Heavy Infantry portrait
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- thespaceinvader
- Retired Art Director
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New mask options. The first is just the one above, if you want to see it without the second. The second is the new and realistic armour design made by actually (le gasp) using reference material with its visor down, as opposed to the up version you've seen previously. I've also fixed the back of his helmet so it actually fits his skull in...
I'll begin shading the rest of the body, i think, and leave the head and face until a decision has been reached about them.
Either way, i'll probably put the little cutout circles back in.
I'll begin shading the rest of the body, i think, and leave the head and face until a decision has been reached about them.
Either way, i'll probably put the little cutout circles back in.
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Well - I still think its to darkthespaceinvader wrote:New mask options. The first is just the one above, if you want to see it without the second. The second is the new and realistic armour design made by actually (le gasp) using reference material with its visor down, as opposed to the up version you've seen previously. I've also fixed the back of his helmet so it actually fits his skull in...
I'll begin shading the rest of the body, i think, and leave the head and face until a decision has been reached about them.
Either way, i'll probably put the little cutout circles back in.
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I dont think it is too dark, i do feel that more defition around the different parts is required. Its hard to distinguish the mace from the rest of the body. If it wasnt for part of the head covering the shielf i wouldnt be able to see it.Mille wrote: Well - I still think its to dark
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- thespaceinvader
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Fair enough. I can easily fiddle the brightness if that's the way it goes. What do you think about the structure? Which visor option do you prefer?
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Personally i prefer the first visor, but the second helmet.
The first visor looks more realistic with the air holes. But i like the extra bit you have added above the face on the second helmet, looks like a second visor to protect eyes, though i may be wrong, like i said, my monitor tones down dark colours.
The first visor looks more realistic with the air holes. But i like the extra bit you have added above the face on the second helmet, looks like a second visor to protect eyes, though i may be wrong, like i said, my monitor tones down dark colours.
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- thespaceinvader
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The original visor from the previous page should be considered scrapped - it wouldn't actually open were it in reality, and i don't like that.
I don't know which extra bit above the eyes you mean o_O
And i'll be adding the air holes back in. I just haven't gotten around to it yet.
I don't know which extra bit above the eyes you mean o_O
And i'll be adding the air holes back in. I just haven't gotten around to it yet.
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thespaceinvader wrote:I don't know which extra bit above the eyes you mean o_O
Now that i look at it, it seems more like an mechanism that alows the visor up and down
Oh you busy beethespaceinvader wrote:And i'll be adding the air holes back in. I just haven't gotten around to it yet.
Someone got to know me well, drowned me in their wishing well, making mistakes, we all do, worst of mine was trusting you a stranger
- thespaceinvader
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That's the option with the visor up. I can see how that is confusing =D
Here's the visor-down version with no confusing extras... And the beginning of the shading/highlighting. There's another brighter colour to come yet, and obviously, shading and highlighting on all the bits i've ignored so far...
EDIT: smeg. I now realise that the fin down the middle of the helmet is not, in fact, down the middle.
GAHRGLE.
*head a'splode*
Here's the visor-down version with no confusing extras... And the beginning of the shading/highlighting. There's another brighter colour to come yet, and obviously, shading and highlighting on all the bits i've ignored so far...
EDIT: smeg. I now realise that the fin down the middle of the helmet is not, in fact, down the middle.
GAHRGLE.
*head a'splode*
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
well - it looks better for me now. More than that, shading on the right side of the plates neck offenses me somehow. It looks somehow oddthespaceinvader wrote:That's the option with the visor up. I can see how that is confusing =D
Here's the visor-down version with no confusing extras... And the beginning of the shading/highlighting. There's another brighter colour to come yet, and obviously, shading and highlighting on all the bits i've ignored so far...
EDIT: smeg. I now realise that the fin down the middle of the helmet is not, in fact, down the middle.
GAHRGLE.
*head a'splode*
- thespaceinvader
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Updated versions of visor up and down, with fixed head fin thingy and horns.
Holy crows imma need to clean up my contrib page...
Holy crows imma need to clean up my contrib page...
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- human-heavy-infantry-visorup.png (28.43 KiB) Viewed 3623 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Wow, big improvment since i last saw this about 2 hours ago. Well done.
His torso looks rather odd. His left side looks rather flat compared to his rgith side. Apart from that its looking rather swell.
His torso looks rather odd. His left side looks rather flat compared to his rgith side. Apart from that its looking rather swell.
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- irrevenant
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I still think visor down looks better.
I also still think something looks hinky with the position of the nearest visor when it's up - it looks like it's too far around his head.
It'll probably all be clearer when you shade the visor so it's curvature can be determined...
I also still think something looks hinky with the position of the nearest visor when it's up - it looks like it's too far around his head.
It'll probably all be clearer when you shade the visor so it's curvature can be determined...
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- Sgt. Groovy
- Art Contributor
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Well, I still think the mace is ridiculously big, but there's also a problem that it doesn't seem to attach to the arm right (see the illustration below). It's always a good idea, when drawing a cropped image, also to sketch out the parts that go outside the frame, to make sure that the visible parts align right, especially with parts that go outside and then come back again.
Also, from this angle, the arm should occlude more of side of the torso. Their relative position is more like when viewed from ahead.
Also, from this angle, the arm should occlude more of side of the torso. Their relative position is more like when viewed from ahead.
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Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- Kestenvarn
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- The smoothly interlocking armor is unnatural.
- He is in a box.
- Chest, shoulders and limbs are facing forward while the rest is twisted to the side.
- Because of the above, his right arm does not seem to be attached to his torso.
- He could not actually be holding the shield.
- Chest, shoulders and limbs are facing forward while the rest is twisted to the side.
- Said shield is paper-thin.
- This unit would be more impressive/intimidating if the face were completely hidden by the helm.
Agree, I don't believe many maces actually looked like that. Advise use of a reference when drawing it and the armor, as both currently seem more symbolic than anything else.Sgt. Groovy wrote:Well, I still think the mace is ridiculously big
- Sgt. Groovy
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Here's a reference for the mace, a pretty typical specimen. It's 20'' (50,8 cm) in length, so the ball would only be about 3'' (7,6 cm) in diameter (not accounting for the spikes). Also the shaft is relatively thin.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.