Walking Corpses Renewal

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Eternal
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Walking Corpses Renewal

Post by Eternal » November 24th, 2006, 3:49 pm

The old ones look... bad. Thus now ones are needed.

There are some skulls in the left... The middle one is supposed to be troll. The rest, I don't know. :D Just random stuff.

How's the WC looking?
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Thumper
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Post by Thumper » November 24th, 2006, 4:14 pm

The head's a bit misshapen (it balloons out at the temples), but the rags are awesome. I think the dark flesh works, but wouldn't it be better to save more mummified-lloking flesh for the levelled-up zombies and make the level 0 pallid?

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Stilgar
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Post by Stilgar » November 24th, 2006, 5:18 pm

Thumper wrote:I think the dark flesh works, but wouldn't it be better to save more mummified-lloking flesh for the levelled-up zombies and make the level 0 pallid?
Hmmm. I think I'm going to second this.

Also, what about team coloring?

Otherwise, pretty cool.

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West
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Post by West » November 24th, 2006, 5:31 pm

Hey, it's Keith Richards!

Jokes aside, I like this one. As Thumper said the head is slightly misshapen though. And I can't really see what his hands are doing. The right arm (his right) seems to just taper off into nothing, and the left... I don't know what the left is supposed to look like. I see the upper arm, but after that I'm not sure what I'm looking at. A foreshortened lower arm or a hand? Both?

Other than that I think it looks great. His pose is good, you can really see how he lurches ahead.

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Post by Dragon Master » November 25th, 2006, 4:27 am

like everyone says, the head is wrong.
Am I the only one who likes the current blue dead flesh look?

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Jetrel
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Re: Walking Corpses Renewal

Post by Jetrel » November 25th, 2006, 7:52 am

Eternal wrote:The old ones look... bad. Thus now ones are needed.
I don't care either way, but your new ones look good (except for the head, which I'd replace with that middle one).

Also, try and work some (dark) team color into these guys's clothing. It's okay if they magically change color to the new team, when a unit transforms - that happens in a lot of other videogames.
Eternal wrote:There are some skulls in the left... The middle one is supposed to be troll.
However, it looks very human.
(A troll's skull would be bigger.) I would use it on this WC.

In fact, I'm going to use it for our skeletons, perhaps with a few edits (color, obviously).

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Jetrel
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Post by Jetrel » November 25th, 2006, 9:52 am

Erm, I actually did some *major* edits:
http://www.wesnoth.org/forum/viewtopic. ... 909#196909

I see now why you pegged that as a "troll" skull. :oops:

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Eternal
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Post by Eternal » November 25th, 2006, 10:46 am

Eh? :D
Well, the 'D' looks best there. I'll post my opinion there too...

Here's a walking corpse with a new head and greeny zombie skin.
I don't really like the skull-head look... But if you do, it's ok. And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
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Post by Jetrel » November 25th, 2006, 11:00 am

Eternal wrote:I don't really like the skull-head look... But if you do, it's ok.
Bit of a misunderstanding; I was saying that "of the head images you had made, that skull would be better".

But please do come up with a non-skull image if you want. I have no preference either way.
Eternal wrote:And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
I would dull the saturation even more; and perhaps use multiple colors - this green mixed with blotches of the maroon might work nice.

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Post by JW » November 25th, 2006, 1:06 pm

He looks pretty big, but I definitely like the new skin color. Please change the head from actually being a skull into a head again.

Definitely better than the old one.

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Post by Eleazar » November 25th, 2006, 1:39 pm

Jetryl wrote:
Eternal wrote:And please comment on the skin colour. I tested blue but trust me, it didn't look good here.
I would dull the saturation even more; and perhaps use multiple colors - this green mixed with blotches of the maroon might work nice.
Whatever you go with i'd like to see a very similar color on all species versions of the WC (except perhaps the wose). All souless units should probably have their own unified color as well. If you had a multi-species mob of L0 and L1 zombies, i think it would be hard to distinguish the L0 from the L1 by eye.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
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Eternal
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Post by Eternal » November 25th, 2006, 2:11 pm

Aye, your pleads and suggestions have been heard.

A nice look now I think... Colour is fine I think...
And a tweakment out of that fancy stone golem (was fmunoz who made it?) for no great reason.
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JW
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Post by JW » November 25th, 2006, 2:31 pm

zombie looks great!

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Eternal
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Post by Eternal » November 25th, 2006, 3:45 pm

Then here's a troll one for ya.
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Last edited by Eternal on November 25th, 2006, 4:22 pm, edited 1 time in total.
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Post by Stilgar » November 25th, 2006, 4:02 pm

IMHO the troll seems a bit too skeletonized, the arm on our right (his left) looks as if it's floating, at least on this background. I'm also getting an impression of his legs as being quite stiff, though I'm no expert, perhaps you intended that. Face and other conceptual stuff in it look fairly good.

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