REQUEST - Death animations for the mages

Contribute art for mainline Wesnoth.

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Rev. V!
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Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

"If you make another animation after this, I'd try to work at doubling how much things move from frame to frame, purely because you can make animations much faster that way, and they'll look nearly as good. "

Ok, I can do that, that will also enable me to spend less time per animation, and I can get more done.

I plan on doing a bunch more animations, (free time permitting, of course!) it was a BLAST doing that one!
Anything special on your wishlist?

I do believe I'm gonna mess with the elven hero's attack animation, I think he needs a frame or two intertwined with what's already there to make him "heroic".
(So the total will be 5 frames of att. animation instead of 3...unless someone already did this, in which case let me know...)
That should also give me practice with getting the most motion for the fewest frames mentality too....


I read about the TC stuff previously, so I stuck with the magenta shades already there in the main frame.
:wink:

Rev. V!
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

Ugh...up waaayyyy too late last night finishing this up....
8)

I redid the staff head in the later frames to give it a more sideways perspective, extended the breast drop by another frame, and redid the shadowing.

Unless Jetryl and Co. have any issues/comment to raise, I'm going to consider her finished and move on to another animation.

If anyone wants to tweak anything, have at it!
:D

Rev. V!
Attachments
red_magefemale_100die6.png
red_magefemale_100die6.png (5.46 KiB) Viewed 4968 times
red_magefemale_100die7.png
red_magefemale_100die7.png (4.51 KiB) Viewed 4974 times
red_magefemale_100die8.png
red_magefemale_100die8.png (4.82 KiB) Viewed 4967 times
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

9, 10, 11...
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red_magefemale_100die9.png
red_magefemale_100die9.png (4.99 KiB) Viewed 4961 times
red_magefemale_100die10.png
red_magefemale_100die10.png (4.88 KiB) Viewed 4966 times
red_magefemale_100die11.png
red_magefemale_100die11.png (4.77 KiB) Viewed 4973 times
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

12, 13, 14...
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red_magefemale_100die12.png
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red_magefemale_100die13.png
red_magefemale_100die13.png (4.52 KiB) Viewed 4964 times
red_magefemale_100die14.png
red_magefemale_100die14.png (4.69 KiB) Viewed 4957 times
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

15, 16, 17...
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red_magefemale_100die15.png
red_magefemale_100die15.png (4.63 KiB) Viewed 4959 times
red_magefemale_100die16.png
red_magefemale_100die16.png (4.41 KiB) Viewed 4957 times
red_magefemale_100die17.png
red_magefemale_100die17.png (4.23 KiB) Viewed 4956 times
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turin
Lord of the East
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Post by turin »

Frames 9, 10 and 11 are broken for me. The rest appear fine.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
Zebulon
Art Developer
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Post by Zebulon »

turin wrote:Frames 9, 10 and 11 are broken for me. The rest appear fine.
Refreshing the page might help. They didn't show up here until I refreshed the page.
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turin
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Post by turin »

Zebulon wrote:
turin wrote:Frames 9, 10 and 11 are broken for me. The rest appear fine.
Refreshing the page might help. They didn't show up here until I refreshed the page.
OK, yeah, they show up now. Weird. Stupid Iceweasel. :P


I have one and only one question. Why does her hair stand up straight like that after she hits the ground? It seems to me that her hair would fall down and cover her back. Right now it looks like her hair is gelled. Or have you not yet posted the last few frames of the animation?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

Hmmm...good point.
Lemme play with the hair and see what I can do about that.

Rev. V!
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

Two more frames.
I played with the hair a bit...I may need to start it's transition a frame or two earlier.
I didn't have frames 15-16 on my HD for some reason, which was a bit of a :shock: moment, so I couldn't reference from those frames.

Anyway, as always, I'm always open for suggestions and CC.

Rev. V!
Attachments
red_magefemale_100die18.png
red_magefemale_100die18.png (3.68 KiB) Viewed 4511 times
red_magefemale_100die19.png
red_magefemale_100die19.png (4.29 KiB) Viewed 4504 times
Eru
Posts: 26
Joined: February 3rd, 2007, 7:23 pm

Post by Eru »

when are u releasing the animated gif version? im not up to overlay the frames and animate :lol:

guess is really good til now
don't rip my avatar =(
Rev. V!
Posts: 69
Joined: December 28th, 2006, 7:15 pm
Location: Tallahassee FL

Post by Rev. V! »

"when are u releasing the animated gif version? im not up to overlay the frames and animate"

Everytime I fire up ImageReady it turns into "swearing time" for me, though I am making progress every time I try..... :oops:

Rev. V!
Eru
Posts: 26
Joined: February 3rd, 2007, 7:23 pm

Post by Eru »

image ready lags my pc for hell , i should find a ligther gif animater... too
don't rip my avatar =(
traverser
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Joined: July 10th, 2006, 11:01 pm

Post by traverser »

I use Gimp, if you post the file, I will make the .gif
It's too bad it doesn't work for you :cry:
Olie
Posts: 4
Joined: February 18th, 2007, 4:28 pm

Post by Olie »

Well done. Here is a compilation from the png's posted. Is this right?
Attachments
red_mage_death.gif
red_mage_death.gif (13.98 KiB) Viewed 4155 times
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