Don't Forget Walking Corpse Variations
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Re: Don't Forget Walking Corpse Variations
I love the look of the soulless goblin, but those legs seem awfully far apart.
Re: Don't Forget Walking Corpse Variations
Nice observation A-Red, i based his dimensions off of the impaler's ranged frame. I didn't realize that it had a wider stance than normal. I fixed it.
I also finished the defend and death frames.
I also finished the defend and death frames.
- Attachments
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- Undead goblin, now with better posture
- soulless-goblin.png (1.66 KiB) Viewed 5358 times
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- Eww, now there's zombie dust everywhere
- soulless-goblin-die.gif (5.47 KiB) Viewed 5358 times
Re: Don't Forget Walking Corpse Variations
Very important frame for the soulless goblin.
Only one frame left to do, his regular and north attacks are done. Just the south attack left and this sucker will be finished.
Only one frame left to do, his regular and north attacks are done. Just the south attack left and this sucker will be finished.
- Attachments
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- Hey, it's important for my continued sanity! (or lack thereof)
- soulless-goblin-boogie.png (1.46 KiB) Viewed 5166 times
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Re: Don't Forget Walking Corpse Variations
Man, I love these. Especially that bat. Great work!
*cough*
*cough*
Spoiler:
Re: Don't Forget Walking Corpse Variations
No, you're not supposed to encourage it!Skizzaltix wrote:Man, I love these. Especially that bat. Great work!
*cough*
Spoiler:
Oh well, at least it motivated me to finally finish that dinky south attack frame.
I've attached a zip with all the frames of both the level 0 and 1 since i also did a little bit of tweaking to some level 0 frames (sans the boogie frames ). As previously noted, the soulless attack and north attack frames are already finished and in the zip.
Edit: I'd like to note that megane did the first zombie bat and Jetrel made the original bats. I just copied off their work really.
Guh, it's been over a year since i posted the first gobbie zobbie frame.
- Attachments
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- Must. Get. New. Clothes. Open. The. Kohl's. Already.
- soulless-goblin-attack-s.png (1.74 KiB) Viewed 4974 times
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- soulless-goblin+zombie-goblin.zip
- Zombies inside. (bum bum bum bum)
- (26.79 KiB) Downloaded 327 times
Re: Don't Forget Walking Corpse Variations
There currently aren't any goblin corpses in game, are there? I remember thinking about it recently because when I killed a goblin with a zombie it turned into a human looking zombie. It was weird. Glad to see that there will be soon. Also, I love your file comments. xD
Ahaha, I was totally thinking of something like this when I saw that frame.Skizzaltix wrote:Man, I love these. Especially that bat. Great work!
*cough*
Spoiler:
Re: Don't Forget Walking Corpse Variations
Committed what should be everything for the goblin:
- graphics
- the new variants in the corpse/soulless cfg files
- the tags in the spearman/impaler/rouser to use the goblin variant.
Goblin variants have 13 and 23 hitpoints for the wc/sl. This is a similar fraction to other races being zombified. I don't really give a [censored] about the particular values I chose, the balance folks can of course feel free to change at will.
- graphics
- the new variants in the corpse/soulless cfg files
- the tags in the spearman/impaler/rouser to use the goblin variant.
Goblin variants have 13 and 23 hitpoints for the wc/sl. This is a similar fraction to other races being zombified. I don't really give a [censored] about the particular values I chose, the balance folks can of course feel free to change at will.
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Re: Don't Forget Walking Corpse Variations
This project is awesome... I hope the zombies get finished... While they won't show up often in mainline, all of these zombie variants might reach full potential if used in some UMC some day.
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Re: Don't Forget Walking Corpse Variations
Hmm, that would give them less health than bat zombies which i don't think is right. I think it should be more like 15 for wc and 25 for the soulless. Just since i don't think any balance folks are going to get around to doing anything about it on their own, and i mess around with lvl 0s in local games a lot.Jetrel wrote:Goblin variants have 13 and 23 hitpoints for the wc/sl. This is a similar fraction to other races being zombified. I don't really give a crap about the particular values I chose, the balance folks can of course feel free to change at will.
Re: Don't Forget Walking Corpse Variations
Well here is my try for the zombiewolf... it was needed, right?Your gun
Some ammo
There is the enemy go for it.
This is my first try at making wesnoth graphs and also my first attempt to post the graphs on the forum so I hope I done it right...
I basicly just took the normal wolf raider, removed the goblin raider, edited left back leg, moved the head up and changed colours.
So is it ok to take old graphs and use them to make new graphics?
btw: didn't do anything to the shadows yet.
So what you think? should I try to work it more, or just delete it and try again?
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Re: Don't Forget Walking Corpse Variations
I think you should rather be animating this one.Huumy wrote:So what you think? should I try to work it more, or just delete it and try again?
Re: Don't Forget Walking Corpse Variations
Apart from that you should know that Jetrel is working on a update on the wolfbaseframe:
Re: Don't Forget Walking Corpse Variations
ok didn't notice there already was zombiewolf.I think you should rather be animating this one.
"And the girl that you want is directly out in front, And she’s waving her caboose at you, You sneeze achoo, She calls you out and boom!"
The offspring, trolling you since forever.
The offspring, trolling you since forever.
Re: Don't Forget Walking Corpse Variations
We are the dead men, our troops are rising,
We are the dead men, never compromising.
Anyway, i was bored, so, Idk if there is already a gryph corpse variation, i did it anyway.
We are the dead men, never compromising.
Anyway, i was bored, so, Idk if there is already a gryph corpse variation, i did it anyway.
- Attachments
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- gryphon-zombie-stand.png (7.36 KiB) Viewed 3584 times
Re: Don't Forget Walking Corpse Variations
There isn't one, but if you want inclusion it must meet the current animation standards. As I understand them they are:
1. Complete set of attack animations, each 6-10 frames long, in each direction.
2. Complete defence animation, possibly in all directions.
3. If it flies - uhum - a full standing animation is needed.
EDIT: If some sprites don't match up, it's because they're old.
And by the way, isn't that head and those legs just grayscales of the current Gryphon?
1. Complete set of attack animations, each 6-10 frames long, in each direction.
2. Complete defence animation, possibly in all directions.
3. If it flies - uhum - a full standing animation is needed.
EDIT: If some sprites don't match up, it's because they're old.
And by the way, isn't that head and those legs just grayscales of the current Gryphon?
Last edited by Reepurr on January 13th, 2011, 7:43 pm, edited 1 time in total.
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