Ogres and how tiny they are.
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The thick black line between his stomach and his pants seems a little out-of-place for me. But, maybe it's because you haven't finished the shadows.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
- vonHalenbach
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The ogre animation looks good, but his belly doesn't jiggle. That is the one point that my eyes have problems with.
Last edited by vonHalenbach on September 30th, 2006, 6:55 pm, edited 1 time in total.
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Corrected that.Sapient wrote:The thick black line between his stomach and his pants seems a little out-of-place for me.
... It jiggles a little, as it should. A big pot belly doesn't jiggle like a fat belly (or like breasts to that matter ).vonHalenbach wrote:The ogre animation looks good, but his belly doesn't jiggle. That is the one point that my eyes have problems with.
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I wish I had more time in my hands.
That's because he was never intended to have a teddy/squirrel. It was a smear of random brown pixels on a very poorly-made sprite.Zhukov wrote:I never actually noticed that the old one had a teddy/squirrel!Eternal wrote:You wish to keep that teddy (or is it a squirrel?) that he's carrying with him?
Personally, I prefer if we removed it; more than anything else because we don't have proper support for making something like that a truly independent actor, and it will also be completely static, most of the time. If we were a 3d game, with good scripting support, I could totally go for that. I think it really won't look good in a game like this, though.
If you absolutely must keep it (which I can tolerate because this is a rare, rare unit), then it might work better on his shoulder.
Sorry, no gif this time.
Five attack frames, a defensive and a standing frame. All without shadows.
Tweak as you please.
I'll take a look on the orcish assasin.
Five attack frames, a defensive and a standing frame. All without shadows.
Tweak as you please.
I'll take a look on the orcish assasin.
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I wish I had more time in my hands.
Sorry.. but I had to say this one thing.
There has been an itching problem with me and the ogre. I wasn't going to raise it but...
The ogre faces directly at screen as if he is looking at us. facing directly southwards. While most of the units face SE or SW, depending on movement/attack. It would be a rather large thing to fix, but if no one else agrees, I'll be fine with it.
There has been an itching problem with me and the ogre. I wasn't going to raise it but...
The ogre faces directly at screen as if he is looking at us. facing directly southwards. While most of the units face SE or SW, depending on movement/attack. It would be a rather large thing to fix, but if no one else agrees, I'll be fine with it.
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I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
His facing is inconsistent with all the other units, yes, but...Oreb wrote:Sorry.. but I had to say this one thing.
There has been an itching problem with me and the ogre. I wasn't going to raise it but...
The ogre faces directly at screen as if he is looking at us. facing directly southwards. While most of the units face SE or SW, depending on movement/attack. It would be a rather large thing to fix, but if no one else agrees, I'll be fine with it.
Why is that a problem?
Inconsistency, in this case, is good. It breaks out of "everything being exactly the same".
I feel it to be a problem, because it just seems strange that as if he is staring directly at you, while the other units are looking at each other, as allies or enemies.
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
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