Don't Forget Walking Corpse Variations

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Anarchid
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Re: Don't Forget Walking Corpse Variations

Post by Anarchid »

They are not grayscale, and not just (though they are based on the current gryph)- i've tampered with quite several pixels there. Maybe i did desaturate them too much though.

I'll try to get the rest of the animations then sooner or later.
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Astoria
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Re: Don't Forget Walking Corpse Variations

Post by Astoria »

Reepurr wrote:There isn't one, but if you want inclusion it must meet the current animation standards. As I understand them they are:

1. Complete set of attack animations, each 6-10 frames long, in each direction.
2. Complete defence animation, possibly in all directions.
3. If it flies - uhum - a full standing animation is needed.

And by the way, isn't that head and those legs just grayscales of the current Gryphon?
I lol'd.

WC variations only have:
1 Attack frame in all directions: North, South, Northeast, Southeast
2 defence frames
4 death frames in the style of the current WC's.
A standing anim in NE and SE direction.
Last edited by Astoria on January 13th, 2011, 8:29 pm, edited 1 time in total.
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thespaceinvader
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Re: Don't Forget Walking Corpse Variations

Post by thespaceinvader »

Yeah, there's a significantly lower requirement for WCs, because there are simply SO MANY of them. Note, you only need standing anims/frames for NE and SE, not all four directions.
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Astoria
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Re: Don't Forget Walking Corpse Variations

Post by Astoria »

thespaceinvader wrote:Yeah, there's a significantly lower requirement for WCs, because there are simply SO MANY of them. Note, you only need standing anims/frames for NE and SE, not all four directions.
Yeah, forgot to say that.
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StDrake
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Re: Don't Forget Walking Corpse Variations

Post by StDrake »

frankly a gryphon rider zombie would be more useful than just a lone gryphie (since those are used probably only in some campaigns, while riders are default mp units), think you could have a go at that?
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scienceguy8
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Re: Don't Forget Walking Corpse Variations

Post by scienceguy8 »

StDrake wrote:frankly a gryphon rider zombie would be more useful than just a lone gryphie (since those are used probably only in some campaigns, while riders are default mp units), think you could have a go at that?
Actually, I think the lone gryphon WC is more useful because you could simply say the rider fell off and use this WC for two different unit lines as opposed to one. But, really it is not our place to be saying what should and should not be made, as we are not regular contributors and have practically no say in the development of the game.
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Re: Don't Forget Walking Corpse Variations

Post by thespaceinvader »

Both would be best. But I'm not sure that this base frame is up to scratch yet.
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Anarchid
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Re: Don't Forget Walking Corpse Variations

Post by Anarchid »

Tried tinkering with the base frame before going over to animations. This better?

Also yes, i thought the riderless gryph would be better to make, since 1) it can be said that the rider fell off 2) if it didn't, it would be easier to add on an already extant gryph corpse.
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Re: Don't Forget Walking Corpse Variations

Post by Pewskeepski »

What about the drake soulless? His sprites look rather old to me :?
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