Don't Forget Walking Corpse Variations

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
UngeheuerLich
Posts: 319
Joined: February 22nd, 2006, 1:10 pm

Don't Forget Walking Corpse Variations

Post by UngeheuerLich » February 15th, 2008, 6:32 pm

undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)

Shadow
Posts: 1264
Joined: September 9th, 2004, 10:27 am
Location: Following the steps of Goethe
Contact:

Re: Don´t forget alking corpse variations

Post by Shadow » February 15th, 2008, 8:10 pm

UngeheuerLich wrote:undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)
Your gun
Some ammo
There is the enemy go for it.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes

megane
Art Contributor
Posts: 410
Joined: October 30th, 2006, 4:55 am
Location: The Big Ö (a.k.a. Austria)

Post by megane » February 15th, 2008, 9:21 pm

Quite possibly the most terrifying thing ever to be seen by anyone, ever.
Attachments
zombie-bat-se-3.png
zombie-bat-se-3.png (1.29 KiB) Viewed 6644 times
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl

Rhuvaen
Inactive Developer
Posts: 1272
Joined: August 27th, 2004, 8:05 am
Location: Berlin, Germany

Post by Rhuvaen » February 15th, 2008, 9:26 pm

megane, perhaps instead of a dead bat, update the Dread Bat (for UtBS)? :wink:

User avatar
Espreon
Developer
Posts: 630
Joined: June 9th, 2007, 4:08 am

Post by Espreon » February 16th, 2008, 2:52 am

Rhuvaen wrote:megane, perhaps instead of a dead bat, update the Dread Bat (for UtBS)? :wink:
Agreed. The Dread Bat really needs to be updated...

Karo
Posts: 121
Joined: February 2nd, 2007, 6:48 pm

Post by Karo » February 16th, 2008, 4:15 am

I did an edit of the dead bat to make it a dread bat.
Attachments
dead_bat+r.png
dead_bat+r.png (1.29 KiB) Viewed 6556 times

UngeheuerLich
Posts: 319
Joined: February 22nd, 2006, 1:10 pm

Post by UngeheuerLich » February 16th, 2008, 2:06 pm

ingenious ;)

especially the dread bat^^

UngeheuerLich
Posts: 319
Joined: February 22nd, 2006, 1:10 pm

Re: Don´t forget alking corpse variations

Post by UngeheuerLich » February 16th, 2008, 2:12 pm

Shadow wrote:
UngeheuerLich wrote:undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)
Your gun
Some ammo
There is the enemy go for it.
thx for the links :)

i tried that once for a dwarven variation... it tok me hours of work and believe me, it did suck^^

look what megane did in just 2 days... ^^

I just thought I write it here as a reminder, since those units are not seen very often and could esily be forgotten^^

User avatar
Espreon
Developer
Posts: 630
Joined: June 9th, 2007, 4:08 am

Post by Espreon » February 16th, 2008, 3:49 pm

Karo wrote:I did an edit of the dead bat to make it a dread bat.
Good, good, now do the idle frames and attack and defense frames... (Eventhough I believe your "edit" is merely a joke).

User avatar
Eternal
Art Contributor
Posts: 592
Joined: March 18th, 2006, 3:50 pm
Location: Finland

Post by Eternal » February 16th, 2008, 5:13 pm

This thread is awesome. :D Thank you very much if you start working with these. I can focus on death-skellies and Fire dragon.

IMO the griffon rider should turn into a griffon zombie. That variation could be used for the griffon monster as well.
The same should be done in the case of wolf riders.

Why? Well, why would you want to use zombifying on the riders when the ridden creature is far more deadly in comparison.
And this looks good and doesn't need that much art to be done.

A goblin variation I'd like to see. :wink:
I wish I had more time in my hands.

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Post by thespaceinvader » February 16th, 2008, 5:18 pm

Possibly evil to code and horribly unbalanced, but the Gryphon Rider and Wolf Rider seem to me like they should turn into a Creature Zombie AND a Rider Zombie - it wouldn't make much sense to the necromancer to keep the rider attached to its mount, but equally, what sensible necromancer would let a perfectly good rider's corpse go to waste?

However, the current Mounted Corpse sprite disagrees with both of us...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Re: Don´t forget alking corpse variations

Post by wayfarer » February 17th, 2008, 8:03 am

UngeheuerLich wrote:
Shadow wrote: Your gun
Some ammo
There is the enemy go for it.
thx for the links :)

i tried that once for a dwarven variation... it tok me hours of work and believe me, it did suck^^

look what megane did in just 2 days... ^^

I just thought I write it here as a reminder, since those units are not seen very often and could esily be forgotten^^
Everyone has the right to suck but also the chance to get better.
I don't know what is in the water today but when I started I couldn't produce results like megane.

On the other side that's why I created a topic like this.

To give everyone the chance to get better.
Feel free to join.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields

megane
Art Contributor
Posts: 410
Joined: October 30th, 2006, 4:55 am
Location: The Big Ö (a.k.a. Austria)

Post by megane » February 28th, 2008, 11:59 pm

This turned out seriously creepy. Yeughh.

They're a lot less cuddly-looking dead.

Edit: fixed the rib jumping around.
Attachments
zombie-bat.zip
(7.15 KiB) Downloaded 304 times
zombie-bat-se.gif
zombie-bat-se.gif (3.34 KiB) Viewed 6231 times
Last edited by megane on February 29th, 2008, 12:18 am, edited 1 time in total.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl

User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Post by Darker_Dreams » February 29th, 2008, 12:15 am

that's fabulous.

User avatar
irrevenant
Moderator Emeritus
Posts: 3692
Joined: August 15th, 2005, 7:57 am
Location: I'm all around you.

Post by irrevenant » February 29th, 2008, 9:36 am

Have you considered having bits of the bat flake off as it flies?

As a particularly crappy example:
Attachments
zombie_bat_se_851_2.gif
zombie_bat_se_851_2.gif (3.37 KiB) Viewed 6160 times

Post Reply