Walking Corpses Renewal

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Woodwizzle
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Post by Woodwizzle » July 10th, 2007, 2:58 am

How come his torso is a different color?
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Post by Drake Clasher » July 10th, 2007, 3:53 am

Eternal wrote:We need a sleepy emoticon.
Image

:D :D :D
the observer a wesnoth newspaper by DDR

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Noyga
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Post by Noyga » July 10th, 2007, 12:01 pm

Eternal wrote:How does this look for a fish soulless?
Good? Bad? Something between? :hmm:
He's really nice, but probably too big.
Try to put some unit next to it and see what happens...
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr

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Eternal
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Post by Eternal » July 10th, 2007, 1:14 pm

Noyga wrote:He's really nice, but probably too big.
Yup. Too big. :)
I hopefully corrected that now. And here's the fishy itself and with the ongoing death-knight for size comparison.
(The death knight will not look that in the final version. I'll change the pose completely.)
Attachments
swimmer-soulless.png
swimmer-soulless.png (2.48 KiB) Viewed 3596 times
swimmer-soulless_death-knight.png
swimmer-soulless_death-knight.png (5.89 KiB) Viewed 3601 times
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Darth Fool
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Post by Darth Fool » July 10th, 2007, 5:43 pm

The transition from torso to tail is too sharp. Since the head and tail are the same color, it makes it look like a fish head and tail where sewn on to a human torso. One way to correct this would be to make the greyer color associated with the ventral portion and the blue to be more towards the dorsal side, or vice-versa. There are, of course, other solutions. Overall looks good.

The torso size seems correct compared to the death knight, and the death knight is the correct size compared to an elvish captain, so I think that you basically have the size correct, although the head might be too large compared to merman heads.

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Rocket Slug
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Post by Rocket Slug » July 10th, 2007, 9:49 pm

Darth Fool wrote:The torso size seems correct compared to the death knight, and the death knight is the correct size compared to an elvish captain, so I think that you basically have the size correct, although the head might be too large compared to merman heads.
I dunno, I think the extra fins on his head gives him character (or are you talking about the face in general?). His pecs are still massive, though. His chest so much wider compared to the death knight.

traverser
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Post by traverser » July 11th, 2007, 4:16 pm

[bug report] The "skirt" on Drake WC is the wrong shade :cry: it will not turn in accordance with TC [/bug report]

BTW this is in version 1.2.5

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Eternal
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Post by Eternal » August 10th, 2007, 10:52 am

Just to keep you (a little) up to date:
Some attacks for soullesses. And in related news: Jetryl lends me a hand on these despite his tremendous amount of work. Thanks! :)

Help is always welcome though.
The "skirt" on Drake WC is the wrong shade
I'll fix that (unless it has been already).
Attachments
soullesses-attack.png
soullesses-attack.png (9.12 KiB) Viewed 3028 times
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Caeb
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Post by Caeb » January 4th, 2008, 8:30 am

sorry to dig up old bones, but I was wondering if an elf variation was in the works, or will they remain forever bound to the same cadaver as humans...?

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Eternal
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Post by Eternal » January 4th, 2008, 1:34 pm

Caeb wrote:sorry to dig up old bones, but I was wondering if an elf variation was in the works, or will they remain forever bound to the same cadaver as humans...?
They'll have to go with the same as humans. Doing a variation with merely ears being pointier would be crazy waste of time and resources.
We've got so many variations already, and sadly most of the soulless versions are still unfinished. :|

And just the other day I noticed that vampire bats are now in the books of the living and they use the drake undead variation. :lol: (and the skirt TC for it is still wrong, sorry)

I wonder if Jet is planning to whip up the undead variations along the new bat?
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Noyga
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Post by Noyga » January 4th, 2008, 1:39 pm

There is also a gryphon variation (which also uses the drake frames).
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr

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Blueblaze
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Post by Blueblaze » January 4th, 2008, 8:12 pm

Don't count on either of them for now anyway. I'm pretty sure those are not very high on this to make it anytime soon. Might be best to just set the Gryphon animations (atleast the rider not wild) to just have the dwarf appear. We'll just assume the bird wasn't undeadable in the process. The undead bat probably will just look better as a standard human WC imo, but I guess we have to preserve it's movement by using the drake's.

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Sapient
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Post by Sapient » January 6th, 2008, 5:35 am

It might help if there was some really obvious visual cue to distinguish a soulless from a L0 zombie

Such as black eye sockets vs. glowing red eye socket
But I don't think it's really necessary

Or straw hats, lol :lol:

Or the skin re-color (also proposed by Hunz).
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

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