Desert Elves
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- thespaceinvader
- Retired Art Director
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Re: Desert Elves
No idea. Not as far as i know. You can innovate =D
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- Federalist marshal
- Art Contributor
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- Joined: December 17th, 2007, 12:02 am
Re: Desert Elves
I've made a small animation where he sticks the banner into the ground. I was hoping that perhaps it would be somehow possible for the banner to just stay with the halo while the Captain himself strikes the target. Which is why I put the banner to the Captain's back in the current version of the attack frame.
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- DesertCaptain-attack.png (5.95 KiB) Viewed 4978 times
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- DesertCaptain-Banner2.png (5.81 KiB) Viewed 4976 times
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- DesertCaptain-Banner1.png (4.52 KiB) Viewed 4974 times
Re: Desert Elves
It is possible with the current animation system; the banner and the captain would have to be separate images during those frames. Basically, different animations can be played concurrently; this is actually what we internally use for missile frames, but the basic system is general and can be used for oddball things like this.Federalist marshal wrote:I've made a small animation where he sticks the banner into the ground. I was hoping that perhaps it would be somehow possible for the banner to just stay with the halo while the Captain himself strikes the target. Which is why I put the banner to the Captain's back in the current version of the attack frame.
Play Frogatto & Friends - a finished, open-source adventure game!
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Re: Desert Elves
This info helps a lot too.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Re: Desert Elves
what jetryl said...
however, I have not completely finished merging these things, and I'm not sure how sub-animations handle TC for the moment...
i'll get to it eventually
however, I have not completely finished merging these things, and I'm not sure how sub-animations handle TC for the moment...
i'll get to it eventually
Fight key loggers: write some perl using vim
- Federalist marshal
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Re: Desert Elves
Assuming that it can be done, I've separated the Captain from the banner:
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- DesertCaptain-attack.png (5.65 KiB) Viewed 4549 times
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- DesertCaptain-Banner.png (5.65 KiB) Viewed 4547 times
- Federalist marshal
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Re: Desert Elves
Defend frame; suggestions welcome as always...
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- DesertCaptain-defend.png (6.37 KiB) Viewed 4460 times
Re: Desert Elves
The shadow of the weapon should probably be changed on the defende frame as the sword is in front of the body.
- Federalist marshal
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Re: Desert Elves
Better defend frame, and new leading frame:
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- DesertCaptain-defend.png (6.59 KiB) Viewed 4468 times
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- DesertCaptain-Leading.png (5.16 KiB) Viewed 4466 times
- Federalist marshal
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Re: Desert Elves
Ranged frames. To be used with the banner.
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- DesertCaptain-Ranged-2.png (6.14 KiB) Viewed 4334 times
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- DesertCaptain-Ranged-1.png (6.06 KiB) Viewed 4334 times
Re: Desert Elves
As requested, I wanted to show by example that your swords need to be cleaned up. Straight objects like this should generally have long straight runs of similar-colored pixels; partly because the color on them is uniform.
Your sword consisted of a random spatter of pixels, many of them black. Black can work as an outline, but when it creeps inside the borders of an object, especially one understood to have straight edges, it looks grainy and strange. Like the sword is growing whiskers. Now, it -is- true that you can have a little bit of randomness in your arrangement of colors - metal will often have bits of strong specular reflection on it, reflecting the environment around it, but you were way, way the heck above the level that's appropriate. In my attached image, I illustrate the right way to shade a sword like this.
Also, holy crap the transparency on this image is a mess! I didn't notice it before because the translucent tan sprite on a tan background looked opaque, but you really need to fix this. The entire interior of your sprite should be completely opaque, the entire exterior should be completely transparent. I suspect from looking at your technique that you used an anti-aliased tool to do this - don't use the paintbrush tool* for sprites. You've had some practice now, forming objects using the paintbrush tool, which can help some beginners** - now try and work on doing the same kind of thing with the pencil tool. (Note - I did NOT illustrate how to fix this in the image attached to this post. That's still broken, and needs to be fixed.)
