REQUEST- Updated TC images for orcish assassin/slayer

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Jetrel
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REQUEST- Updated TC images for orcish assassin/slayer

Post by Jetrel » October 9th, 2006, 9:17 am

Eternal is still working on the young ogre, although if he wanted to make designs for this, I certainly wouldn't mind. Several other people could well remodel these sprites. These don't need to be a complete redraw/redesign, rather I'm looking for something more like the recent goblin overhaul.

Notes - Try and keep the unit semi-stealthy in appearance. He doesn't have any stealth abilities, but he should be on the low end of the "bling-o-meter".

A TC belt is a capital idea.

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Post by Flametrooper » October 11th, 2006, 4:47 am

Sorry if this wastes everyone's time, but I saw there were no replies to this thread, so here's a quick try:
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new_slayer.png
new_slayer.png (3.54 KiB) Viewed 3172 times

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Jetrel
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Post by Jetrel » October 11th, 2006, 6:03 am

Interesting. Quite good for your work - in fact good enough, although I'd give it to further edits (this could be the new L1). It's cut and paste in a number of ways, but you did a pretty good job with it.

Thanks, man. :)

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Post by Eternal » October 11th, 2006, 2:32 pm

Tweaky!
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Yay! Shadow!
Yay! Shadow!
assasin.png (2.28 KiB) Viewed 3099 times
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Post by Jetrel » October 11th, 2006, 7:22 pm

Eternal wrote:Tweaky!
The cavalry has arrived.

That looks good - we've now got a new version of the assassin.

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Post by deserter » October 11th, 2006, 8:16 pm

Jetryl wrote:
Eternal wrote:Tweaky!
The cavalry has arrived.

That looks good - we've now got a new version of the assassin.
Yeah, is good.

And good job Flametrooper! Although your version didn't get in it's reallly quite easy job to create a unit based on a context that is already there. A lot easier than creating a unit from scratch.

(Just thought to give flametrooper a word of encouragement...)

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Post by Jetrel » October 12th, 2006, 3:55 am

It's not just that - even for masters, being able to bounce their work off each other tends to create an even better product. Different people see things that other people miss.

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Post by Eternal » October 13th, 2006, 5:52 pm

Thanks to Flametrooper's great art this Slayer was a piece of cake. :)

What do you think?
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slayer.png
slayer.png (2.58 KiB) Viewed 2901 times
I wish I had more time in my hands.

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Post by XJaPaN » October 13th, 2006, 11:40 pm

Looks pretty deadly.... YES MAN :)

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Post by Flametrooper » October 14th, 2006, 12:15 am

It ALMOST doesn't look different enough, since it appears to be the assasin flipped with a different weapon; however, I realize that with exessive bling forbidden, differentiation is slightly difficult. Considering that, you have done a good job. :D

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Post by Sapient » October 14th, 2006, 12:19 am

I think the slayer should be darker-colored (a.k.a. more stealthy, or at least as stealthy as the assassin), and the bandana doesn't seem attached to his head.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

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Post by Corwin » October 14th, 2006, 1:35 am

This is just an idea, but what about TC in the bandana for one of them? I think it would create a greater difference between the two.
Corwin

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Post by Jetrel » October 14th, 2006, 3:51 am

I've done some edits (in the interest of differentiation, and adding a subtle "secondary lighting" effect to the assassin's blade - one which isn't visible unless the unit is on terrain; see the attached demo.)

It's now time to move to animations for these fellows - the animations can actually borrow heavily from the previous sprites (at least for the slayer - the assassin, not so much). In any event, though - these fellows have very few frames, so this shouldn't be too hard. A single afternoon could get one of these done.


By the way guys - great work! :D
Attachments
assassin.png
assassin.png (1.32 KiB) Viewed 2805 times
slayer.png
slayer.png (1.49 KiB) Viewed 2792 times
assassinGrassDemo.png
assassinGrassDemo.png (14.02 KiB) Viewed 2793 times

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Post by JW » October 14th, 2006, 3:51 am

Corwin wrote:This is just an idea, but what about TC in the bandana for one of them? I think it would create a greater difference between the two.
If you do, TC the L2.

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Post by Sapient » October 14th, 2006, 5:48 am

I think the assassin looks great! I just tried the sprite out in-game. The slayer I still think is a bit too bright with highlighting, but I'll defer to Jetryl's artistic judgement on that.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

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