Ghoul Portrait
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- thespaceinvader
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Thanks =)
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- irrevenant
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I was playing with the colour settings and came up with this. I'm not sure exactly what it is, but it looks unsavoury, which befits a ghoul...
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- ghoul_portrait_new_belly_101.png (106.64 KiB) Viewed 4208 times
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- thespaceinvader
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Mm, it does. Ghoul chest..moss? Hair?
But the trouble there is that it doesn't match up with what's on the sprite. Or is that less important than i think?
If that's the case, i'll rework it comnpletely and just have the belly area the standard green, with human-ish anatomy and some rips/tears.
But the trouble there is that it doesn't match up with what's on the sprite. Or is that less important than i think?
If that's the case, i'll rework it comnpletely and just have the belly area the standard green, with human-ish anatomy and some rips/tears.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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I'm not a dev, but from observations I've made on their posts, it's probably less important than you think. It matters that it's recognizable as the unit it's supposed to be, but having the exact same details as the sprite has generally been deemed unnecessary. Look at some of the Drake portraits for instance. I wouldn't be surprised if the current portrait is still considered serviceable.thespaceinvader wrote:But the trouble there is that it doesn't match up with what's on the sprite. Or is that less important than i think?
Of course, if any dev comes by and says that what I said is all wrong, then listen to them not me.
- thespaceinvader
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However the drake units are ALLL getting completely reworked, so maybe they'll be more in line with the portraits when they're finished... Anyway, i'll try to get round to having another good shot at this when i get abck from work today.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- irrevenant
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What Stilgar said. The unit needs to recognisably be the right unit, but the details don't have to match. It's not just the Drakes. If you look at the Orcish Warlord, the helmet is completely different. The mermaid is topless in the portrait, but not in the sprite (for reasons of decorum). The thug's top is a different design. etc. etc.
I'm sure I recall Jetryl saying something to this effect, but I dunno precisely where the related post is...
I'm sure I recall Jetryl saying something to this effect, but I dunno precisely where the related post is...
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- thespaceinvader
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Will rework this evening if i have time, tomorrow if not.
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- thespaceinvader
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Tomorrow it was:
Reworked belly to avoid awkward additions like scutes or massive open wounds. Instead, relatively standard anatomy. The wounds and the blood from them are meant to look old and dried, like maybe they're what killed the unit that was raised into this ghoul. The blood around its mouth is also supposed to look dried. As before, the wounds and blood are totally removable.
Reworked belly to avoid awkward additions like scutes or massive open wounds. Instead, relatively standard anatomy. The wounds and the blood from them are meant to look old and dried, like maybe they're what killed the unit that was raised into this ghoul. The blood around its mouth is also supposed to look dried. As before, the wounds and blood are totally removable.
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- Ghoul Portrait v3.png (37.46 KiB) Viewed 3988 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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I think you must not show these type of wounds, because the game is played by children, but, maybe you can put scars.
cheers.
cheers.
In quechquixcauh maniz cemanahuatl, ayc pollihuiz yn itenyo, yn itauhca in Mexico-Tenochtitlan
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
As long as the world exists, no one will forget the glory and honor of Mexico-Tenochtitlan - Culhuacan memorial
- thespaceinvader
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Fair enough. I'll wait for official word on that (and bodily fluids in general, because of the drool option). I know that we have to keep things PG. Without the blood, they currently look kinda scar-like.
Also, how do the eyes look on this version?
Also, how do the eyes look on this version?
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- Ghoul Portrait wounded.png (90.37 KiB) Viewed 3968 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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From here, if you need a descriptional reference of the ghoul's/necrophage's anatomy.Jetryl wrote:He has no lips, and in fact has no lower jaw - the mouth is just an open cavity at the top of his chest - like he's a large sack of some kind.Sapient wrote:looks distinct enough now, for me. the belly change was a nice edit. on an unrelated note, the teeth on the lower jaw of the L2 seem very untoothish to me, as if sitting on his lip (like white zits) instead of inside his mouth.
[...]It's fine, and in fact good, for him to be looking like a hunchback around the shoulders.However, the revised version looks too 'top heavy' to me - his shoulder muscles in particular are huge.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.