New Stone Path Tile

Contribute art for mainline Wesnoth.

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grzywacz
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Post by grzywacz » August 3rd, 2007, 6:37 pm

Very nice indeed, I'd like to see it in game. 8)

Pipgirl
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Post by Pipgirl » August 5th, 2007, 6:20 am

This path texture looks a lot better than the current stone path texture, and I really wouldn't mind if it were replaced. In fact I would encourage such a change; it seems that it would work well around just about any other terrain.

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Eleazar
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Post by Eleazar » August 5th, 2007, 4:34 pm

musketaquid wrote:I've changed the green color of the the space between the stones to a darker grey.
This new set of tiles is complete. There are variations and transitions within.
This should be committed as an additional terrain. Someone else, feel free to do it. I may not get around to is soon.

Obviously it doesn't make sense as a replacement for the current road, because the old road is used in many situations where grass wouldn't appear (caves etc.).
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
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shadowm
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Post by shadowm » September 7th, 2007, 4:51 pm

Eleazar wrote:Someone else, feel free to do it. I may not get around to is soon.

Obviously it doesn't make sense as a replacement for the current road, because the old road is used in many situations where grass wouldn't appear (caves etc.).
I wonder if people have forgot about this. I for one would like to have this as an additional terrain, but I have no knowledge of terrain WML and I'm not a developer to even commit the graphics. So?

Sorry for bringing this topic back to the top, but I feel that it is kind of forgotten right now, at least since Eleazar possibly won't return soon, and if he does, I'm not sure if he'll remember this. Feel free to burn me alive.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.

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zookeeper
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Post by zookeeper » September 7th, 2007, 5:24 pm

Shadow Master wrote:
Eleazar wrote:Someone else, feel free to do it. I may not get around to is soon.

Obviously it doesn't make sense as a replacement for the current road, because the old road is used in many situations where grass wouldn't appear (caves etc.).
I wonder if people have forgot about this. I for one would like to have this as an additional terrain, but I have no knowledge of terrain WML and I'm not a developer to even commit the graphics. So?

Sorry for bringing this topic back to the top, but I feel that it is kind of forgotten right now, at least since Eleazar possibly won't return soon, and if he does, I'm not sure if he'll remember this. Feel free to burn me alive.
Uh, I think I might have been meant to commit that. I'll see to it.

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zookeeper
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Post by zookeeper » September 7th, 2007, 8:00 pm

I've committed this now. Thanks!

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DDR
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Post by DDR » September 8th, 2007, 6:02 am

Oh boy! I look froward to v1.3.8! :D

p.s. - WOOHOO!

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