1:29 pm

Re: Make your own walls!

Post by mercurius999 »

many thanks artisticdude i'll check out this addons and, if i find a solution, i'll post it

L*
Anonymissimus
Inactive Developer
Posts: 2461
Joined: August 15th, 2008, 8:46 pm
Location: Germany

Re: Make your own walls!

Post by Anonymissimus »

IIRC what I needed in TEG to make it work in trunk is only

Code: Select all

#wooden walls
[terrain_type]
	symbol_image=walls/wall-wooden-tile
	editor_image=walls/wall-wooden-tile
	id=wall_wooden
	name= _ "Wall"
	string=egWw
	aliasof=Xu
	editor_group=earthsgut
[/terrain_type]
{WALL_ADJACENT egWw (!,Xo*, Xu*,egWw) IMAGE_SINGLE walls/wall-wooden walls/wall-wooden-base}
The images are in images/terrain/walls/ accordingly.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Wussel
Posts: 624
Joined: July 28th, 2012, 5:58 am

Re: Make your own walls!

Post by Wussel »

Is there still somebody around of this people?

I do have a question: When I helped myself to some wesometric walls last year I found that using stripes of 27 pixels each worked best.

Looking at these wall concepts shows that this wall is using 23 pixels as dividers. This is what I do not understand.

Could somebody bring some light please?
Post Reply