Standing and idle animations?
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Re: Standing and idle animations?
[disco_music]woodmouse wrote:I gave the idle a try. Is it good? Or bad?
I edit it soon. So it won't just stand there so much.
EDIT:
Now he breathes. (Way too fast, I know (or maybe not?). But maybe he's exhausted? )
Stayin alive, stayin alive. Ah, ah ah ah. Stayin alive.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: Standing and idle animations?
For the Goblin Pillager:
Looking like disco, again!
Looking like disco, again!
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Re: Standing and idle animations?
Maybe if the net moved as well. Also the torch looks a bit wierd more like he is doing a magic act with it imo.woodmouse wrote:For the Goblin Pillager:
Looking like disco, again!
Re: Standing and idle animations?
How about he beckons a little with his sword, as if to provoke his enemies?EELuminatus wrote:Ok, here's a small redo for a possible standing animation. I don't entirely like the base frame, because he's in a too upright position and the whole animation does not look quite believable when he has to return into this position... may I edit the base frame, as well?
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Re: Standing and idle animations?
- nice ideas, but are provocations and posing really fitting for a stealthy assassin?Query wrote:How about he beckons a little with his sword, as if to provoke his enemies?
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Re: Standing and idle animations?
I find provoking fitting. He's an orc after all, maybe he likes to fight. I was planning to make an idle animations for the orcish assassin as well, by the way. One in which he'd walk with his hands, and one in which he'd bump on the ground when trying to do something flashy.
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Re: Standing and idle animations?
Ah i was inspired to make one ^^
Here is the rouge. He is supposed to be bending down and picking up something shiney, like a ring. The he subtlety puts it in his pocket. Its quite heavily frankenstiened, based off of his death animation, and needs cleaning
Here is the rouge. He is supposed to be bending down and picking up something shiney, like a ring. The he subtlety puts it in his pocket. Its quite heavily frankenstiened, based off of his death animation, and needs cleaning
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- Rouge-idle.gif (9.47 KiB) Viewed 4641 times
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Re: Standing and idle animations?
- I'd love to see this!Girgistian wrote:I was planning to make an idle animations for the orcish assassin as well, by the way. One in which he'd walk with his hands, and one in which he'd bump on the ground when trying to do something flashy.
Anyway, since it has been said that idle animation shouldn't draw too much attention (I guess those little stunts would be quite impressive), here's just another minor movement, based on the standing animation... perhaps the things you proposed would be even better for the slayer?
The rouges idle animation is cool - very fitting for sse nassty hobbitses - only the animation of his hand and turn of his head are perhaps not quite as fluent as they should be...
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- ... ever wondered if you could scratch your head with those deadly blades in your hand?
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Re: Standing and idle animations?
um... scratching you head with daggers coated in poison seems like a very bad idea (those are his throwing blades). I'm not sure if that was the intended point or not...
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: Standing and idle animations?
I like the concept, but I think he should look around shiftily a few times before putting it into his pocket, just for added effect.Quietus wrote:Ah i was inspired to make one ^^
Here is the rouge. He is supposed to be bending down and picking up something shiney, like a ring. The he subtlety puts it in his pocket. Its quite heavily frankenstiened, based off of his death animation, and needs cleaning
He's an orc, which means he's not reputed for his intelligence. It could be part of the joke.Sapient wrote:um... scratching you head with daggers coated in poison seems like a very bad idea (those are his throwing blades). I'm not sure if that was the intended point or not...
Re: Standing and idle animations?
Combining it with a fake die animation would add to the funny I think.
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Re: Standing and idle animations?
Yes, it was - if the intention is not obvious enough the animation might be extended (fake death, as proposed, or after scratching his head he could be shocked from realizing that those were his poisoned knives and make sure he didn't hurt his skin...)Sapient wrote:um... scratching you head with daggers coated in poison seems like a very bad idea (those are his throwing blades). I'm not sure if that was the intended point or not...
Re: Standing and idle animations?
Logic need not apply. EELuminatus - could you post a zip file of the pngs for that?EELuminatus wrote:Yes, it was - if the intention is not obvious enough the animation might be extended (fake death, as proposed, or after scratching his head he could be shocked from realizing that those were his poisoned knives and make sure he didn't hurt his skin...)Sapient wrote:um... scratching you head with daggers coated in poison seems like a very bad idea (those are his throwing blades). I'm not sure if that was the intended point or not...
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Re: Standing and idle animations?
sure... I also tried to smoothen the standing animation a bit.
EDIT: Aww, I just read on the other forum that you want hard edged shadows, again - sorry, haven't been here for too long. Will be fixed, later.
EDIT: Aww, I just read on the other forum that you want hard edged shadows, again - sorry, haven't been here for too long. Will be fixed, later.
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- assassin_standing.zip
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- assassin_idle.zip
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