Don't Forget Walking Corpse Variations

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Unnheulu
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Re: Don´t forget alking corpse variations

Post by Unnheulu »

Neoskel wrote:
rod wrote:His arms are very thick, if you frankensteined the goblin spearman he would end up like this though because the goblin spearman wears gloves and plate armour.

Just suggesting that you make his arm a bit thinner.
The spearman has no armor on his arms.
The goblin spearman does, the zombie one doesn't, so the zomebie one is going to have wide arms if you recoloured it perfectly
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

I checked. Don't act like i didn't check. But i guess i will thin the arms out anyways.
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Unnheulu
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Re: Don´t forget alking corpse variations

Post by Unnheulu »

Rod is on about the bits in red.
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

Thats why i put the zombie next to the spearman. If you do notice, the zombie arms are thinner in that spot. Also, those are the shoulders not the arms.

Edit: I changed a couple things that were bothering me.
Boucman wrote:very good indeed....

do you have the other frames in the making ?
Sadly, no.
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Bleargh? Ughhhh.
Bleargh? Ughhhh.
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Last edited by Neoskel on March 27th, 2008, 8:11 am, edited 1 time in total.
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

Double post for possible attack frame.
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Cause of his height he's grabbing for his unlucky victim's...uh leg. right.
Cause of his height he's grabbing for his unlucky victim's...uh leg. right.
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Squig
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Re: Don´t forget alking corpse variations

Post by Squig »

that goblin kinda look like a baby troll :hmm:
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

Squig wrote:that goblin kinda look like a baby troll :hmm:
No, trolls look like giant goblins. :P

New Goblin Zombie frame.
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This is for the Goblin WC's special Boogie Attack.<br /><br />(And yes i know the loincloth changed...)
This is for the Goblin WC's special Boogie Attack.

(And yes i know the loincloth changed...)
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Espreon
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Re: Don´t forget alking corpse variations

Post by Espreon »

Neoskel wrote: New Goblin Zombie frame.
Hilarious!
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Re: Don´t forget alking corpse variations

Post by AI »

That *has* to become an idle animation. :lol2:
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

Defence frame. I don't think i can reliably pull off the death frames, but i'll try.

Edit: New frames for base and defense since i had to move them to match up with the purple cloud. Oh yeah, death frames too.
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Last edited by Neoskel on October 1st, 2009, 9:19 pm, edited 1 time in total.
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

The rest of the death frames

I want to test these guys in Wesnoth, what do i need to change in the WML to make a goblin variation of the WC?
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megane
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Re: Don´t forget alking corpse variations

Post by megane »

Code: Select all

    [variation]
        variation_name=goblin
        {UNIT_BODY_WALKING_CORPSE zombie-goblin orcishfoot 3 16}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
...goes in the Walking Corpse .cfg file, and

Code: Select all

    undead_variation=goblin
...goes in the Gobbos'.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

I did that, all of it. (but i gave the wc move 4. Also, your goblin zombie cant go into water under normal circumstances there.). I renamed all the art i had accordingly and moved them to the core. I even added the variation (same art) to the Soulless just in case. When i tried it, the gobbos i killed with WCs just turned into the regular wc, same stats and image and everything.
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Espreon
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Re: Don´t forget alking corpse variations

Post by Espreon »

Neoskel wrote:I did that, all of it. (but i gave the wc move 4. Also, your goblin zombie cant go into water under normal circumstances there.). I renamed all the art i had accordingly and moved them to the core. I even added the variation (same art) to the Soulless just in case. When i tried it, the gobbos i killed with WCs just turned into the regular wc, same stats and image and everything.
I got them working. I packed the working files into a zip file.

Just extract it in the root of your Wesnoth install.

I am gonna implement these little guys in my campaign as the undead are a major part of the antagonist's army.
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Neoskel
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Re: Don´t forget alking corpse variations

Post by Neoskel »

Espreon wrote:
Neoskel wrote:I did that, all of it. (but i gave the wc move 4. Also, your goblin zombie cant go into water under normal circumstances there.). I renamed all the art i had accordingly and moved them to the core. I even added the variation (same art) to the Soulless just in case. When i tried it, the gobbos i killed with WCs just turned into the regular wc, same stats and image and everything.
I got them working. I packed the working files into a zip file.

Just extract it in the root of your Wesnoth install.

I am gonna implement these little guys in my campaign as the undead are a major part of the antagonist's army.
Um, i haven't tested them yet, but you got the wrong base frame i think. Cuz now when it defends it looks like his feet move instead of his upper body (He's still trying to boogie!)

Also, you have the movement as 3 and the movement for deep water as 4 so it can't go into deep water without extra movement points. I suggest base movement be 4. (Edit: i take that back, base should be 3, but don't forget to change deep water movement to 3 as well)

Hey, they do work.

Interestingly, i don't see much, if any, difference between my edit and your edit. Maybe its because i have to use notepad to do so..... Also maybe because i copypasted the WC cfg from the svn (changed the unit-type tag back to unit of course) so that it would be easier to navigate.
Last edited by Neoskel on March 28th, 2008, 10:40 pm, edited 3 times in total.
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