New Stone Path Tile

Contribute art for mainline Wesnoth.

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Shadow
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Post by Shadow » June 25th, 2007, 7:11 am

I like both (I know that really helped :lol: )

The first tiles should blend a bit better with the environment the second well at the moment I look at them with CRT monitor and I really like them.
Just keep it coming great stuff.

/edit
Looking from a LCD I see what the others mean.
You could try to differentiate the stones a bit from each other else I see something like a flicker. Espeacially the hugh patches where more than 1 stone path lies next to each other.
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musketaquid
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Post by musketaquid » June 25th, 2007, 2:08 pm

Simons Mith wrote:The new version is much more in scale with the buildings, but like hunz says, it's too noisy. I actually think your path versions have been better than the main stone path; compared to yours, I now now feel that the base version is too sharp and clean and also that its stones are slightly oversized. I found that very noticeable on the new Wesnoth 1.3.whatever screenshots. But I hadn't picked up on that until I saw your new attempts alongside. Using the original stone path as a reference, I'd suggest stones about 2/3-3/4 their original size, and using your new noisy path as the base, individual stones need to be somewhere between half again and twice as big.
I think that too, that the old stones are slightly overzied. That's why i'll give it a trie and start from scratch again with a size you mentioned, before moving back to what Jetryl linked.
Sabata wrote:But, can you give those littel ones? :P
Sure, but there are no transition tiles at the moment.
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stones_the_noisy_ones.zip
terrain tiles in png format
(23.95 KiB) Downloaded 157 times

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Jetrel
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Post by Jetrel » June 25th, 2007, 5:14 pm

Simons Mith wrote:The new version is much more in scale with the buildings, but like hunz says, it's too noisy. I actually think your path versions have been better than the main stone path; compared to yours, I now now feel that the base version is too sharp and clean and also that its stones are slightly oversized. I found that very noticeable on the new Wesnoth 1.3.whatever screenshots. But I hadn't picked up on that until I saw your new attempts alongside. Using the original stone path as a reference, I'd suggest stones about 2/3-3/4 their original size, and using your new noisy path as the base, individual stones need to be somewhere between half again and twice as big.
The most recent revision's tiles are waayy too small - it might look fine on a CRT, where inter-pixel blending smooths things out, but on an LCD, it would look atrocious.

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shadowm
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Post by shadowm » June 25th, 2007, 5:21 pm

The last version looks like a rug.
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Post by theotherhiveking » June 25th, 2007, 5:43 pm

The last version simply looks horrible, noisy, looks like all but stone.
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Post by kcits » July 10th, 2007, 3:56 am

If i used the tiles, how would I add them to use in my maps? Thanks!
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musketaquid
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Post by musketaquid » July 10th, 2007, 8:35 pm

After trying many styles of the stone path, wich always seems to come up with a kind of "noisy" tile. I finally switched back to the one Jetryl linked. I lost the original one, so i rebuilt it. That's what it looks right now.
kcits wrote:If i used the tiles, how would I add them to use in my maps? Thanks!
Well, i don't know that. Best way is to look at some campaigns who already used some special terrian. For adding it to the editor you can take a look here http://www.wesnoth.org/forum/viewtopic.php?t=16698
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I'm working on some Variations
I'm working on some Variations
screenshot.jpg (193.67 KiB) Viewed 3416 times

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Eleazar
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Post by Eleazar » July 11th, 2007, 3:41 am

This is your best version so far.
Last edited by Eleazar on July 11th, 2007, 5:54 am, edited 1 time in total.
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Konrad II
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Post by Konrad II » July 11th, 2007, 3:50 am

Eleazar wrote:This is your best version so far.
I agree. When looking back in the thread, the path actually looked to me like...hm.. Ice melting, when someone steps over it. Do you see what I mean?

This one's a lot better and actually looks like a stone path.
(Although when taking a closer look at it, there seems to be some 'noise' again on the edge of the stones.. It's that .jpg thing again?)

I like the one on page 2 as well, with rocks with different colours too, although I think this one's better
Last edited by Konrad II on July 11th, 2007, 5:55 am, edited 1 time in total.
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Jetrel
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Post by Jetrel » July 11th, 2007, 5:54 am

Eleazar wrote:This is your best version so far.
Yep. The edges of the stones are a bit jagged on my LCD, but this is the best version so far.

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Post by Boucman » July 14th, 2007, 8:45 am

ready for commit ?
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musketaquid
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Post by musketaquid » July 14th, 2007, 12:22 pm

I'll try to finish the whole set until wendsday. Then i hope it will be nice enough for commiting :wink:

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Post by musketaquid » July 17th, 2007, 11:17 pm

I've changed the green color of the the space between the stones to a darker grey.
This new set of tiles is complete. There are variations and transitions within.
Attachments
screenshot.jpg
screenshot.jpg (479.3 KiB) Viewed 2975 times
stonepath.zip
(124.97 KiB) Downloaded 136 times

Bad_Dog
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Post by Bad_Dog » July 18th, 2007, 12:16 am

Wow, I really like that! Good job! 8)

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Midoron
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Post by Midoron » July 22nd, 2007, 9:05 pm

This is cool, I like it.

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