*or more accurately, "only use it if you really know what you're doing", which you don't, here. Wayfarer has finally learned how to use it well on sprite art, but there really isn't anyone else on this project besides perhaps me that could. Neoriceisgood could probably learn to, quickly, but I doubt he'd ever bother trying, pixel junkie that he is.
** it can make blending colors between two things easier, since you don't have to go back to the pallette and pick new ones. When you're new to spriting, simply going to the palette and getting a new color can take a few minutes of ponderous work; much of which is spent trying to get a bearing on what the hell you're supposed to be doing. When you're good at it, it's like .. 2-7 seconds, if that (most of the time).
Your sword consisted of a random spatter of pixels, many of them black. Black can work as an outline, but when it creeps inside the borders of an object, especially one understood to have straight edges, it looks grainy and strange. Like the sword is growing whiskers. Now, it -is- true that you can have a little bit of randomness in your arrangement of colors - metal will often have bits of strong specular reflection on it, reflecting the environment around it, but you were way, way the heck above the level that's appropriate. In my attached image, I illustrate the right way to shade a sword like this.
Also, holy crap the transparency on this image is a mess! I didn't notice it before because the translucent tan sprite on a tan background looked opaque, but you really need to fix this. The entire interior of your sprite should be completely opaque, the entire exterior should be completely transparent. I suspect from looking at your technique that you used an anti-aliased tool to do this - don't use the paintbrush tool* for sprites. You've had some practice now, forming objects using the paintbrush tool, which can help some beginners** - now try and work on doing the same kind of thing with the pencil tool. (Note - I did NOT illustrate how to fix this in the image attached to this post. That's still broken, and needs to be fixed.)
*or more accurately, "only use it if you really know what you're doing", which you don't, here. Wayfarer has finally learned how to use it well on sprite art, but there really isn't anyone else on this project besides perhaps me that could. Neoriceisgood could probably learn to, quickly, but I doubt he'd ever bother trying, pixel junkie that he is.
** it can make blending colors between two things easier, since you don't have to go back to the pallette and pick new ones. When you're new to spriting, simply going to the palette and getting a new color can take a few minutes of ponderous work; much of which is spent trying to get a bearing on what the hell you're supposed to be doing. When you're good at it, it's like .. 2-7 seconds, if that (most of the time).
- Attachments
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- DesertCaptain-Leading.png (4.93 KiB) Viewed 4757 times
Play Frogatto & Friends - a finished, open-source adventure game!
- Federalist marshal
- Art Contributor
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Re: Desert Elves
I've refined all of the Captain sprites. Please do point out anything I missed.
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- DesertCaptain-defend.png (5.93 KiB) Viewed 4025 times
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- DesertCaptain-attack.png (5.55 KiB) Viewed 4026 times
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- DesertCaptain5.png (5.91 KiB) Viewed 4029 times
- Federalist marshal
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Re: Desert Elves
The other ones...
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- DesertCaptain-Banner2.png (3.82 KiB) Viewed 4017 times
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- DesertCaptain-Banner1.png (4.44 KiB) Viewed 4018 times
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- DesertCaptain-Banner.png (5.53 KiB) Viewed 4022 times
- Federalist marshal
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Re: Desert Elves
And the rest...
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- DesertCaptain-Ranged-2.png (6.14 KiB) Viewed 4019 times
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- DesertCaptain-Ranged-1.png (6.06 KiB) Viewed 4020 times
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- DesertCaptain-Leading.png (4.91 KiB) Viewed 4018 times
- Federalist marshal
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- Joined: December 17th, 2007, 12:02 am
Re: Desert Elves
Assuming that the Captain can be considered done, I've begun work on the female archer.
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- DesertArcher-Female.png (3.19 KiB) Viewed 4146 times