longbowman death sequence
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longbowman death sequence
I've noticed that there is no death animation for longbowman so I made die sequence. Apart from bad shadow on 7th picture and lack of pink thingy on helmet on picture 7 and 8, is it good enough to be useful for game?
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This really isn't very well done.
Looking at it, he remains in essentially the same position for frames 1-6, and then falls down in frames 7 & 8. He may flop his arms around in some motions which are accessories to the core movement of the animation, but the core movement itself is really bad.
You'll have to redo this from scratch.
Looking at it, he remains in essentially the same position for frames 1-6, and then falls down in frames 7 & 8. He may flop his arms around in some motions which are accessories to the core movement of the animation, but the core movement itself is really bad.
You'll have to redo this from scratch.
Regarding the bow:
I'm not a bowman myself, but as far as I know, a bow is curved because it is under tension. If you detached or cut the string (as in frames 5-8), the bow will straighten or even curve slightly in the opposite direction. A bow with detached string definitively does not look like a bow that is ready to shoot.
I don't know if you thought about this, if so, I think it should be emphasized more.
I'm not a bowman myself, but as far as I know, a bow is curved because it is under tension. If you detached or cut the string (as in frames 5-8), the bow will straighten or even curve slightly in the opposite direction. A bow with detached string definitively does not look like a bow that is ready to shoot.
I don't know if you thought about this, if so, I think it should be emphasized more.
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FYI, the hack to get around this is: "(as in frames 5-8)"Midoron wrote:( stupid smiley expansion ! )
Code: Select all
(as in frames 5-8[b][/b])
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