Request: orcish/shanty village

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zookeeper
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Request: orcish/shanty village

Post by zookeeper »

We really should get a crude hut-like village in mainline for use as an orcish or just an otherwise crude village.

I'm thinking it should be something built of stone, with for example some kind of hay or crudely thatched roof. Would be nice to have at least a rectangular and a circular one as variations, and of course ones with for example different roofs would be most welcome.

Here's a few pictures which I think serve as good inspiration:

http://www.helleniccomserve.com/images/wildwest2.jpg
http://www.bkwine.com/wine_pictures/sud ... 6-2626.jpg
http://www.kosciuskohuts.org.au/images/ ... 010.03.jpg
http://reinerstileset.4players.de/tilesets/ts_082.jpg

Anyone interested in giving this a try?

Aitze
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Post by Aitze »

I am certainly willing to give this a try, but don't expect anything good to come of it.
Although... Wouldn't a simple edit of the swamp/marsh house suffice?

EDIT: Here's one. As I said, don't expect it to be good; it isn't.
Now, because I have no idea what requirements these things need to meet, I'll go see if I can find an idea somewhere. [/humorless]
...I really should've done that before I started, shouldn't I?
Attachments
Colors and parts of the roof taken from the elvish/majestic/expensive and marsh houses.
Colors and parts of the roof taken from the elvish/majestic/expensive and marsh houses.
Orcishhouse copy.png (5.4 KiB) Viewed 4078 times

unit12
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Post by unit12 »

removed
Last edited by unit12 on May 10th, 2007, 11:42 am, edited 2 times in total.

wsultzbach
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Post by wsultzbach »

unit12 wrote:heres my shot at it.

feel free to mess around with it.
I like how it's on dirt, like the orcs burnt down all the grass to build a village.
What's this annoying thing that appears at the bottom of every one of my posts?

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zookeeper
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Post by zookeeper »

Aitze wrote:Image
Well, quite frankly I think that looks surprisingly good. The thing that's wrong about it though is the size: it's a little bit too small when compared to the other villages. If you could enlarge it to be more in line with the existing villages, I think the final touches, if necessary, could be easily done by one of the art devs.

Of course, people like Eleazar and Jetryl could chime in on this as well. ;)
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village-sizes.png
village-sizes.png (44.52 KiB) Viewed 3913 times

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Jetrel
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Post by Jetrel »

Very much in the right direction, but there are two issues:

1] It's too small, it should be almost twice the size. You can actually stretch it in your graphics program and rework the details.
2] It's not quite crude enough.



I've really been in support of this idea, I just haven't had time to work on it myself. Rock on.

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irrevenant
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Post by irrevenant »

I like that it's cylindrical as opposed to the more square construction of the human villages...

Aitze
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Post by Aitze »

I tried to make mine bigger by stretching it 150%. I think it looks okay size-wise now; and another thing I like about the larger version that was not intentional but rather a fun side-effect of the stretching is that the stones are more distinct.
However, stretching, as expected, made it lose quite some detail. It still looks okay in my opinion, but next to the other Wesnoth houses it still lacks a lot of detail. Of course, it's supposed to be a crude house, but still.
I'll see if I can change that.
Attachments
Small version -> stretched -> ugly detail on the roof -> shadow.
Small version -> stretched -> ugly detail on the roof -> shadow.
Orchishvillage.png (11.96 KiB) Viewed 3848 times

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vonHalenbach
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Post by vonHalenbach »

This house looks really good, but i think it is a bit to dark. The roof needs some highlights in the hay. The other houses stand in bright sunlight.

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zookeeper
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Post by zookeeper »

Aitze wrote:Image
Great. Attached is what I managed to do by editing this.

I removed the blurriness, added some dirt to under the hut and added a chimney (which isn't very clear yet). I think this still needs a bit more shading on the wall, too.
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crude-village.png
crude-village.png (61.98 KiB) Viewed 3825 times

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Eternal
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Post by Eternal »

I took a tweak at it... But I think I only managed to make it more... uncrude. :?
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hut.png
hut.png (9.48 KiB) Viewed 3812 times
I wish I had more time in my hands.

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Sgt. Groovy
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Post by Sgt. Groovy »

I would leave out the chimney, it's actually rather advanced feature, technologically.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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West
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Post by West »

Sgt. Groovy wrote:I would leave out the chimney, it's actually rather advanced feature, technologically.
Uh... what chimney?

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Eleazar
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Post by Eleazar »

Aitze: looks pretty good.

For a more savage Orc-style place some gnarled branches on the roof to hold the thatching down, and scatter rubbish/dirt around the perimeter.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity

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Sgt. Groovy
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Post by Sgt. Groovy »

what chimney?
In Zookeeper's edit.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.

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