My Unfinished Heavy Infantryman Portrait

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Eru
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Post by Eru »

add more details if u want it less cartoon-style ,

and try to improve the hand , if u dont ull never improve
don't rip my avatar =(
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Sgt. Groovy
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Post by Sgt. Groovy »

I never drew hands before so not to sure if i can improve it.
Like I said, use mirror. Grab some stick and look in the mirror how your hand looks in that position. You'll notice that the thumb is not on top of the fingers, but next to them, pointing directly down.

The armour: reference, reference.

You'll need to draw the original in big enough size, so that you can fit in enough detail, and everything looks smooth when you scale it down (use bicubic interpolation).
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Rev. V!
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Post by Rev. V! »

SWEET armour reference, for Italian armour, and all in line drawings, from the front AND the back, on identical "manequins".

http://198.144.2.125/Armour/ItalianArmour.htm

Note how it's not just gobs of chunky metal stuck here and there, the individual components of each and every suit follow the body's form perfectly.

This might be worth Wiki-ing, I'll leave that to the art admins.....

Rev. V!
Gorzan
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Post by Gorzan »

Ok, I fixed up the picture a bit, such as fix the mace worked on the hand a bit, fixed and changed some lighting, added some darking... what do you think better or worse?
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Heavy infantry#2.jpg
Heavy infantry#2.jpg (5.32 KiB) Viewed 4146 times
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Flametrooper
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Post by Flametrooper »

You may need to shade the mace.
hey.
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Tomsik
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Post by Tomsik »

Um.. what the red thing is?
Gorzan
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Post by Gorzan »

The red thing is the scarf i believe.
What is the "right side" is it not the side that you believe in, regardless if it is good or evil?
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Redeth
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Post by Redeth »

It looks so dark, I can hardly see a thing. Is it just me? :(
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wsultzbach
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Post by wsultzbach »

Is that team-color? I don't think portraits are supposed to have team-color.
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irrevenant
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Post by irrevenant »

Sgt. Groovy wrote:The pose is problematic in that it's "in the block", as Jetryl would say, meaning everything is aligned with the paper surface, which makes the pose static and dull. Usually the portrait position is not directly frontal, but in this case it might work, because, especially if you would make the lighting consistently from below, it would make the unit look as menacing as it's supposed to be.
The HI is meant to be solid, stable and ponderous ie. non-dynamic. IMO, the front-on view works well for him.

I agree with the comment re: the lighting and the new version does indeed look more menacing.

P.S. Yes Redeth, it's you - the darkness looks just fine on my monitor.
Last edited by irrevenant on February 10th, 2007, 12:50 am, edited 1 time in total.
Gorzan
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Post by Gorzan »

Heavy Infantry wear dark armor and the background is usally blck so when u put together it hard then it seemd to make. Oh, yeah I thought the plate was a bit bare so i added a bit more.
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Heavey infantry#3.jpg
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What is the "right side" is it not the side that you believe in, regardless if it is good or evil?
wsultzbach
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Post by wsultzbach »

The framing needs to be fixed, he shouldn't be smack in the middle of the frame. Move him to the right or left a little.
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Eru
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Post by Eru »

more details means it can be on light as well , see some metal reflections and think about it

lightsource needs fixing yet
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Gorzan
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Post by Gorzan »

The lighting looks fine since i fixed it. They all come from the bottom and the shoulders light isn't on the top anymore... wait do you mean I should put some light on the mace?
What is the "right side" is it not the side that you believe in, regardless if it is good or evil?
Eru
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Joined: February 3rd, 2007, 7:23 pm

Post by Eru »

no , it's really messed , for exemple , the shield , middle wingy thing in the helm , chest (unless it's an odd shaped armor) right arm , and so on

as i said , work on it as a whole
don't rip my avatar =(
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