Standing and idle animations?
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- beetlenaut
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- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
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Re: Standing and idle animations?
I thought it was OK, but LordBob is an artist, and I'm not. He has a lot of experience finding things that are anatomically incorrect.
The breathing animations seem like they should be easy, but I saw how much work went into the saurians and dwarves, so I know they aren't.
The breathing animations seem like they should be easy, but I saw how much work went into the saurians and dwarves, so I know they aren't.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Standing and idle animations?
I was looking at Goblin Pillager, and decided that the flames on his torch look rather boring. I wonder if they look better after my edit...
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- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Standing and idle animations?
I think it looks strange if the flames move, but the rest of the unit is frozen.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Standing and idle animations?
Hm, I'll have to check how to make him breathe, I was only focusing on the fire that looked quite bad on the original sprite.
Re: Standing and idle animations?
Also here http://forums.wesnoth.org/viewtopic.php?f=9&t=28832 the last page in the thread has a zip file that can be frankened in pretty easily
Re: Standing and idle animations?
Why was it removed...?AI wrote:Previous fire animation,
Impractical guide for those who don't use photoshop.AI wrote:wiki page explaining how to make them
Looks useful. Thanks. These MacOS 10 archives are funny, the folder is 73 kilobytes large and it is packed in an archive 244 kilobytes large.CrowT wrote:Also here viewtopic.php?f=9&t=28832 the last page in the thread has a zip file that can be frankened in pretty easily
Re: Standing and idle animations?
It wasn't removed. It wasn't added because it would have to be added to every animation, and they had to be redone too.
Re: Standing and idle animations?
Hello folks!
Today I had some time to tamper around with the Dark Adept and made an idle anim. It contains the base frame, magic-1, magic-2, magic-3 and two unique base images. The lightnings are actually halos.
The animation goes slightly different in game (second lightning is faster with a somewhat slower preparation).
Tomorrow I will try to do the female Adept (i had the idea that she wants to be pretty, so, after the lightning, she must comb her hair a bit xD and that is hard)
Cheers!
Today I had some time to tamper around with the Dark Adept and made an idle anim. It contains the base frame, magic-1, magic-2, magic-3 and two unique base images. The lightnings are actually halos.
The animation goes slightly different in game (second lightning is faster with a somewhat slower preparation).
Tomorrow I will try to do the female Adept (i had the idea that she wants to be pretty, so, after the lightning, she must comb her hair a bit xD and that is hard)
Cheers!
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Standing and idle animations?
Pretty good. I think the magic lightning looks great. The scarf needs to move though. It looks stiff at the moment.
I think the hair combing is not necessary, and doesn't really fit the unit anyway. If you look at the portrait, that girl doesn't care about being pretty! Maybe smoothing her cloak or retying her belt would work OK though.
I think the hair combing is not necessary, and doesn't really fit the unit anyway. If you look at the portrait, that girl doesn't care about being pretty! Maybe smoothing her cloak or retying her belt would work OK though.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Standing and idle animations?
Hello!
I created 2 bob for revenant! I hope it can be useful.
All pictures are here :
I created 2 bob for revenant! I hope it can be useful.
All pictures are here :
Re: Standing and idle animations?
It does; I was about to ask you to add the PNGs, but you've apparently gone and done so already.
I'll try to add this tomorrow evening.
I'll try to add this tomorrow evening.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Standing and idle animations?
Some git-repo-migration shenanigans are delaying this. In the meantime, I'll say that this looks absolutely spotless. More like this, please!
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Standing and idle animations?
It's been committed. Thanks again!
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Standing and idle animations?
Hello!
I'm creating a standing anim for Draug.
When he looks at north, we will see his cloak. On the attack frames, we can see a perfect cloak, without any tear or hole. But to my mind, an undead should be a little decomposed! And on the portrait, there isn't any cloak.
What must I do? Draw a perfect cape as on the other frames? Delete this cape from my frames from the old frame? Or create a torn cloak on my frames and change the old frames?
I'm creating a standing anim for Draug.
When he looks at north, we will see his cloak. On the attack frames, we can see a perfect cloak, without any tear or hole. But to my mind, an undead should be a little decomposed! And on the portrait, there isn't any cloak.
What must I do? Draw a perfect cape as on the other frames? Delete this cape from my frames from the old frame? Or create a torn cloak on my frames and change the old frames?