New Wose WC.
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New Wose WC.
I earlier made a thread in which I had an idea for a wose unit, and it had an edit I made from the new wose without the leaves. Anyhow, someone suggested I turn it into the new soulless Wose, but when I earlier today got inspiration, I hadn't that file at hand. So here's an attempt for a soulless wose with leaves - it's a simple recoloration, with the classical barkless gray for the wood, and autumn colours for the leaves.
I was thinking of maybe turning the fruits rotten or something to the effect - but I have no idea how to do that.
I was thinking of maybe turning the fruits rotten or something to the effect - but I have no idea how to do that.
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- wosewc.png (4.45 KiB) Viewed 4655 times
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Well, from the looks of it I would say you tweaked a few pixels beyond just a simple recoloration. FYI simple recolorations should not be done, as the development version has methods (syntax not quite finalized, but fully funcional) of recoloring in game any artwork. Oddly, I had considered using the wose as an example, but it had way too many different shades of green to do quickly. I may see if I can't use your image as an example of how to emulate the same effect with in game WML.
I do prefer the old one to the new one, although the eye sockets on the old one are a little too big in my mind. You might try the coloring on the new one on the old graphic.
I do prefer the old one to the new one, although the eye sockets on the old one are a little too big in my mind. You might try the coloring on the new one on the old graphic.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
When I saw Zhukov's post, I started on a version without the leaves.
I think it succeeded surprisingly well this time!
On a side-note: A recoloring of the wose to what I did in the first post would be impossible, mainly because the foliage and the bark actually share many dark colours - I had to separate them into two selections>layers and apply hue and colour changes.
The mouth on this leafless wose was a happy accident - I just tried to figure out how to not make it look like a butt (yes, for a while it did look like a butt), and what was supposed to be jaw became a maw instead.
EDIT:
A couple of edits - a few stray pixels hanging in the air near the mouth etc.
EDIT:
And here's a new version with a slightly less gigantic mouth.
I think it succeeded surprisingly well this time!
On a side-note: A recoloring of the wose to what I did in the first post would be impossible, mainly because the foliage and the bark actually share many dark colours - I had to separate them into two selections>layers and apply hue and colour changes.
The mouth on this leafless wose was a happy accident - I just tried to figure out how to not make it look like a butt (yes, for a while it did look like a butt), and what was supposed to be jaw became a maw instead.
EDIT:
A couple of edits - a few stray pixels hanging in the air near the mouth etc.
EDIT:
And here's a new version with a slightly less gigantic mouth.
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- Eyes and teamcoloring.
- wosewc4.png (3.04 KiB) Viewed 4572 times
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- Big mouth.
- wosewc3.png (2.92 KiB) Viewed 4593 times
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- Small mouth.
- wosewc2.png (2.95 KiB) Viewed 4600 times
Last edited by Naeddyr on November 14th, 2006, 2:18 pm, edited 1 time in total.
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I prefer 2 to 3. The lips on the new one are a little too well defined. Also, you have lost his team coloring!
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
How about this? A bit more noise added to make the lips less distinct.Darth Fool wrote:I prefer 2 to 3. The lips on the new one are a little too well defined. Also, you have lost his team coloring!
EDIT:
Changed the arm's position a bit.
EDIT:
Slimmed the neck.
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- wosewc7.png (3.09 KiB) Viewed 4542 times
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- wosewc6.png (3.05 KiB) Viewed 4561 times
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- wosewc5.png (3.1 KiB) Viewed 4570 times
Last edited by Naeddyr on November 14th, 2006, 2:51 pm, edited 1 time in total.
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very haunting!Eternal wrote:Here are my suggestions for improvement:
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Maeglin Dubh
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Fewer branches, maybe? This actually looks almost like ragged hair.
Try some Multiplayer Scenarios / Campaigns