Don't Forget Walking Corpse Variations

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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

Hey look, an undead goblin in an undead thread. :wink:

I made a north attack frame.
I'm sure it could use work.

I guess i'll take a stab at the soulless sometime soon.
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zombie-goblin-attack-n.png
zombie-goblin-attack-n.png (1.59 KiB) Viewed 4666 times
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thespaceinvader
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Re: Don´t forget alking corpse variations

Post by thespaceinvader »

If that's the base frame, the facing's wrong. It should be facing se.
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

thespaceinvader wrote:If that's the base frame, the facing's wrong. It should be facing se.
Zombies don't get north facing base frames. That's the north attack frame to go with the other frames i made a while back and put in this thread. Check page 2 and on.

Also, i just decided it sucks and i'll rework it sometime.
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Re: Don´t forget alking corpse variations

Post by thespaceinvader »

OIC. My bad, didn't realise that was an attack frame.
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

I fiddled around with the head and arms of the north attack frame.

Also a zip of all frames so far. That's all the frames for the lvl 0.
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goblin zombie.zip
(14.87 KiB) Downloaded 244 times
zombie-goblin-attack-n.png
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

My computer lives once more! :D

And with that bit of necromancy, i decided to celebrate with a little thread necromancy to do bat necromancy.

A soulless bat to be precise.

(Just one frame for now, imma wait for C+C first)
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Grr. Arg. Squeek.
Grr. Arg. Squeek.
soulless-bat-se-3.png (1.5 KiB) Viewed 3751 times
Last edited by Neoskel on July 15th, 2009, 10:43 am, edited 1 time in total.
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Jetrel
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Re: Don´t forget alking corpse variations

Post by Jetrel »

Neoskel wrote:My computer lives once more! :D

And with that bit of necromancy, i decided to celebrate with a little thread necromancy to do bat necromancy.

A soulless bat to be precise.

(Just one frame for now, imma wait for C+C first)
Looks perfect.

Finish Him. :twisted:
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

South facing frames done.
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The undead bat flitted across the night sky, as elegantly as a plastic bag filled with soup falling down a flight of stairs
The undead bat flitted across the night sky, as elegantly as a plastic bag filled with soup falling down a flight of stairs
soulless-bat-se-flappy.gif (3.88 KiB) Viewed 3630 times
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thespaceinvader
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Re: Don´t forget alking corpse variations

Post by thespaceinvader »

Looks good - while you're at it, why not sort the shadow out to current standards? Creating_Shadows_Under_Units
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Re: Don´t forget alking corpse variations

Post by Neoskel »

North frames finished. Now to work on the death frames.

Edit: Finished the death animation. I was a little stingy and borrowed a couple frames from the lvl 0 for it. I attached all the frames in a zip.
Attachments
soulless bat.zip
(67.92 KiB) Downloaded 221 times
Puff the magic zombie bat dissolved into the sea...
Puff the magic zombie bat dissolved into the sea...
soulless-bat-poofy.gif (4.93 KiB) Viewed 3147 times
Woo! Flap them rotten wings! (Note the purple shadow)
Woo! Flap them rotten wings! (Note the purple shadow)
soulless-bat-ne-flappy.gif (3.98 KiB) Viewed 3229 times
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Re: Don't Forget Walking Corpse Variations

Post by thespaceinvader »

Looks excellent. If I can figure out how, I'll get it committed, otherwise, I'm sure jet will do it.
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Re: Don't Forget Walking Corpse Variations

Post by Jetrel »

thespaceinvader wrote:Looks excellent. If I can figure out how, I'll get it committed, otherwise, I'm sure jet will do it.
I've beaten you to it. :wink: Committed.

FYI, the way zombies are done is via an otherwise almost completely unused feature called "variants". They're all inside the same unit files (walking corpse and soulless, respectively), but each one has a separate listing of the modifications they make relative to the core unit. Most of them for the zombies, since they all use the same set of animations, use a macro to redefine their images, but the bat, because it breaks with the usual scheme for animations, uses a hand-defined one. In fact it was actually already there, it was just naming the zombie frames instead. I just changed the instances of 'zombie' to 'soulless'.
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Neoskel
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Re: Don't Forget Walking Corpse Variations

Post by Neoskel »

Goblin zombie's back! With shorts!


Did it to match the goblin spearman better. Don't really see why he'd pick up a pair of pants upon death.

I'm wondering whether to have him lose the shirt so it doesn't look like a singlet anymore.
Thoughts?

Edit: Bare midriff goblin zombies to stop the clothes looking like overalls.
Attachments
Do you feel a draft?
Do you feel a draft?
zombie-goblin.png (1.44 KiB) Viewed 2265 times
zombie-goblin.zip
all the frames beshorted and bare midriffed
(12.65 KiB) Downloaded 231 times
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Neoskel
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Re: Don't Forget Walking Corpse Variations

Post by Neoskel »

Double post for good reason. Gobbie zobbie mark 2!
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I can taste key lime pie.
I can taste key lime pie.
soulless-goblin.png (1.66 KiB) Viewed 2203 times
Last edited by Neoskel on October 1st, 2009, 8:45 pm, edited 3 times in total.
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thespaceinvader
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Re: Don't Forget Walking Corpse Variations

Post by thespaceinvader »

kewl.

Must remember to commit these sometime.
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