Standing and idle animations?

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Zoomo
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Re: Standing and idle animations?

Post by Zoomo » May 20th, 2015, 5:36 pm

Here it is with tweaks to the arms and beard.
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arch-mage.gif
arch-mage.gif (12.91 KiB) Viewed 4364 times

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Aldarisvet
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Re: Standing and idle animations?

Post by Aldarisvet » May 20th, 2015, 9:21 pm

Hmm, the amplitude of eye moving is 2 pixels. Is not this too much for breathing for such an old person??
I mean probably he is not a runner after marathon to breath so intensively, with such amplitude. Cannot imagine real old man standing and moving his head up and down so much except he have some real problem with health. Moving staff and ball - why not, but not his head and chest.1 pixel would be better for me then 2 pixels.

Well, may be in the game there are other standarts, it is just my impression.
Last edited by Aldarisvet on May 21st, 2015, 11:47 am, edited 1 time in total.
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iceiceice
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Re: Standing and idle animations?

Post by iceiceice » May 20th, 2015, 10:44 pm

It's hard work to hold a heavy ball like that all day, and he apparently has no pockets :P

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vultraz
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Re: Standing and idle animations?

Post by vultraz » May 21st, 2015, 7:35 am

I think you can post the .pngs now. :)
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Zoomo
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Re: Standing and idle animations?

Post by Zoomo » May 22nd, 2015, 6:15 am

Here they are. :D
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Arch-mage-stand.zip
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vultraz
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Re: Standing and idle animations?

Post by vultraz » May 22nd, 2015, 7:16 am

Committed. :) Might you clone the animation for the female Arch Mage?

One additional thing: Wesnoth sprite shadows use a solid block of purple (color code #160034) at 60% opacity. Please use this shade for shadows in the future.
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Kwandulin
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Re: Standing and idle animations?

Post by Kwandulin » May 28th, 2015, 10:02 am

The Arch Mage bob looks great! Let us try to push the Jetrel-o-meter a bit further :)
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orcish_archer.zip
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vultraz
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Re: Standing and idle animations?

Post by vultraz » May 28th, 2015, 12:03 pm

Committed :) Glad to see more bobs.
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Xalzar
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Re: Standing and idle animations?

Post by Xalzar » May 28th, 2015, 2:23 pm

vultraz wrote:Committed :) Glad to see more bobs.
"Bobs" are always appreciated. :P :mrgreen:

No but seriously, great work everyone. :D

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Zoomo
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Re: Standing and idle animations?

Post by Zoomo » May 29th, 2015, 3:13 pm

Hey Vultraz I just wanted to say that i'm planning on cloning the archmage bob to female but it may be a bit of time before i'm able.

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Kwandulin
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Re: Standing and idle animations?

Post by Kwandulin » July 7th, 2015, 7:53 pm

An attempt at the Dwarvish Runesmith, my personal favourite unit. I wasn't 100% sure wether he rests his hammer on the ground or holds it up in the base image, but I assumed the latter (does this apply to the runemaster/arcanister as well?). I hope you like it! Comments, suggestions for fixes and advice for (future?) bobs are welcomed.

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johndh
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Re: Standing and idle animations?

Post by johndh » July 8th, 2015, 1:26 am

Is the Runesmith's hammer supposed to be moving in a circle? It looks like a stirring motion.
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Jetrel
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Re: Standing and idle animations?

Post by Jetrel » July 8th, 2015, 6:52 am

The animation looks great, but it'd be nice if we could tone down quite how strong the circular motion is - probably by a full half or so. Hopefully that's not too hard to tweak.

Thanks for doing this, though!
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Kwandulin
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Re: Standing and idle animations?

Post by Kwandulin » July 8th, 2015, 5:23 pm

Thanks! After looking at the bob again, I am able to relate to your critique that the movement was somewhat over the top. I lessened the circular and sideward motion of the hammer and improved the movement of his right shoulder. I hope it looks better now!

Edit:
Cleaned up several stray and jumping pixels.

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Jetrel
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Re: Standing and idle animations?

Post by Jetrel » July 9th, 2015, 6:57 am

It does! I'd say it's good to go in. Thanks for doing this. :)
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